The 4th independent camp competition game, a role-playing adventure (du lian) similar to guessing games. Players and monsters can only choose one of the 4 behaviors in each round. They are: Light attack: cause damage, can break the opponent's heavy attack, making it invalid Heavy attack recovery: The recovery value is the current attack power, and the recovery amount is doubled when the opponent blocks. Players need to judge the actions to be performed according to the current state, so that they can survive the adventure and kill as many monsters as possible each time. After the monster, both the player and the monster will be upgraded, with higher health and attack power, and the risk of each option will also increase. In this game, judging the situation is as important as luck! Note: The development time of the competition is limited, and some art resources in the game are free resources on the Internet