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doomsday survival
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doomsday survival

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Initial release Oct 15, 2017
Please go to the official website to download: https://azrangel.github.io You can also join the official exchange QQ group download: 143975981 Doomsday Survival: Survivors Left 4 is a free doomsday zombie-themed survival strategy game. The goal of all survivors is only A: Stay alive and hunt as many zombies as possible. A deadly virus has turned the city into a dead city. Your enemies are not only zombies, but also predators for survival. In this apocalypse ravaged by the living dead zombies, you can only trust yourself. Here you can make food, decompose items, trade items, grow plants, and create warehouses. There are many factors that can threaten your life in the last days. Lack of food, lack of protection, lack of weapons, and lack of medicine all increase the difficulty of survival. Negative states such as cold, fever, poisoning and bleeding, weakness and dizziness can cause your death, and maintaining a state of full energy at all times can resist many diseases. If you want to live well, please refer to the following suggestions: * When exploring the map according to your ability, please choose the appropriate level of map according to your weapons and equipment. Don't blindly explore resources, otherwise the end of the world will teach you what life is There is only one. *Choose your occupation carefully Different occupations have different characteristics, practical survival skills are the most important in the last days. Chefs get more finished product while cooking. Workers can get more supplies when dismantling resources; doctors can get more finished products when making medicines, and the effect of using medicines is better. Firefighters bring their own fire suits and search for supplies to get more supplies. Police officers are more proficient in weapons handling and carry a weapon with them. Programmers can save materials when crafting gear. Spies are proficient in handling firearms, making it easier to search for supplies. Ninjas can take more supplies with them when they run away. * Always pay attention to your state and maintain a healthy body to avoid illness. In the last days, even a small disease can kill you. If you find medicines when searching for supplies, don’t let them go. Medicines can determine your life in the last days Long or short, maintaining a healthy state of mind at all times can ward off many diseases. * Making food is very important in the last days. Food determines how long you can survive in the last days, so mastering cooking skills in the last days can make you live longer. Cooking instant noodles brings more energy than eating dry instant noodles, so show off your cooking skills as much as possible. * Make weapons and equipment If you want to survive in the apocalypse, you must learn to make your own weapons and equipment to defend and hunt zombies, otherwise you will be unable to move an inch in the apocalypse. Use different weapons to hunt and kill enemies within different ranges. Weapons can greatly increase your chances of survival in the last days. * Pay attention to the temperature. The temperature will change obviously throughout the year, and the temperature difference between morning and evening is also very large. It is very important to prepare warm clothes in advance, otherwise the cold will make you catch a cold. * Collect map fragments If you want to find the material warehouse before the mode that has not been discovered by others, you need to collect map fragments, and the hidden map will be displayed after redeeming the complete map. Failure is often the darkness before the dawn, followed by the dawn of success. ——Hodges The meaning of life lies in self-improvement, let us pay tribute to the survivors who survived tenaciously in the last days!
