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Dual memory 16 in 1

Dual memory 16 in 1

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Initial release Mar 30, 2019
The current test version is only open to "Wonderland", and the other 15 stories will be unlocked in the official version and DLC one after another. [Rules of "Rules of Matching" [Rules of Matching] 1. In each round, both players turn over a card from the top of the deck and add it to the card column. 2. Only the latest card in the card column is visible. The old cards are all face down, and their contents cannot be seen. Players can only rely on memory to recall. 3. When the number of cards in the column is N>1, the player needs to choose one of the remaining N-1 cards. Players on both sides must not only choose a card from their own column, but also choose a card from the opponent's column. After the card selection countdown ends. Both parties turn over the card they have chosen in their own card list for verification. If the latest card in one's own row is exactly the same as the one turned over, it is considered an "attack attempt". When an "offensive attempt" occurs, check whether the card selected by the other party is exactly the same as the latest card of this party. If they are consistent, it is considered a "defense success". If it is not a defensive success, it is considered an "offensive success". When a "successful attack" occurs, the skills corresponding to the card will be released. [Winning Rules] 1. The loser is the one whose HP is less than or equal to 0, or is assassinated, or all the cards turn into bacteria or viruses; 2. If both sides lose at the same time, it is a draw. [Supplementary rules] 1. When you get an existing type of BUFF, the number of rounds will be superimposed. However, the assassination card is a special case. Additional assassinations will reduce the countdown rounds of the opponent's death, and the value is equal to the assassination star. If a new BUFF is added, the BUFF will only take effect from the next round. 2. If there are no cards in the deck when pairing, the "Jedi Hit Restart" will be triggered, and all the cards in the deck will return to the deck. 3. If the deck is empty, 50 HP will be deducted, and all the cards in the deck will be returned to the deck. [Source of inspiration] The latest research in brain science in recent decades has overturned the previous outdated conclusions that "IQ is completely innate" and "brain nerves will only continue to decrease after adulthood and cannot grow". And "Dual-n-back" has been experimentally proven to have the effect of improving fluid intelligence (that is, innate intelligence) (a paper published by Susanne M. Jaeggi, the founder of this game rule, in 2008). People of any age can benefit from it. Older people can delay brain aging and become smarter. Young people can dramatically increase their reading speed and learning ability. Wikipedia link: https://en.wikipedia.org/wiki/N-back "Dual 16in1" adopts the dual n back memory training model, redesigns the gameplay, and adds a plot to make it a real game A work of art, not a tool in a laboratory.
What’s new

Version 0.153 update description: Grid path display in map editor; Map editor interface optimization; Shift grid function realized; Teleport grid function realized; Conditional teleport grid function realized; Brand new default map; Repair; update instructions for version 0.151: hide the dice when dragging the camera; optimize the barrage display; fix the layout bug of self-made maps; elo sub-broadcast BUG; fix elo coefficient BUG; mobile phone rendering flicker bug repair at the edge of the map on large maps; some font and interface color adjustments; camera and light source adjustments; quickly complete the battle function; Feedback animation for blood loss/increasing blood; Optimize the color matching of some interfaces; Double speed adjustment function when the character moves; Icon display BUG repair; map editor view angle range BUG repair; Unable to load the completed BUG; Optimize the function of the Android exit button; Optimize the role information interface; Version 0.147 update description: Display the grid number in the map editor; Fix the bug in the map editor name update; Adjust the ELO score of the test machine slightly downward; Map editor Interface adjustment; shielded word system; version 0.146 update instructions: adjust elo calculation parameters; test machine elo points to be constant; AI battle rate adjustment; checkerboard model optimization; Visit the official forum in the game; Part of the interface optimization; Fixed the BUG of the misplaced name of the loading character; Optimized the automatic save rhythm again; Map editor; Added map sharing code function; Optimized save format and reset previous saves; Added dice roll target cursor; Title interface optimization; ====================== ======= Update description for version 0.140: Optimize the experience of adding the official QQ group in the game; further optimize the AI ​​card counting AI; optimize the automatic save rhythm; clear and reconfigure the save format; 9; Modify some sound effects; Version 0.139 update description: Fix the bug that the IQ ranking is not displayed when loading files; Optimization; Automatic array save function;

Additional information
Provider
暗黑天鹅实验室
暗黑天鹅实验室
Languages
Simplified Chinese
Last Updated on
06/05/2019
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FAQ

When was this game updated?icon

Dual memory 16 in 1 is updated at 2019-06-05.

what's new in the latest version of Dual memory 16 in 1?icon

Version 0.153 update description: Grid path display in map editor; Map editor interface optimization; Shift grid function realized; Teleport grid function realized; Conditional teleport grid function realized; Brand new default map; Repair; update instructions for version 0.151: hide the dice when dragging the camera; optimize the barrage display; fix the layout bug of self-made maps; elo sub-broadcast BUG; fix elo coefficient BUG; mobile phone rendering flicker bug repair at the edge of the map on large maps; some font and interface color adjustments; camera and light source adjustments; quickly complete the battle function; Feedback animation for blood loss/increasing blood; Optimize the color matching of some interfaces; Double speed adjustment function when the character moves; Icon display BUG repair; map editor view angle range BUG repair; Unable to load the completed BUG; Optimize the function of the Android exit button; Optimize the role information interface; Version 0.147 update description: Display the grid number in the map editor; Fix the bug in the map editor name update; Adjust the ELO score of the test machine slightly downward; Map editor Interface adjustment; shielded word system; version 0.146 update instructions: adjust elo calculation parameters; test machine elo points to be constant; AI battle rate adjustment; checkerboard model optimization; Visit the official forum in the game; Part of the interface optimization; Fixed the BUG of the misplaced name of the loading character; Optimized the automatic save rhythm again; Map editor; Added map sharing code function; Optimized save format and reset previous saves; Added dice roll target cursor; Title interface optimization; ====================== ======= Update description for version 0.140: Optimize the experience of adding the official QQ group in the game; further optimize the AI ​​card counting AI; optimize the automatic save rhythm; clear and reconfigure the save format; 9; Modify some sound effects; Version 0.139 update description: Fix the bug that the IQ ranking is not displayed when loading files; Optimization; Automatic array save function;

Which studio developed this game?icon

The provider of Dual memory 16 in 1 is 暗黑天鹅实验室.

Can I play Dual memory 16 in 1 on Android/iOS?icon

No.

What languages are supported by the game?icon

Dual memory 16 in 1 supports 1 languages including Simplified Chinese etc.

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