TapTap

Games worth discovering

iconicon
MMORPGThatKeptMePlaying
icon MMORPGThatKeptMePlaying
2K posts63K views
MMORPGs can be a pretty engaging experience as they often give you complete freedom to explore. Which MMORPG kept you playing for hours? What makes it so appealing?
Mentioned games
Trending posts

Smoothie

Aether Gazer is an ARPG game, mixing action elements with RPG. In the game, you play as Aether Gazer, and you have to fight together with your team to eliminate the Shihai. These Shihai have ended the world as you knew it, and you will have to protect the survivors from this catastrophe. The survivors have uploaded their consciousness data to the data network, called Gaea Zero. The goal was to escape death and suffering in the real world, and create a virtual paradise. However, the Shihai want to put an end to this peace.
Smoothie
Aether Gazer
Aether Gazer

RO:M Photography 101 (EN/TH)

★ Tips and Guide for Better Photo ★
RO:M Photography 101 (EN/TH)
Ragnarok M: Eternal Love
Ragnarok M: Eternal Love
This game is one of my favorate game of all time When it released and also in beta i found it enjoyable but ( The only problem i have is my phone its not compatible thats why but if i ever have a highen phone yes i will played it again everyday
Honkai Impact 3
Honkai Impact 3
Gameplay and Features Screenshot of this game, almost all of the auto starts from combat, stat and skill selection as well and there are many features that can be explored like mobile MMORPG games in general. For voice characters, there are many varieties, ranging from English, Chinese, Korean, and Japanese. Including the language as well. For graphics and customization issues, I admit that it is quite good, it has entered realistically, so it is comfortable to look at for a long time while playing.
ArcheAge WAR
ArcheAge WAR

MAY 2024 EVENTS GUIDE: Dawn Celebration + Rio Carnival ~ Ragnarok M: Eternal Love

In this video, we’ll check out the Dawn Celebration event activities lined up for the month of MAY in Ragnarok M: Eternal Love.
MAY 2024 EVENTS GUIDE: Dawn Celebration + Rio Carnival ~ Ragnarok M: Eternal Love
Ragnarok M: Eternal Love
Ragnarok M: Eternal Love

Durango x Project DX

I won't say its the best game because it will be unfair to other games but it was really good game in its own way and it really touch my heart and one of the best phases of my gaming life. If it comes back I'll play it with my full heart, Durango will always be 10/10 for me. Some of my experiences 
Durango x Project DX
Project DX
Project DX

The Developer is Committed to Add Features to Keep the Game Fresh | Tree of Savior: Neverland

Hey everyone, it's Omskie and today we're diving into a classic MMO that has stood the test of time: Tree of Savior Neverland. Released in 2015, this game captured the hearts of many with its charming art style and unique gameplay mechanics. But how does it hold up in 2024? Let's find out! Pros * Nostalgic Charm: Tree of Savior's art style and music evoke a sense of nostalgia, transporting players back to a simpler time in MMO gaming. The vibrant, hand-drawn graphics create a whimsical and inviting world.
The Developer is Committed to Add Features to Keep the Game Fresh | Tree of Savior: Neverland

FF14 Mobile: The Crystal Tower's First Dungeon! (Labyrinth of the Ancients)

Team Size: In the mobile version, the dungeon is played as a group of 8 people. Content: The dungeon is labyrinth-style, like in the original PC version, and has constantly changing content. Boss Battles: Players and their friends battle creatures similar to the bosses in the original game (e.g., bosses that spawn minions). Gameplay: The person recording the video notes that despite experiencing the dungeon for the first time, the content is fun and surprisingly deep. They express admiration for the level of content in a mobile game.
FF14 Mobile: The Crystal Tower's First Dungeon! (Labyrinth of the Ancients)
Final Fantasy XIV Mobile
Final Fantasy XIV Mobile
This is my favourite action RPG games so far. The variety of stories and content in it that keeps me playing. It has an interesting features where you can brought 2 other characters that are being controlled by A.I fighting along side you. Also the ultimate skill chains is fantastic. Unlike those "other Action RPG games" where you need to "switch" characters. Both features have it's own cons and pro but personally I prefer the battle feature this game provided. Is this game f2p or p2w? Yes it's F2P you can easily get crystals from event and doing other quest just like other gacha games.
Aether Gazer
Aether Gazer

