1. [System Optimization] 1. Update the normal adventure and nightmare adventure theme scene switching animation 2. Add a new plot pv when entering the game for the first time, and you can choose to skip pv after playing for about 10 seconds 3. The novice tutorial level is optimized and reworked Do, guide optimization, combat experience optimization, add three powerful weapons to choose from experience 5. Vlad's initial weapon optimization is adjusted from the original three-stage big fireball to three-stage attack 3/4/6 (number of small fireballs) 6. The initial card changes, the initial card is increased from 5 to 7. 7. The normal adventure resurrection is free, and the nightmare adventure resurrection is adjusted to 1000 demon hunting coins. The level is unlocked 9. Optimize the special agent level movie system optimization, basically change it to the ground text description ) ① "Immortal Flame" (blue) effect adjustment Original effect: charge the weapon, the next attack must have a layer, the interval is 5S-2S Current effect: charge the weapon with flame, the next attack will cause a Fire damage (according to the card level + current weapon damage) and a layer of burning effect, lasting 3S-5S seconds ② "Carpenter's Blade" (blue) effect adjustment Original effect: After releasing the skill, the weapon is enchanted with flame, and the attack must be accompanied by A layer of burning effect lasts for a few seconds. Effect: When releasing the skill, release a blade of fire, causing damage to enemies along the way (according to the card level + current weapon damage) and applying a layer of burning effect ③ "flame flickering" (White) Effect adjustment Original effect: Burning debuff effect triggers + (5-8) damage Current effect: Burning debuff effect triggers damage and fire skills + (5-8) damage ④ "Flame Circle" (blue) Original effect of value adjustment: When critically struck, there is a 20%-30% chance to cast a flame circle [skill cooldown time is 1 second] the circle lasts for 4 seconds [fire circle: apply 1 layer of burning to enemies on the circle every second] Burning effect] Existing effect: When critically struck, there is a 25%-35% chance to cast a flame circle [skill cooldown time is 2 seconds] the magic circle lasts for 4 seconds [fire magic circle: apply 2 layers to enemies on the magic circle every second Burning Effect] ⑤ "Flame Ball" (white) value adjustment Original effect: when using a normal weapon attack, there is a 10%-20% probability of causing the enemy to be burned. Current effect: when using a normal weapon attack, there is a 20%-30 % chance to cause the enemy to be burned 2. [Adjustments to Elite Gift Pack Cards] ① "Fire Fang" (blue) value adjustment Original effect: When using a weapon to attack normally, there is a 15%-30% chance to cause the enemy to be burned. : When using a normal attack with a weapon, there is a 25%-40% chance to cause the enemy to be burned. ② "Flame Codex" (orange) effect adjustment Current effect: The flame elf's attack method is adjusted to use a ring of fire when approaching the enemy, causing damage to enemies in the range Damage, 1/2/3 small meteor barrages in front when charging, splitting flint blocks to attack the enemy at intervals, and optimizing the behavior of hunting enemies 3. [Magic Box Gift Pack Card Adjustment] ① "Captain of the Gangster" (Orange) Effect adjustment to the original effect: using skills Can summon the gangster captain, (there is a maximum of 1) gangster captain according to the level every 10S-5S, summon gangster members with full stars can summon 2 gangsters, and add a layer of buff (increase damage) to the gangster members Current effect: use skills to summon gangsters Captain, (there is a maximum of 1) the gangster captain can summon 4 gangsters with full stars according to the level every 15S-10S, and there is a layer of buff for the gangsters, the buff changes according to the level (damage +, movement speed +, attack Speed +, crit rate +) and optimize the AI of gangster summons 4. [Other fire card adjustments] ① "Flame Surge" (white) effect adjustment original effect: charge the weapon, the next attack must have a layer, the interval is 6S -4.5S Current effect: Charge the weapon, the next attack will definitely have a layer, the interval is 5S-2S ② "Fire-eating Urn" (purple) effect adjustment Original effect: After releasing the skill, the weapon will be enchanted with flames, and the attack will always have a layer Burning effect, lasting 1.5S-3S Current effect: After releasing the skill, the weapon is enchanted with flames, and the attack must have a layer of burning effect, lasting 2S-5S ③ "Volcanic Rock" (blue) effect adjustment Original effect: Burning debuff effect Trigger + (6-15) damage Current effect: Burning debuff triggers damage and fire skills + (6-15) damage ④ "Blazing Remnant Iron" (purple) effect adjustment Original effect: Burning debuff triggers + (10-25) Damage Existing Effect: Burning Debuff Effect Trigger Damage and Fire Skill + (10-25) Damage ⑤ "Red Sandstone" (White) Numerical Adjustment Original Effect: 15% when attacking an enemy with a charged skill -25% chance that the enemy will be burned Existing effect: When using the charged skill to attack the enemy, there will be a 25%-35% chance that the enemy will be burned 25%-35% chance to burn the enemy Existing effect: When attacking the enemy with a charged skill, there is a 35%-50% chance to burn the enemy
What is the latest version of Demon Hunt Apprentice (Test Server)? When was this game updated?
The latest version of Demon Hunt Apprentice (Test Server) is 3.6, updated at 2022-09-22.
what's new in the latest version of Demon Hunt Apprentice (Test Server)?