What’s new

1.8.7 Fix the stuck problem after exploring the map. Decreased how often ads are shown when exploring the map. Optimize game performance. 1.8.4 You can customize the warehouse name in the map. Added 2 new warehouses. 1.8.3 Added dog food drops and hidden rooms in the pet shop. Add enemy zombie dogs and drop animal skins. Add secondary weapons MP5 (hidden room of barracks B197) and P90 (hidden room of barracks H36) submachine guns. The modified 92 pistol uses 5.8mm bullets. 1.8.2 Fix the problem that the resources obtained by one-click collection are incorrect when there are leftover resources in the previous disassembly. Enemies drop more items, humans drop biscuits, water, bullets, candy, chocolate, and zombies drop venom. Added group damage to throwing weapon venom bombs. Manufacturing increases the way of direct input to modify the production quantity. Added a second confirmation for the release of dogs. Fix the problem that negative status has no effect. Modify multiple text prompts. Modify multiple item values. 1.8.1 Fix the problem that the reward is not received after the video ad is played. 1.8.0 Added additional accessories for weapons. After refitting a weapon, it can increase damage, attack distance, viewing distance, and rate of fire. It can be disassembled and refitted to other weapons. Fixed secondary weapon M870 shotgun not dealing damage to multiple enemies at the same time. The main weapon Hammer Shotgun (group damage) is added, which can be dropped from the hidden room of the mine and the hidden room of the arsenal. The production of items can be stopped in the middle without causing loss of raw materials. Fixed the problem that the car key of the currently driving car was put into the warehouse. 1.7.9 You can adjust the brightness and darkness of the game in the settings interface. Increase the difficulty mode, the difficulty mode is 120% of the difficulty of the normal mode (more enemies, less supplies). Added pet store. Drops steel bars at construction sites, which can be used as melee weapons. Fix game data storage out of sync issue. 1.7.8 Added dog food exchange tasks at the joint military material station. Modify the use of dog warning, choose the maximum value between the dog's warning distance and the sight distance of eye equipment (the dog's warning distance at night is 80% of the daytime), [Explanation: advanced telescope 10, night vision device 6, if you have one A dog with an early warning of 100 has a warning distance of 12.5. When exploring the map, it will use 12.5 during the day and 12.5*0.8=10 at night. If there is a dog with an early warning of 70, the early warning distance is 8.75. When exploring the map during the day, use the telescope at 10, and at night use 8.75*0.8=7 instead of the night vision device at 6] Add the dog name, click to modify. Fixed hunger, water, and fatigue issues. 1.7.7 Adding dogs can increase the probability of finding supplies when exploring and discover enemies earlier. (Instructions for adopting a dog: Receive the task of adopting a dog at the joint military material station. The maximum growth value of each adopted dog is different. If you need to re-adopt the dog, you must first release the existing dog. Exploration attributes: bonuses for exploring materials and hidden rooms Early warning attribute: find the enemy earlier when exploring. Food intake attribute: the larger the value, the more dog food consumed. Loyalty attribute: this value is used to calculate the probability of the exploration attribute and early warning attribute taking effect. When the dog food is sufficient, it will If it increases, it will decrease.) Dogs must eat dog food, which can be found in supermarkets, residential areas, warehouse 16, and warehouse 25. Add donation tasks at the joint military material station, and you can directly get good and evil points. Modify the vehicle weight bug. Correct the hunger, water, and fatigue consumed during crafting. 1.7.6 Modify the shotgun as a secondary weapon and re-equip it. 1.7.5 Modify the maximum value of acceleration during production, and modify the batch production of tool items. Added grenade catapults and bazookas for throwing weapons (obtained from missions, arsenals, hidden rooms in mines). Add group wound weapons shotgun (police station hidden room, mine hidden room) and grenade launcher (barracks H36 hidden room, mine hidden room). Add new tasks. Added map mines (rumored to have smuggled arms), you need to use the map fragments in the hotel suitcase to exchange for a complete map at the survivor base. You can get supplies when you meet soldiers who check the joint army pass, and the pass will not be consumed. 