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Warring States Strategy: Heroes (Test Server)

Warring States Strategy: Heroes (Test Server)

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Initial release Jul 10, 2019
"Warring States Policy: Heroes" (hereinafter referred to as Warring States Policy) is mainly based on historical figures from the Spring and Autumn Period to the end of the Warring States Period. With the Seven Kingdoms Conquest period as the background, players can expand the territory and fight everywhere, and finally realize the goal of unifying the world. ambition. Type, Zhan Guo Ce can be regarded as a strategic competitive game, we call it "playing chess", it is a kind of intellectual competition, which will test the player's reaction ability, calculation ability, identification ability, logic ability , organizational skills, resilience, etc. If you're confident in your ingenuity, take the challenge. For players who like strategy games, Warring States Policy will not disappoint players. Thank you everyone! I wish you a happy game Zhan Guoce official qq group: 562133476 Contact email: [email protected]
What’s new

[Twelfth test content adjustment 11.15] Enhancing Wu Zixu: Skills have no vigor required to enhance Wei Ran: Skills have no action consumption Enhancement Zhang Yi: Skills have no action consumption, can use advanced soldiers by default, 10 vigor to enhance white wolf: horses cannot jump over white wolf Enhanced halberd Soldiers: You can attack horses and cavalry from the side ============================================= [Five test content adjustment 4.26] This time The test is still mainly about balance adjustments. The main contents include: 1. Significantly strengthened Bole, increased the ability to recover 1 point of HP for your own cavalry, and added a feature that can eliminate enemy cavalry; 2. Reduced the cost of Meng Yi's skills The consumption is 10 vigor; 3. Xiang Yan can't dismiss the internal response and stay behind, but both charm and silence; 4. Duke Huan of Qi's vigor is changed to 10. 5. Lord Pingyuan's vigor is changed to 30. 6. Fucha's vigor is changed to 35, and soldiers whose blood volume is higher than the original blood volume cannot be captured. 7. Agent adjustment: White Wolf and Explosives are not allowed to attack. 8. Archer movement restriction: ready archers can only move 3 times for free. 9. Improve the first-hand setting: the initial barracks is 2 soldiers, and the supplementary soldiers are 3. 10. Treasure King Gauntlet Adjustment: Only +1 morale when our side attacks, and +1 morale when our soldiers die. 11. Book of Preemptive Opportunities (renamed according to the player's suggestion): It takes effect when there are even rounds, adjusted to 3 players. 12. The mail function has been added. When there are other rewards to be distributed in the future, they will be sent directly by mail. 13. Added the reset function of the main general's ability points, so you don't have to worry about adding points by mistake this time. ==================================================== ======================== [Update 1.18] In addition to improving many functions this time, we have also added some additional functions, the main functions of which are: 1. [Modification on stamina consumption]: At present, the stamina consumption of various parts has been adjusted to a certain extent. Firstly, the unlocking of arms no longer consumes stamina regardless of victory or defeat; Lost and Illusion only -1 point when defeated; the peak is before the peak stage, It is also only -1 point for defeat, and -1 point for victory and -2 points for defeat at the peak stage. The 1v1 group arena still does not consume stamina. 2. [Housekeeping Rest Accumulation]: Currently, the accumulative method of rest has been added, that is, the accumulative value of rest will be accumulated with the passage of time every day. Every time the player asks the general to rest, the corresponding accumulative value will be consumed, and the upper limit of the accumulative value Can be improved through player level. 3. [Player level]: With the increase in the number of daily logins and the increase in recruitment of generals and arms, the player's level will be upgraded. As the player's level rises, players will be allowed to search for more advanced generals and treasures, and Increase the number of treasure collections, and increase the accumulated value of internal affairs rest. 4. [Unlock value of arms]: Now the unlocking level of arms needs to meet the unlocking value before entering the level to challenge the arms. Players who are impatient can open it directly through the gold version, and players who are not in a hurry can slowly play in the arena to accumulate Unit unlock value to open. Of course, when you log in every day, you will also get a lot of unit unlock value, so you don't need to be too lazy in the arena. 5. [Record Table]: A record table has been added to the arena, where you can check your own historical record and the configuration of both sides. 6. [Increased rewards]: The rewards in each link have been increased to a certain extent. 7. [Treasure collection]: In view of the fact that many players said that treasures need to be revisited after they expire, and it is difficult to find them, we added this collection function. Finally, 3 treasures are allowed to be collected according to the player's level, and they will never wait District left. 8. [Higher Difficulty of Lost Illusion]: Lost Illusion was originally just a casual pve mode, but at the request of some players, after passing a base map that is updated every day, a higher difficulty mode will be added on the same day. Of course, the rewards will be more generous. 9. [New treasure type Hairpin]: It can steadily increase the morale value of each round, which is convenient for using the morale attack ability. 10. [Adjustment of Advanced Soldiers]: The good news is that the consumption of advanced soldiers has been reduced to 1 point. From then on, you no longer have to worry about not having enough action power to call advanced soldiers! The bad news is that the strength of the tanks has also been reduced a bit, but overall the tanks are still very strong. 11. [Newly added units]: This time we have added white wolves, farmers, and secret agents. They each have their own characteristics. The difference from previous units is that these new units focus on breakthroughs and are very suitable for A supplementary attack, but they still need to be proficient in using their characteristics. In fact, I am ashamed to say that the new arms have been developed and designed for 2 years, and have been adjusted all the time. They have just begun to be officially put into service. [Second test modification content] Completely revised arena interface and rules. Adjusted the reward points mechanism for consecutive victories, so that after 5 consecutive victories, the record can be doubled. Adjusted and improved the weekly game rewards. The arena rules were changed to a small amount of time in the morning and afternoon of Wednesday and Saturday, and the physical strength was unlimited. Added the black field switch setting. Added the battlefield effect switch setting. Added the vibration and volume switch settings. Players can choose to find a master to single out. Continue to improve some art work. Improved the feedback information of various states when logging in. Modified the problem that the teaching level must be re-logged in after switching the program.

