One of the best indie games of CIGA Game Jam 2019 Hey, Closer! Come, closer! There is such an autistic person (missing triangle on the chest). He has no destination, just keeps going, maybe turning around only when he hits a wall. You (the player) can't control him, you can't force him to do something. But you might be able to control some objects on the road (make them translate/rotate) to change his direction. Through these objects, you will guide him, let him go to different paths and meet different scenery. Along the way, he may encounter some deadly traps and injuries, and if he does not avoid them, he will die directly. He will receive some intimate comfort and encouragement (triangle), and he will also encounter people and things that make him feel uncomfortable (love). When he gets enough triangles, he can find the "door", pass through that door, and start the next journey. When he gets love, he will be more frustrated and weaker until he dies. Every journey has an end. And what did everything you do mean to him? Did it actually help him? Core gameplay: Through the control mechanism, the characters who are constantly advancing in the game can smoothly collect items and reach the end.