1.7.4 Modify the bug displayed on the top of the map when the enemy appears within the enemy's attack range. Fix material event bug when exploring. Batch production time speedup. Modify the simple difficulty to shorten the time to explore the map, fewer enemies and more resources to explore. Different colors are displayed on the time panel to indicate whether it is day or night. The game difficulty and occupation are displayed on the settings interface. v1.7.3 Optimize the game time system and map exploration. When you encounter survivors while exploring the map, you can choose to plunder, which will reduce the value of good and evil. You will encounter more enemies when exploring the map at night, and fewer enemies during the day. Night vision devices can only increase the viewing distance at night, and binoculars and sunglasses can only increase the viewing distance during the day. Crafting stacks cannot exceed the maximum number. If there are locked items when opening the backpack, the redundant resource interface will be opened. Zoom out the map and adjust the map position. Seasonal temperature transitions are smoother. Increased maximum stack count for bows and crossbow bolts. Adding Coffee and Tea increases the Fatigue value of Relief. Reduced the mission requirements of the No. 12 test field key. v1.7.2 fixes the problem that v1.7.1 cannot close the warehouse. v1.7.1 Added a joint army supply station on the mission map, which requires a letter of introduction from the joint army. Added bikes, no fuel needed, key quest at outpost 12. Canceled the 20% extra fee charged on transactions, and fixed the bug that reduced the value of broken items when trading. It is easier for doctor characters to find medicines in hospitals. Optimize the one-click sorting function, arrange and merge according to the current type options. After the currently operated car key is put into the warehouse, it is impossible to leave the car or close the warehouse (unoperated car keys can be put into the warehouse). Reset map resolution adaptation. Optimize some display effects. v1.7.0 Removed all exchange card drop methods, except for the exchange cards given at the beginning of the game, there is no longer any way to obtain exchange cards. The survivor base only provides exchange for military equipment and food, and other exchange cards cannot be used. Add grenades and Molotov cocktails, which can cause damage to multiple enemies within a specified range. Add sorting buttons to backpacks and warehouses, and the order of categories is in the order of the item categories in the current backpack or warehouse. Long press on the exploration interface and warehouse interface can also display item details. Throwing weapons and medicines are automatically equipped with the same type of items after they are used up in battle. Readjust the thermal insulation value of clothing and modify the temperature value in different seasons. Increase the negative state of heatstroke, drinking more water can relieve it. Modify the warehouse one-click to automatically unlock the locked equipment bug. v1.6.3 In view of everyone's feedback on the new exploration mode, we decided to re-modify it to the previous exploration mode. Increase the method of obtaining good and evil points, and reset the existing requirements for increasing good and evil points. v1.6.2 Reduce the number of exploration events in the map. v1.6.1 Added difficulty options, normal difficulty, easy difficulty (70% of normal difficulty). Exploration no longer uses the frame rate to calculate the number of explorations, but uses the specified number of explorations, and prompts the exploration progress when exploring. Added the function of dismantling items into the backpack with one click, and the original dragging method is retained. Moving between maps can be stopped. Sleep can be stopped, but an alarm clock is required. Added item Alarm Clock, which can be crafted and can be obtained in residential buildings. Reduce the ad feed interval. v1.6.0 adds the concept of good and evil values, which can be viewed in the character panel. Add a survivor event to the map, you can choose to help him or reject him, and help him get good and evil points (schools, residential areas, military camps, bars). Some tasks need to reach the specified value of good and evil to receive. You can give up the tasks you have already received in the task list. Optimize video ad fill rate. The task list prompts the task to submit the map name. v1.5.9 Increased the damage and drop chance of Heavy Machine Gun. Increased the drop rate of new combat uniforms. Electrical boxes, generators, and tires can be disassembled. Increased rewards for missing lab data related quests. v1.5.8 reduces the time required for production. Added a heavy machine gun, dropped in the warehouse of the H36 Barracks. Added new combat uniforms, dropped from the warehouse of the B197 Barracks. v1.5.7 You can find the hidden map when exploring the map, and you can find resources after opening it. Adding buckets can increase the drop rate of waste water, which needs to be equipped with melee weapons. The berries can be canned and juiced. A master key is added to open the locked warehouse. Do not perform repair operations while