Draconia Saga - THE REVIEW (Android & iOS)

Hey Lemons! 🌟 Ready to dive into a world where pets and humans live in harmony? Check out my latest video review of Draconia Saga, an MMORPG that lets you capture and nurture an array of unique pets. Each pet has its evolutionary path, offering endless surprises and tactical advantages in thrilling battles. 🐉 ✨In Draconia Saga, you’ll explore a fantasy continent, build your perfect home with your pets, and join a friendly community of fellow Dragon Hunters. Whether you’re challenging dungeons or hosting a dance party in your custom-built garden, there’s always something exciting happening. And the best part? It’s free to play on both Android and iOS!As always, I bring you the best mobile games that are truly worth playing. S
Draconia Saga - THE REVIEW (Android & iOS)

Dragon Nest: Rebirth of Legend - Closed Beta Test Gameplay

Hello, Dragon Nest: Rebirth of Legend has a really innovative structure, the map is quite big and the mental animations are well designed, but the number of characters is low and this may increase in the future. 🎮 Gameplay: Dragon Nest: Rebirth of Legend - Closed Beta Test Gameplay THANK YOU FOR WATCHING AND FOR ALL YOUR SUPPORT. (💓)
Dragon Nest: Rebirth of Legend - Closed Beta Test Gameplay
Dragon Nest: Rebirth of Legend
Dragon Nest: Rebirth of Legend

NoiaJr's Journey in the Magic Prison Tournament on Ragnarok Mobile SEA (Week 3rd)

Week 3 Review Week 3 brought yet another lineup change for us. Nic felt his Jormund wasn't progressing as expected, even though I thought his DPS was solid and just needed a bit more practice. So, the plan is for him to switch to Fenrir, who has better survivability. The catch? All our DPS would now be physical. Henlee also switched back to roaming with Rathgricy. We're making these adjustments because, by week 3, things are getting serious, and we can't rely on Thor's cling skill all the time. Honestly, Potank as Saint is outperforming our previous Saint by a mile. As someone playing Thor, this feels like a breath of fresh air. It’s such a relief knowing someone has my back when I'm suppressed. Nic’s switch to Fenrir is also a game-changer, providing excellent crowd control with Tomb.  The real challenge now is connecting all these pieces into a cohesive team. From the beginning, we've had good ideas but struggled with team cohesion, and that’s been a big problem for us. With everyone stepping up, we just need to figure out how to sync our strategies and work seamlessly together. Once we nail that, we'll be unstoppable! We're also running into issues with Map 3. Attica and I are used to playing very aggressively, pushing straight to the enemy base, while Ichwan and Nic prefer a slower, more tactical approach. This difference in playstyles makes coordination on Map 3 a real challenge for us. It feels like we're rolling the dice every time we play it. Speed and flipping the nodes to our control are not our strong points. These days, it's tough to solo kill a support, especially for me since I rely heavily on wind elemental attacks. The current meta makes it really hard to take down supports with a single DPS. This mismatch in our strategies and the difficulty of adjusting to each other’s pace is causing significant problems. We need to find a way to blend our aggressive and tactical approaches to make our team more cohesive and effective on Map 3. If we can achieve that, we'll have a much better chance of success. We’re still grappling with communication issues. Personally, I'm used to following instructions from the leader, but stepping up to lead or taking initiative is a challenge for me. This lack of confidence really shows on Map 3. It feels like we’re throwing all our power into just trying to survive while being relentlessly chased by enemy DPS, especially the CC-heavy Jormund (yes, they’re prevalent now). Freezing, stuns, and stone attacks are my biggest nightmares. Last season, I could rely on my natural resistance, boasting over 100 stun and freeze resist and 50 stone and snare resist. Before the King of Chaos update, this was usually enough to counter enemy DPS. However, now even with 200 freeze, 150 stun, and 100 stone resist, it’s still not sufficient. Investing more in resistance means sacrificing damage output, which leaves me unable to effectively deal with supports. These issues could be resolved if our team had the coordination and skill level of a team like Thai Champ, but unfortunately, we aren’t there yet. We need to focus on improving our communication and finding a balance between defensive resilience and offensive power. Enhancing our teamwork and adapting our strategies are crucial steps we need to take. If we can sync our playstyles and support each other better, we’ll be able to overcome these challenges and become a more cohesive and effective team. Long story short, we only managed to hold onto 300-400 points from our start in Week 3. This means we need to win 4-5 games in Week 4 to get close to the top 600. Potank has the least points, so we'll probably need an extra game to ensure he also makes it into the top 600.
NoiaJr's Journey in the Magic Prison Tournament on Ragnarok Mobile SEA (Week 3rd)
Ragnarok M: Eternal Love
Ragnarok M: Eternal Love