Additional information
Developer
北京掌印互动科技有限公司
战国策-群雄
In-app Purchases
Yes
Languages
Simplified Chinese, Traditional Chinese
Last Updated on
11/09/2020
Network Connection
Required
System Requirements
No System Requirements
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FAQ

What is the latest version of Warring States Strategy: Heroes (Test Server)? When was this game updated?icon

The latest version of Warring States Strategy: Heroes (Test Server) is 1.0, updated at 2020-11-09.

what's new in the latest version of Warring States Strategy: Heroes (Test Server)?icon

[Twelfth test content adjustment 11.15] Enhancing Wu Zixu: Skills have no vigor required to enhance Wei Ran: Skills have no action consumption Enhancement Zhang Yi: Skills have no action consumption, can use advanced soldiers by default, 10 vigor to enhance white wolf: horses cannot jump over white wolf Enhanced halberd Soldiers: You can attack horses and cavalry from the side ============================================= [Five test content adjustment 4.26] This time The test is still mainly about balance adjustments. The main contents include: 1. Significantly strengthened Bole, increased the ability to recover 1 point of HP for your own cavalry, and added a feature that can eliminate enemy cavalry; 2. Reduced the cost of Meng Yi's skills The consumption is 10 vigor; 3. Xiang Yan can't dismiss the internal response and stay behind, but both charm and silence; 4. Duke Huan of Qi's vigor is changed to 10. 5. Lord Pingyuan's vigor is changed to 30. 6. Fucha's vigor is changed to 35, and soldiers whose blood volume is higher than the original blood volume cannot be captured. 7. Agent adjustment: White Wolf and Explosives are not allowed to attack. 8. Archer movement restriction: ready archers can only move 3 times for free. 9. Improve the first-hand setting: the initial barracks is 2 soldiers, and the supplementary soldiers are 3. 10. Treasure King Gauntlet Adjustment: Only +1 morale when our side attacks, and +1 morale when our soldiers die. 11. Book of Preemptive Opportunities (renamed according to the player's suggestion): It takes effect when there are even rounds, adjusted to 3 players. 12. The mail function has been added. When there are other rewards to be distributed in the future, they will be sent directly by mail. 13. Added the reset function of the main general's ability points, so you don't have to worry about adding points by mistake this time. ==================================================== ======================== [Update 1.18] In addition to improving many functions this time, we have also added some additional functions, the main functions of which are: 1. [Modification on stamina consumption]: At present, the stamina consumption of various parts has been adjusted to a certain extent. Firstly, the unlocking of arms no longer consumes stamina regardless of victory or defeat; Lost and Illusion only -1 point when defeated; the peak is before the peak stage, It is also only -1 point for defeat, and -1 point for victory and -2 points for defeat at the peak stage. The 1v1 group arena still does not consume stamina. 2. [Housekeeping Rest Accumulation]: Currently, the accumulative method of rest has been added, that is, the accumulative value of rest will be accumulated with the passage of time every day. Every time the player asks the general to rest, the corresponding accumulative value will be consumed, and the upper limit of the accumulative value Can be improved through player level. 3. [Player level]: With the increase in the number of daily logins and the increase in recruitment of generals and arms, the player's level will be upgraded. As the player's level rises, players will be allowed to search for more advanced generals and treasures, and Increase the number of treasure collections, and increase the accumulated value of internal affairs rest. 4. [Unlock value of arms]: Now the unlocking level of arms needs to meet the unlocking value before entering the level to challenge the arms. Players who are impatient can open it directly through the gold version, and players who are not in a hurry can slowly play in the arena to accumulate Unit unlock value to open. Of course, when you log in every day, you will also get a lot of unit unlock value, so you don't need to be too lazy in the arena. 5. [Record Table]: A record table has been added to the arena, where you can check your own historical record and the configuration of both sides. 6. [Increased rewards]: The rewards in each link have been increased to a certain extent. 7. [Treasure collection]: In view of the fact that many players said that treasures need to be revisited after they expire, and it is difficult to find them, we added this collection function. Finally, 3 treasures are allowed to be collected according to the player's level, and they will never wait District left. 8. [Higher Difficulty of Lost Illusion]: Lost Illusion was originally just a casual pve mode, but at the request of some players, after passing a base map that is updated every day, a higher difficulty mode will be added on the same day. Of course, the rewards will be more generous. 9. [New treasure type Hairpin]: It can steadily increase the morale value of each round, which is convenient for using the morale attack ability. 10. [Adjustment of Advanced Soldiers]: The good news is that the consumption of advanced soldiers has been reduced to 1 point. From then on, you no longer have to worry about not having enough action power to call advanced soldiers! The bad news is that the strength of the tanks has also been reduced a bit, but overall the tanks are still very strong. 11. [Newly added units]: This time we have added white wolves, farmers, and secret agents. They each have their own characteristics. The difference from previous units is that these new units focus on breakthroughs and are very suitable for A supplementary attack, but they still need to be proficient in using their characteristics. In fact, I am ashamed to say that the new arms have been developed and designed for 2 years, and have been adjusted all the time. They have just begun to be officially put into service. [Second test modification content] Completely revised arena interface and rules. Adjusted the reward points mechanism for consecutive victories, so that after 5 consecutive victories, the record can be doubled. Adjusted and improved the weekly game rewards. The arena rules were changed to a small amount of time in the morning and afternoon of Wednesday and Saturday, and the physical strength was unlimited. Added the black field switch setting. Added the battlefield effect switch setting. Added the vibration and volume switch settings. Players can choose to find a master to single out. Continue to improve some art work. Improved the feedback information of various states when logging in. Modified the problem that the teaching level must be re-logged in after switching the program.

Which studio developed this game?icon

The provider of Warring States Strategy: Heroes (Test Server) is 北京掌印互动科技有限公司.

Can I play Warring States Strategy: Heroes (Test Server) on Android/iOS?icon

No.

What languages are supported by the game?icon

Warring States Strategy: Heroes (Test Server) supports 2 languages including Simplified Chinese,Traditional Chinese etc.

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