moving. Modify the time acceleration of some operations. Modify some text display and prompts. v1.5.6 Optimize interactive operation and modify BUG. v1.5.5 Added game instructions. Added light machine guns. Added new characters Spy and Ninja. Sugar can increase blood flow even more. Reduce the time-consuming to decompose empty water bottles. v1.5.4 Added self-made antidote, raw materials magnesium oxide and activated carbon can be obtained in chemical factories and villages. Medicines are available on the black market. Fishing rods only increase the drop chance of river fish, and axes increase the drop chance of all wood. The value of an item is related to its integrity when a merchant trades. The more damaged an item is, the lower its value will be. Hidden map Warehouse 25 increases food resources. v1.5.2 Fix the problem of disappearing supplies caused by hiding the map. Modify the bug of taking away 1/3 of the types of materials found when running away. Automatic blood recovery requires no negative status. Modify the effect of negative status on characters. v1.5.1 Gasoline and Diesel can be obtained through missions, black market, and gas stations. Modify task submission BUG. The transaction value judgment bug in the English state. v1.5.0 Modify the problem that the supply station advertisement does not display. Added 3 abandoned houses that can be used as warehouses. Modify attack weapon priority. Modify the black market and village farming commodity problem. Modify some UI display. v1.4.3 Added vehicles. Vehicles can increase moving speed, grid, and weight. Vehicle keys can be obtained through tasks. Add gas stations, you can get gasoline and diesel. Add auto repair shop, you can get auto parts. Herbs and poultices can relieve the bleeding condition. Use last used weapon is enabled by default in combat. Notifies when an item is about to be damaged. v1.4.2 Added First Aid Pills that can save you from near-death. It will be used automatically when you die when you put it in your backpack. You need to collect pill fragments to synthesize in the laboratory. Pill fragments can be dropped through supply stations and abandoned M2 laboratories. Modify the movement bug when overweight. Added ability to stop repairs when repairing something. Use herbs to make homemade poultices to restore blood. The stacked quantity of backpack resources is prioritized to the maximum stacked quantity before being placed in a new grid. Modify the problem that the number of empty bottles produced after consuming water is always 1. Modify the calculation method of equipment loss when attacked. Modify some bugs. v1.4.1 Fix the problem that the warehouse and backpack items disappear caused by the zombie's head. Modify the crafting material of modern recurve bows. Pool cues and wooden baseball bats do not require a toolbox. v1.4.0 adds repair kits, which can repair weapons and equipment. Increase the supply station to get supplies by watching video ads. Knives can be disassembled. Added modern recurve bow. Customize the quantity when grouping. Reduce the loss of weapons when using them. Modify some values ​​and modify the interactive operation.

Additional information
Developer
Wangame
QQ群:Wangame
Languages
English, Simplified Chinese
Current Version
1.8.7
Size
32 MB
Last Updated on
04/23/2019
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FAQ

What is the latest version of doomsday survival? When was this game updated?icon

The latest version of doomsday survival is 1.8.7, updated at 2019-04-23.

what's new in the latest version of doomsday survival?icon

1.8.7 Fix the stuck problem after exploring the map. Decreased how often ads are shown when exploring the map. Optimize game performance. 1.8.4 You can customize the warehouse name in the map. Added 2 new warehouses. 1.8.3 Added dog food drops and hidden rooms in the pet shop. Add enemy zombie dogs and drop animal skins. Add secondary weapons MP5 (hidden room of barracks B197) and P90 (hidden room of barracks H36) submachine guns. The modified 92 pistol uses 5.8mm bullets. 1.8.2 Fix the problem that the resources obtained by one-click collection are incorrect when there are leftover resources in the previous disassembly. Enemies drop more items, humans drop biscuits, water, bullets, candy, chocolate, and zombies drop venom. Added group damage to throwing weapon venom bombs. Manufacturing increases the way of direct input to modify the production quantity. Added a second confirmation for the release of dogs. Fix the problem that negative status has no effect. Modify multiple text prompts. Modify multiple item values. 1.8.1 Fix the problem that the reward is not received after the video ad is played. 