Iron Blade MOBILE

Medieval fantasy themed RPG between combat and magic My Gameplay on Youtube 📖 Storyline: The settings take place in a medieval Europe of fictionalized fantasy.  The entire kingdom is plunged into chaos as hordes of monsters ravage the lands.  Conspiracies are commonplace and involves conspiracies in the kingdom.  the task of the templars is to hunt down ferocious monsters, defeat every monstrous wave, reveal the truth and fulfill their destiny, that is, to seal them permanently in hell!
Iron Blade MOBILE
Iron Blade: Medieval Legends
Iron Blade: Medieval Legends

🌟 Test DMG Off-Hand card for Sarah PVE 🌟

Sara can calculate the damage of large damage. So she can use chess cards. Admin came to test it. Secret Dragon Set + Press the talisman buff together, ignoring magic armor. Large damage in itself 60% (excluding shield cards) Compared to the common magic card, Geodao **Test results Found that the chess card (when adding 80% large damage) Is 2% stronger than Geodao and pushes the large size to 100%. Chess is still stronger.
🌟 Test DMG Off-Hand card for Sarah PVE 🌟

Draconia Saga Global - New Mobile MMORPG (2025)! 🦖

click and watch: Prepare for an epic fantasy adventure in Draconia Saga, a brand-new open-world mobile MMORPG set to launch globally in 2025! 🐉✨ Dive into a world of dragons, magic, and intense battles, where you can explore vast landscapes, master powerful skills, and fight against legendary creatures! 🌍 What’s in this video? ✔️ First look at Draconia Saga gameplay ✔️ Open-world exploration & immersive fantasy setting ✔️ Action-packed battles & epic dragon fights ✔️ Character customization & MMORPG features ⚔️ Will you rise as a hero and uncover the secrets of Draconia? Get ready for the next-generation MMORPG experience!
Draconia Saga Global - New Mobile MMORPG (2025)! 🦖
Draconia Saga GLOBAL
Draconia Saga GLOBAL

What if MMOs didn't take up all your time? mo.co is a monster hunting game that lets you pet cats

SHOULD I PLAY MO.CO? If you love MMOs, but you don’t want to spend hours raiding every week, mo.co is the game for you. This streamlined, fast-paced hack-and-slash game from Supercell is extremely satisfying, even when you can only play for a couple minutes at a time. The core mechanics are pretty simple, but that’s ultimately part of its appeal. You could definitely spend hours on mo.co if you wanted, but I really think it shines when it’s played in short bursts.
What if MMOs didn't take up all your time? mo.co is a monster hunting game that lets you pet cats
mo.co
mo.co
If you're someone who's into manhuas and wuxia and china history then i would recommend this game for you, i really liked the concept of this game from the character developement and the story developement and the fights, how your choices will affect your journey, i pretty much went to every corner in the map looking for treasures and skills it can be a bit tiring but enjoyable, overall it was a good experience playing this game, simple but amusing.
World of Kungfu: Dragon&Eagle
World of Kungfu: Dragon&Eagle

NoiaJr's Journey in the Magic Prison Tournament on Ragnarok Mobile SEA (Week 1st)