1. [System Optimization] 1. Update the normal adventure and nightmare adventure theme scene switching animation 2. Add a new plot pv when entering the game for the first time, and you can choose to skip pv after playing for about 10 seconds 3. The novice tutorial level is optimized and reworked Do, guide optimization, combat experience optimization, add three powerful weapons to choose from experience 5. Vlad's initial weapon optimization is adjusted from the original three-stage big fireball to three-stage attack 3/4/6 (number of small fireballs) 6. The initial card changes, the initial card is increased from 5 to 7. 7. The normal adventure resurrection is free, and the nightmare adventure resurrection is adjusted to 1000 demon hunting coins. The level is unlocked 9. Optimize the special agent level movie system optimization, basically change it to the ground text description ) ① "Immortal Flame" (blue) effect adjustment Original effect: charge the weapon, the next attack must have a layer, the interval is 5S-2S Current effect: charge the weapon with flame, the next attack will cause a Fire damage (according to the card level + current weapon damage) and a layer of burning effect, lasting 3S-5S seconds ② "Carpenter's Blade" (blue) effect adjustment Original effect: After releasing the skill, the weapon is enchanted with flame, and the attack must be accompanied by A layer of burning effect lasts for a few seconds. Effect: When releasing the skill, release a blade of fire, causing damage to enemies along the way (according to the card level + current weapon damage) and applying a layer of burning effect ③ "flame flickering" (White) Effect adjustment Original effect: Burning debuff effect triggers + (5-8) damage Current effect: Burning debuff effect triggers damage and fire skills + (5-8) damage ④ "Flame Circle" (blue) Original effect of value adjustment: When critically struck, there is a 20%-30% chance to cast a flame circle [skill cooldown time is 1 second] the circle lasts for 4 seconds [fire circle: apply 1 layer of burning to enemies on the circle every second] Burning effect] Existing effect: When critically struck, there is a 25%-35% chance to cast a flame circle [skill cooldown time is 2 seconds] the magic circle lasts for 4 seconds [fire magic circle: apply 2 layers to enemies on the magic circle every second Burning Effect] ⑤ "Flame Ball" (white) value adjustment Original effect: when using a normal weapon attack, there is a 10%-20% probability of causing the enemy to be burned. Current effect: when using a normal weapon attack, there is a 20%-30 % chance to cause the enemy to be burned 2. [Adjustments to Elite Gift Pack Cards] ① "Fire Fang" (blue) value adjustment Original effect: When using a weapon to attack normally, there is a 15%-30% chance to cause the enemy to be burned. : When using a normal attack with a weapon, there is a 25%-40% chance to cause the enemy to be burned. ② "Flame Codex" (orange) effect adjustment Current effect: The flame elf's attack method is adjusted to use a ring of fire when approaching the enemy, causing damage to enemies in the range Damage, 1/2/3 small meteor barrages in front when charging, splitting flint blocks to attack the enemy at intervals, and optimizing the behavior of hunting enemies 3. [Magic Box Gift Pack Card Adjustment] ① "Captain of the Gangster" (Orange) Effect adjustment to the original effect: using skills Can summon the gangster captain, (there is a maximum of 1) gangster captain according to the level every 10S-5S, summon gangster members with full stars can summon 2 gangsters, and add a layer of buff (increase damage) to the gangster members Current effect: use skills to summon gangsters Captain, (there is a maximum of 1) the gangster captain can summon 4 gangsters with full stars according to the level every 15S-10S, and there is a layer of buff for the gangsters, the buff changes according to the level (damage +, movement speed +, attack Speed +, crit rate +) and optimize the AI of gangster summons 4. [Other fire card adjustments] ① "Flame Surge" (white) effect adjustment original effect: charge the weapon, the next attack must have a layer, the interval is 6S -4.5S Current effect: Charge the weapon, the next attack will definitely have a layer, the interval is 5S-2S ② "Fire-eating Urn" (purple) effect adjustment Original effect: After releasing the skill, the weapon will be enchanted with flames, and the attack will always have a layer Burning effect, lasting 1.5S-3S Current effect: After releasing the skill, the weapon is enchanted with flames, and the attack must have a layer of burning effect, lasting 2S-5S ③ "Volcanic Rock" (blue) effect adjustment Original effect: Burning debuff effect Trigger + (6-15) damage Current effect: Burning debuff triggers damage and fire skills + (6-15) damage ④ "Blazing Remnant Iron" (purple) effect adjustment Original effect: Burning debuff triggers + (10-25) Damage Existing Effect: Burning Debuff Effect Trigger Damage and Fire Skill + (10-25) Damage ⑤ "Red Sandstone" (White) Numerical Adjustment Original Effect: 15% when attacking an enemy with a charged skill -25% chance that the enemy will be burned Existing effect: When using the charged skill to attack the enemy, there will be a 25%-35% chance that the enemy will be burned 25%-35% chance to burn the enemy Existing effect: When attacking the enemy with a charged skill, there is a 35%-50% chance to burn the enemy
Which studio developed this game?
The provider of Demon Hunt Apprentice (Test Server) is 造梦屋.
Can I play Demon Hunt Apprentice (Test Server) on Android/iOS?
No.
What languages are supported by the game?
Demon Hunt Apprentice (Test Server) supports 1 languages including Simplified Chinese etc.
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