1.8.0 Added additional accessories for weapons. After refitting a weapon, it can increase damage, attack distance, viewing distance, and rate of fire. It can be disassembled and refitted to other weapons. Fixed secondary weapon M870 shotgun not dealing damage to multiple enemies at the same time. The main weapon Hammer Shotgun (group damage) is added, which can be dropped from the hidden room of the mine and the hidden room of the arsenal. The production of items can be stopped in the middle without causing loss of raw materials. Fixed the problem that the car key of the currently driving car was put into the warehouse. 1.7.9 You can adjust the brightness and darkness of the game in the settings interface. Increase the difficulty mode, the difficulty mode is 120% of the difficulty of the normal mode (more enemies, less supplies). Added pet store. Drops steel bars at construction sites, which can be used as melee weapons. Fix game data storage out of sync issue. 1.7.8 Added dog food exchange tasks at the joint military material station. Modify the use of dog warning, choose the maximum value between the dog's warning distance and the sight distance of eye equipment (the dog's warning distance at night is 80% of the daytime), [Explanation: advanced telescope 10, night vision device 6, if you have one A dog with an early warning of 100 has a warning distance of 12.5. When exploring the map, it will use 12.5 during the day and 12.5*0.8=10 at night. If there is a dog with an early warning of 70, the early warning distance is 8.75. When exploring the map during the day, use the telescope at 10, and at night use 8.75*0.8=7 instead of the night vision device at 6] Add the dog name, click to modify. Fixed hunger, water, and fatigue issues. 1.7.7 Adding dogs can increase the probability of finding supplies when exploring and discover enemies earlier. (Instructions for adopting a dog: Receive the task of adopting a dog at the joint military material station. The maximum growth value of each adopted dog is different. If you need to re-adopt the dog, you must first release the existing dog. Exploration attributes: bonuses for exploring materials and hidden rooms Early warning attribute: find the enemy earlier when exploring. Food intake attribute: the larger the value, the more dog food consumed. Loyalty attribute: this value is used to calculate the probability of the exploration attribute and early warning attribute taking effect. When the dog food is sufficient, it will If it increases, it will decrease.) Dogs must eat dog food, which can be found in supermarkets, residential areas, warehouse 16, and warehouse 25. Add donation tasks at the joint military material station, and you can directly get good and evil points. Modify the vehicle weight bug. Correct the hunger, water, and fatigue consumed during crafting. 1.7.6 Modify the shotgun as a secondary weapon and re-equip it. 1.7.5 Modify the maximum value of acceleration during production, and modify the batch production of tool items. Added grenade catapults and bazookas for throwing weapons (obtained from missions, arsenals, hidden rooms in mines). Add group wound weapons shotgun (police station hidden room, mine hidden room) and grenade launcher (barracks H36 hidden room, mine hidden room). Add new tasks. Added map mines (rumored to have smuggled arms), you need to use the map fragments in the hotel suitcase to exchange for a complete map at the survivor base. You can get supplies when you meet soldiers who check the joint army pass, and the pass will not be consumed. 1.7.4 Modify the bug displayed on the top of the map when the enemy appears within the enemy's attack range. Fix material event bug when exploring. Batch production time speedup. Modify the simple difficulty to shorten the time to explore the map, fewer enemies and more resources to explore. Different colors are displayed on the time panel to indicate whether it is day or night. The game difficulty and occupation are displayed on the settings interface. v1.7.3 Optimize the game time system and map exploration. When you encounter survivors while exploring the map, you can choose to plunder, which will reduce the value of good and evil. You will encounter more enemies when exploring the map at night, and fewer enemies during the day. Night vision devices can only increase the viewing distance at night, and binoculars and sunglasses can only increase the viewing distance during the day. Crafting stacks cannot exceed the maximum number. If there are locked items when opening the backpack, the redundant resource interface will be opened. Zoom out the map and adjust the map position. Seasonal temperature transitions are smoother. Increased maximum stack count for bows and crossbow bolts. Adding Coffee and Tea increases the Fatigue value of Relief. Reduced the mission requirements of the No. 12 test field key. v1.7.2 fixes the problem that v1.7.1 cannot close the warehouse. v1.7.1 Added a joint army supply station on the mission map, which requires a letter of introduction from the joint army. Added bikes, no fuel needed, key quest at outpost 12. Canceled the 20% extra fee charged on transactions, and fixed the bug that reduced the value of broken items when trading. It is easier for doctor