Week 1 Report : Week one was a bit of a whirlwind for our team, but we managed to start on a high note by clinching victories against two other casual teams. It felt great to see our hard work pay off right from the get-go. Our lineup is a mix of familiar faces and practiced roles: Thor and Nic Jormund leading the charge as our main damage dealers, Maocetung Rath adding versatility and support as our roamer, and Attica Hela and Arisa Saint holding down the fort with their defensive prowess.  Starting off with two wins in the first two games is always a great feeling, but upon closer inspection, I noticed a slight imbalance between my DPS and Nic's DPS. As the main DPS, Nic and I should ideally be sharing the kills, with the numbers balanced between us. It's normal to have a few double-digit kills, but it becomes concerning when one side is dominating in kills while the other isn't performing as well. Achieving a more even distribution of kills would help ensure a fairer and more effective gameplay experience for everyone on the team. The real test began when personal errands forced Attica to leave early, leaving us with the task of completing the remaining 10 games for week one. Since there were no penalties for losing in week one, it was crucial to finish all the matches. This meant queuing up faster to accommodate Attica's schedule. However, we encountered another challenge: running into some formidable opponents, including legendary teams, during our matches. Despite our efforts, we ended up losing to these teams due to differences in character strengths and team coordination. Additionally, we faced two winnable games where our team's imbalance became apparent, resulting in losses. This experience highlighted areas for improvement as we moved forward. We needed to address issues such as team balance and coordination to ensure better performance in future matches. Despite the setbacks, it's all part of the learning process, and we're determined to make the necessary adjustments for a stronger showing in the upcoming weeks. During the games, we found ourselves making lineup switches midway through. Nic switched from Jorm to his Doram, and Attica changed from Hela to an Elf. Ideally, such switches shouldn't happen as they indicate uncertainty about our team's capabilities, which isn't ideal. It's a sign that we need to address this issue promptly for the second week. We realized the importance of having a solid lineup prepared to face any opponents. Doubt crept in as we faced losses, but it's crucial to maintain confidence in our abilities. While it's understandable to doubt ourselves when losing, it's essential to have a strong mentality to overcome challenges. One thing to note is that we didn't lose against fellow casual players or those ranked in the top 300. Our defeats came against teams ranked between 50 to 100, who likely have their strategies and lineups well-established. Nevertheless, these losses still affected our mentality. Mental strength is crucial in such situations. Losing against teams who have perfected their strategies and are top-ranked leaves little room for adjustment. However, if we lose against lower-ranked or similarly-ranked teams, it signals issues within our own team that need addressing. Moving forward, we're focused on fixing these issues and strengthening our mentality. It's about learning from losses and using them as opportunities for growth, ensuring we're better prepared for the challenges ahead in the upcoming weeks. It sounds like week one was a valuable learning experience for us, and we're committed to making improvements for week two. We've identified areas that need fixing and will work hard to ensure a better outcome this time around. Here's hoping things will turn in our favor this week. That's all for now. Ciao!
NoiaJr's Journey in the Magic Prison Tournament on Ragnarok Mobile SEA (Week 1st)
Ragnarok M: Eternal Love
Ragnarok M: Eternal Love

First Look at FENRIR! ~ New Ranged Physical DPS Hero Class!!

In this video, we’ll take a look at the new FENRIR hero class that has been released in the China Closed Beta Test (CBT) server! Ragnarok M: Eternal Love Download Links: SEA: GLOBAL: EU:
First Look at FENRIR! ~ New Ranged Physical DPS Hero Class!!
Ragnarok M: Eternal Love
Ragnarok M: Eternal Love

Can The New Hero Solo Clear Dungeons?? Testing out DPS Build LIU MAO XING!!

In this video, we’ll showcase the prowess of the LIU MAO XING collab hero class in solo clearing PVE dungeons!
Can The New Hero Solo Clear Dungeons?? Testing out DPS Build LIU MAO XING!!
Ragnarok M: Eternal Love
Ragnarok M: Eternal Love
iconView desktop site

TapTap looks better

on the app love-tato

Open with TapTap