"Corridor of Time" is a RogueLike independent game, every time you start it will bring a different experience. We have reworked the gameplay on the basis of the previous game "Redstone Ruins", making the combat system born out of traditional fighting games, removing the dross and extracting the essence, ensuring a low threshold and high operational depth. The game mode is mainly based on pve dungeon Rogue, and the action system is optimized more rigorously, and the follow-up will also bring players a highly competitive pvp mode. The equipment system focuses on effect changes and weakens the numerical experience. Each equipment is implemented with a separate script, bringing more variables to the growth of a single game. In order to stand out from the overflowing two-dimensional style in art, our style insists on nostalgia, retains the unique fantasy color of Japanese rpg, and the music has falcom elements. Finally, I hope that the new generation of players can experience the charm of classic Japanese fantasy adventures in the game, and the old players can regain the touch and memories of that era.