characters to find medicines in hospitals. Optimize the one-click sorting function, arrange and merge according to the current type options. After the currently operated car key is put into the warehouse, it is impossible to leave the car or close the warehouse (unoperated car keys can be put into the warehouse). Reset map resolution adaptation. Optimize some display effects. v1.7.0 Removed all exchange card drop methods, except for the exchange cards given at the beginning of the game, there is no longer any way to obtain exchange cards. The survivor base only provides exchange for military equipment and food, and other exchange cards cannot be used. Add grenades and Molotov cocktails, which can cause damage to multiple enemies within a specified range. Add sorting buttons to backpacks and warehouses, and the order of categories is in the order of the item categories in the current backpack or warehouse. Long press on the exploration interface and warehouse interface can also display item details. Throwing weapons and medicines are automatically equipped with the same type of items after they are used up in battle. Readjust the thermal insulation value of clothing and modify the temperature value in different seasons. Increase the negative state of heatstroke, drinking more water can relieve it. Modify the warehouse one-click to automatically unlock the locked equipment bug. v1.6.3 In view of everyone's feedback on the new exploration mode, we decided to re-modify it to the previous exploration mode. Increase the method of obtaining good and evil points, and reset the existing requirements for increasing good and evil points. v1.6.2 Reduce the number of exploration events in the map. v1.6.1 Added difficulty options, normal difficulty, easy difficulty (70% of normal difficulty). Exploration no longer uses the frame rate to calculate the number of explorations, but uses the specified number of explorations, and prompts the exploration progress when exploring. Added the function of dismantling items into the backpack with one click, and the original dragging method is retained. Moving between maps can be stopped. Sleep can be stopped, but an alarm clock is required. Added item Alarm Clock, which can be crafted and can be obtained in residential buildings. Reduce the ad feed interval. v1.6.0 adds the concept of good and evil values, which can be viewed in the character panel. Add a survivor event to the map, you can choose to help him or reject him, and help him get good and evil points (schools, residential areas, military camps, bars). Some tasks need to reach the specified value of good and evil to receive. You can give up the tasks you have already received in the task list. Optimize video ad fill rate. The task list prompts the task to submit the map name. v1.5.9 Increased the damage and drop chance of Heavy Machine Gun. Increased the drop rate of new combat uniforms. Electrical boxes, generators, and tires can be disassembled. Increased rewards for missing lab data related quests. v1.5.8 reduces the time required for production. Added a heavy machine gun, dropped in the warehouse of the H36 Barracks. Added new combat uniforms, dropped from the warehouse of the B197 Barracks. v1.5.7 You can find the hidden map when exploring the map, and you can find resources after opening it. Adding buckets can increase the drop rate of waste water, which needs to be equipped with melee weapons. The berries can be canned and juiced. A master key is added to open the locked warehouse. Do not perform repair operations while moving. Modify the time acceleration of some operations. Modify some text display and prompts. v1.5.6 Optimize interactive operation and modify BUG. v1.5.5 Added game instructions. Added light machine guns. Added new characters Spy and Ninja. Sugar can increase blood flow even more. Reduce the time-consuming to decompose empty water bottles. v1.5.4 Added self-made antidote, raw materials magnesium oxide and activated carbon can be obtained in chemical factories and villages. Medicines are available on the black market. Fishing rods only increase the drop chance of river fish, and axes increase the drop chance of all wood. The value of an item is related to its integrity when a merchant trades. The more damaged an item is, the lower its value will be. Hidden map Warehouse 25 increases food resources. v1.5.2 Fix the problem of disappearing supplies caused by hiding the map. Modify the bug of taking away 1/3 of the types of materials found when running away. Automatic blood recovery requires no negative status. Modify the effect of negative status on characters. v1.5.1 Gasoline and Diesel can be obtained through missions, black market, and gas stations. Modify task submission BUG. The transaction value judgment bug in the English state. v1.5.0 Modify the problem that the supply station advertisement does not display. Added 3 abandoned houses that can be used as warehouses. Modify attack weapon priority. