This is a very common MMORPG game. The difference is that most of the core values (such as equipment and god pets) that users can obtain in the game are made by themselves or purchased by other players, not officially sold. Yes, of course we also have lesson fees; as a group of fanatical MMORPG players, we have studied many similar games. Our biggest difference is that if players don’t pay, they can still play, and we don’t force players to spend money, or Players who don't spend money will be forced to leave. With this as our original intention, we have developed "Soul" with ten characteristics. If it does not meet your vision, you can discuss it with us at any time (Facebook search for "soul"). The following are our features. I don’t know if it is close to what you want Conscience game: [Feature 1] No forced lessons, official equipment and pets are not sold, no cards are drawn, training props will drop and can be traded; [Feature 2] Fashions can be made, mounts can be captured, and appearances can be changed without lessons; [Feature 3] Tame the BOSS as a god's pet, and all monsters can be captured as babies; [Feature 4] Everything can be crafted, including top-quality equipment, with unique attributes; [Feature 5] No copy, no physical limit, and can be named 23 kinds of secret realms, give up lessons to buy stamina; [Feature 6] Don’t force yourself, choose the game time by yourself, and the missed experience will be returned for free; There are also dragons played by warriors; [Feature 8] All people transform, more than ten forms can be changed at will, helping various challenges [Feature 9] It is not a world of one person, the captain leads a team to explore together, and freely concludes the relationship between mentor and apprentice [Feature 10] Close to reality, 24-hour instant light and shadow rotation, global volumetric light. We did not spend money on some false advertisements or high-quality game CG to attract everyone, and we are more willing to invest in product research and development. Compared with the gameplay, we are actually not good at art, but we are still gradually realizing the new technologies that have been used in mobile games and those that have not yet been used in the game. We also firmly believe that no matter how perfect the design is, it cannot match the magic of nature, so we put In reality, the polar day and polar night phenomena of the North and South Poles are realized in the game, and finally we have achieved such artistic quality: ——Simulate the rotation process of the twelve hour changes, polar day, and polar night; ——Global real-time light and shadow, volumetric light, Tyndall Effects, etc.; ——Realistic sky, clouds, atmospheric wonders, depth fog, volumetric fog, and cloud sea effects; ——Realistic water reflection, wave splashes, and flood refraction effects; It is better than other games, and every detail satisfies everyone, but we can promise that every gameplay of "Soul" is a little different from other open world RPG games, and it will also be a little more conscientious than other open world RPG games point. "Soul" is a seed that our group planted a few years ago that "does not force the liver and does not force the class". Open world RPG game", urgently need your advice and support! As for whether the final game is fun or not, it needs everyone to judge, you are the protagonists!