V2.18 - Fix: monsters pass through walls - Fix: melee units sometimes get stuck in place after attacking - Fix: in some cases multiple bats may attack a building at the same time (logic should be: the same building can only be attacked by A bat attack) - Fix: Dwarf train does not display carriages - Fix: There may be overlapping when there are too many monsters - Optimization: The construction progress bar and blood bar are displayed separately - Optimization: Ground traps will become blackout after being attacked by bats. Can be attacked by any unit in the state of power failure- Optimization: Optimize the monster spawning strategy, reduce the peak number of monsters to prevent lag- Optimization: Optimize the monster attack logic, so that the targets of its attacks are more dispersed- Optimization: Adjust the collision of monsters. Different types No collision between monsters (Boss, long-range, short-range, special, flying. There is no collision between the five types) - Optimization: Optimize monster AI. Make monsters have a stronger desire to attack sub-bases V2.17 - Fix: Totem Unable to attack air units - Fix: After the goblin laboratory is destroyed, there will be a Tile on it that cannot be built. - Fix: Sometimes bats cannot be killed - Fix: Some maps can block the portal - Optimization: Adjust the plague Difficulty of the lord level - optimization: add the difficulty of the current level in front of the timer - optimization: add the seed ID icon of the current map to the setting panel of the random map - optimization: the totem tower is a random selection of monsters, and the boomerang will not fly to it Withdraw as far as V2.16 Add: New level Plagueland Add: New Boss Plague Lord Add: New monster: Plague Bat Add: New scene building: Goblin laboratory Fix: The building is destroyed during the operation of the building Causes an exception. Fix: The unconstructable area under the Boss portal in the Thorn Mountains is offset. Wall Fix: The spring causes the monster to stand still. Fix: The monster occasionally circles in place (Love's turn) Fix: When a new monster appears, it will be empty of blood. Optimization: There will be goblin harassment on random maps on normal difficulty. Base optimization: Add Lv2 Optimization of building stone consumption: Increase the basic HP of ordinary buildings Optimization: Increase the attack power of the totem tower and the stay time of the boomerang Optimization: Increase the HP and movement speed of air units Optimization: Reduce the attack power of the turret Optimization: Increase the attack power of the boomerang and increase the staying time of the boomerang in place Optimization: Suicide goblins in the air will attack any target (originally only attack the main base) 2.15 - Add: Building description (i) Added hints - Add: Added rotation for newbies Screen introduction- Add: Free play version can use the activation code to retrieve the account independently- Add: Add a temporary victory condition to any map and then continue the endless mode Unable to operate - Fix: Some monsters run back when there are too many monsters - Value: Reduce wood consumption in thermal power stations - Value: Reduce wood and stone consumption in black iron processing plants - Value: Increase black iron consumption for Lv3 house upgrades - Optimization: Random map Strange strategy-Optimization: 1 random map Boss in simple mode, 2 in normal mode-Optimization: Random map save strategy-Optimization: Random map lag problem in the later stage-Optimization: Optimize Pad screen adaptation
What is the latest version of Frontier Corps (test server)? When was this game updated?
The latest version of Frontier Corps (test server) is 2.18, updated at 2020-03-16.
what's new in the latest version of Frontier Corps (test server)?
V2.18 - Fix: monsters pass through walls - Fix: melee units sometimes get stuck in place after attacking - Fix: in some cases multiple bats may attack a building at the same time (logic should be: the same building can only be attacked by A bat attack) - Fix: Dwarf train does not display carriages - Fix: There may be overlapping when there are too many monsters - Optimization: The construction progress bar and blood bar are displayed separately - Optimization: Ground traps will become blackout after being attacked by bats. Can be attacked by any unit in the state of power failure- Optimization: Optimize the monster spawning strategy, reduce the peak number of monsters to prevent lag- Optimization: Optimize the monster attack logic, so that the targets of its attacks are more dispersed- Optimization: Adjust the collision of monsters. Different types No collision between monsters (Boss, long-range, short-range, special, flying. There is no collision between the five types) - Optimization: Optimize monster AI. Make monsters have a stronger desire to attack sub-bases V2.17 - Fix: Totem Unable to attack air units - Fix: After the goblin laboratory is destroyed, there will be a Tile on it that cannot be built. - Fix: Sometimes bats cannot be killed - Fix: Some maps can block the portal - Optimization: Adjust the plague Difficulty of the lord level - optimization: add the difficulty of the current level in front of the timer - optimization: add the seed ID icon of the current map to the setting panel of the random map - optimization: the totem tower is a random selection of monsters, and the boomerang will not fly to it Withdraw as far as V2.16 Add: New level Plagueland Add: New Boss Plague Lord Add: New monster: Plague Bat Add: New scene building: Goblin laboratory Fix: The building is destroyed during the operation of the building Causes an exception. Fix: The unconstructable area under the Boss portal in the Thorn Mountains is offset. Wall Fix: The spring causes the monster to stand still. Fix: The monster occasionally circles in place (Love's turn) Fix: When a new monster appears, it will be empty of blood. Optimization: There will be goblin harassment on random maps on normal difficulty. Base optimization: Add Lv2 Optimization of building stone consumption: Increase the basic HP of ordinary buildings Optimization: Increase the attack power of the totem tower and the stay time of the boomerang Optimization: Increase the HP and movement speed of air units Optimization: Reduce the attack power of the turret Optimization: Increase the attack power of the boomerang and increase the staying time of the boomerang in place Optimization: Suicide goblins in the air will attack any target (originally only attack the main base) 2.15 - Add: Building description (i) Added hints - Add: Added rotation for newbies Screen introduction- Add: Free play version can use the activation code to retrieve the account independently- Add: Add a temporary victory condition to any map and then continue the endless mode Unable to operate - Fix: Some monsters run back when there are too many monsters - Value: Reduce wood consumption in thermal power stations - Value: Reduce wood and stone consumption in black iron processing plants - Value: Increase black iron consumption for Lv3 house upgrades - Optimization: Random map Strange strategy-Optimization: 1 random map Boss in simple mode, 2 in normal mode-Optimization: Random map save strategy-Optimization: Random map lag problem in the later stage-Optimization: Optimize Pad screen adaptation
Which studio developed this game?
The provider of Frontier Corps (test server) is Ostrich Studio.
Can I play Frontier Corps (test server) on Android/iOS?
No.
What languages are supported by the game?
Frontier Corps (test server) supports 2 languages including Simplified Chinese,English etc.
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