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Crispy Dungeon
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Crispy Dungeon

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About this game ---------------------------------------------- ----------------------------------------------- a brief introdction: You personally lead three combat elites into a randomly generated dungeon adventure. Each time you can only face the swarming monsters with limited food, limited skills, and limited life, how many floors can you persist in surviving? Various interesting and tangled dungeon events will emerge suddenly, how can your small team choose and deal with them? To hurt or to redeem? To escape or to continue? Depends on your strategic choice. Game details: Unprepared, you will play a greedy businessman (or ignorant), and recruit a team of 3 "braves" from the village to go deep into the dungeon with you to find treasure. Just move your finger, swipe left and right, and you can issue decisions to direct your expedition team to make choices. Survive the endlessly cursed dark dungeon as much as possible, but in the process, you have to deal with all kinds of characters in your squad: there are strong and brave fighters, wise and rational mages, and agile and flexible rangers. Because your arrangements affect the outcome of every expedition. You must also be careful not to let the continuous monsters wipe you out. The dark dungeon is full of strange organs and traps, and there will be all kinds of funny things happening all the time to make you tangle and itch. Every time you enter the dungeon, you will be given new random mission achievements and monster-killing challenges. However, greed will kill you, so you must think about when to stop and go to the village to get level rewards under limited circumstances. A dungeon full of unknown exploration elements: Try all possible ways to lead your expedition team, fight the boss, rescue the trapped pet dog, find the portal and return to the village, just accept it? Or use every attempt to constantly explore new ways to destroy groups? There are even dark events that trigger all sorts of naughty things, including encountering the legendary Aladdin's lamp. Adventure Challenge: Complete the specified goals and adventure levels to unlock more random event cards and monster cards to enrich the content of the dungeon. -------------------------------------------------- ------------------------------------------- The version is in v1.0013 development test In the stage, players who are interested in experiencing and providing valuable feedback are welcome to participate. -------------------------------------------------- -----------------------------------------------
What’s new

20200610 Core gameplay mechanism update (Core CoreRulev1.015) Reset the new skill point classification attribute 1) The skills consumed during the game process are divided into 6 advantageous skills 1, sword close-range physical bludgeoning combat skills 2, wand mid-range elemental magic combat Skill 3. Bow and arrow long-distance physical blocking combat skills 4. Defense through defense to counterattack enemies 5. Dodge through avoiding high-risk enemies or mechanisms 6. Tools to disassemble all high-risk traps and treasure boxes 2) Every time the game starts, it will be randomly distributed Skill points for this adventure 3) Inferior combat punishment When your team is not enough to pay the corresponding skill points required for the current battle or event during the adventure, all team members will be punished, including deduction of life points or Food loss penalty. 4) Inferior battle victory (no deductible skill points) deducts battle penalty life value or more food loss Avoid ambiguity and incomprehension for players during gameplay. 2) This skill consumption method is like matching the corresponding symbols to eliminate monster cards or trap cards. If the player has used up enough symbols to eliminate the cards, the team's life value will be deducted. (The last picture preview) 3) When the player chooses negative actions such as escaping, the willpower will be reduced. When the willpower is 0, the team will be destroyed. 20200410 Core gameplay mechanism update (Core CoreRulev 1.013) 1) Select a team (group of 3) In the first version, only 1 team can be selected [Done] 2) Enter the dungeon and start the adventure event Kills before level 20 = (monster 1~10 Level) Monsters Cards [Done] 3) To trigger Time-limited cards and trap cards, you need to test the corresponding secondary attributes (if the test is successful, you will get the corresponding rewards, blood-replenishing props, gold coins, etc.) [Ongoing] set the Gamelogg for removing the trap and failing But it cannot trigger the pop-up log in the game 4) Completing the task reward (the current task is randomly assigned every time you enter the dungeon) 【Done】【// Part of the task triggers no reward and EventLog event pops up】 5) Advance the new difficulty level monster 20 Level ~ 50 monsters (5) 6) Trigger the monster boss battle [Done] [//Current version can trigger 4 times] 7) Mysterious merchant (sale??? props) What is the description of the button that all props are on sale? ? ? 8) Make a wish with the magic lamp (try to create random props or attribute rewards) 9) Set the object attributes of the test with the four-way card (test props?) Successfully obtain attribute rewards 10) When a treasure chest appears, choose to open the treasure chest to get items or gold coins Yes?) Create props, potions for replenishing blood and gems with secondary attributes 11) Add event content such as decisive events to trigger conflicting selection events between teams (for example, soldiers want more gold coins to build their own shields, this If the event selection agrees, both the mage and the ranger will cause a decrease in morale, a decrease in gold coins, but an increase in power) 12) Optional events include event behaviors that trigger players to pay gold coins or props. For example, triggering a monster to ask the player to take a crystal ball, you can choose to fight or hand it over. If you fight, you will check the combat behavior. If you hand it over, the corresponding item will be reduced and you will get the corresponding reward. 13) Create an object (torch) that ends the current game adventure as the value of the torch If it is 0, the game ends

