Behind the Scenes: How I Built the Progression (Solo Dev Diary)
Heyyyyyyyy everyone, Garlic Sprouts here! Last time I walked you through the core gameplay and equipment system of Claws of Power. This time, let’s talk about out-of-match progression. First. Base upgrades. This basically boosts your base’s HP. To be honest, a lot of players (myself included) often skip upgrading the base at first — why defend when you can just attack, right? But some do invest in it early to play a sneaky backdoor strategy. Really comes down to personal style. Later on, we plan to add talent points to the base — like unlocking abilities after reaching certain levels, such as damage immunity for one hit, reflecting damage when attacked, or even adding defensive turrets. Next: The Treat Factory. At first, you can only upgrade how fast treats (the in-match resource) are produced. Once it hits level 20, you unlock the Treat Storage, which increases the amount of treats you start each match with. That means you can deploy higher-cost units right from the beginning! Then there’s the Item System. Items aren’t one-time use — once you buy them, you can equip and use them in every match. Each has its own cooldown, and you can equip three at a time. Hold-the-Line Whistle: The MVP item in the early game. It stops your own units from advancing for a short time. A lot of players don’t get its purpose at first, but like I mentioned last time, controlling your army’s position is key. Using the whistle to hold the line closer to your base can totally change the flow of a match. Charge Horn: Basically the opposite of the whistle — it makes your units rush forward faster. Great for getting newly spawned cats to the front line quickly. One underrated use? Countering ranged units! Ranged fighters can be a pain in any game, but with the horn, your melee cats can close the gap faster, taking way fewer hits before getting up close… and once they do, that ranged threat is pretty much gone. Every item has its own role in shifting the battle — the rest I’ll leave for you to discover. Right now, the demo for 'Claws of Power' is free to play on Steam. If you like what you see, I’d really appreciate a wishlist and a positive review on the Steam store — it makes a huge difference for an indie developer like me. Thanks so much for the support! Meow~ 🐾