Additional information
Developer
RAKUEN STUDIOS
Languages
English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Last Updated on
06/23/2020
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FAQ

When was this game updated?icon

Crispy Dungeon is updated at 2020-06-23.

what's new in the latest version of Crispy Dungeon?icon

20200610 Core gameplay mechanism update (Core CoreRulev1.015) Reset the new skill point classification attribute 1) The skills consumed during the game process are divided into 6 advantageous skills 1, sword close-range physical bludgeoning combat skills 2, wand mid-range elemental magic combat Skill 3. Bow and arrow long-distance physical blocking combat skills 4. Defense through defense to counterattack enemies 5. Dodge through avoiding high-risk enemies or mechanisms 6. Tools to disassemble all high-risk traps and treasure boxes 2) Every time the game starts, it will be randomly distributed Skill points for this adventure 3) Inferior combat punishment When your team is not enough to pay the corresponding skill points required for the current battle or event during the adventure, all team members will be punished, including deduction of life points or Food loss penalty. 4) Inferior battle victory (no deductible skill points) deducts battle penalty life value or more food loss Avoid ambiguity and incomprehension for players during gameplay. 2) This skill consumption method is like matching the corresponding symbols to eliminate monster cards or trap cards. If the player has used up enough symbols to eliminate the cards, the team's life value will be deducted. (The last picture preview) 3) When the player chooses negative actions such as escaping, the willpower will be reduced. When the willpower is 0, the team will be destroyed. 20200410 Core gameplay mechanism update (Core CoreRulev 1.013) 1) Select a team (group of 3) In the first version, only 1 team can be selected [Done] 2) Enter the dungeon and start the adventure event Kills before level 20 = (monster 1~10 Level) Monsters Cards [Done] 3) To trigger Time-limited cards and trap cards, you need to test the corresponding secondary attributes (if the test is successful, you will get the corresponding rewards, blood-replenishing props, gold coins, etc.) [Ongoing] set the Gamelogg for removing the trap and failing But it cannot trigger the pop-up log in the game 4) Completing the task reward (the current task is randomly assigned every time you enter the dungeon) 【Done】【// Part of the task triggers no reward and EventLog event pops up】 5) Advance the new difficulty level monster 20 Level ~ 50 monsters (5) 6) Trigger the monster boss battle [Done] [//Current version can trigger 4 times] 7) Mysterious merchant (sale??? props) What is the description of the button that all props are on sale? ? ? 8) Make a wish with the magic lamp (try to create random props or attribute rewards) 9) Set the object attributes of the test with the four-way card (test props?) Successfully obtain attribute rewards 10) When a treasure chest appears, choose to open the treasure chest to get items or gold coins Yes?) Create props, potions for replenishing blood and gems with secondary attributes 11) Add event content such as decisive events to trigger conflicting selection events between teams (for example, soldiers want more gold coins to build their own shields, this If the event selection agrees, both the mage and the ranger will cause a decrease in morale, a decrease in gold coins, but an increase in power) 12) Optional events include event behaviors that trigger players to pay gold coins or props. For example, triggering a monster to ask the player to take a crystal ball, you can choose to fight or hand it over. If you fight, you will check the combat behavior. If you hand it over, the corresponding item will be reduced and you will get the corresponding reward. 13) Create an object (torch) that ends the current game adventure as the value of the torch If it is 0, the game ends

Which studio developed this game?icon

The provider of Crispy Dungeon is RAKUEN STUDIOS.

Can I play Crispy Dungeon on Android/iOS?icon

No.

What languages are supported by the game?icon

Crispy Dungeon supports 5 languages including Simplified Chinese,English,Traditional Chinese,Japanese,Korean etc.

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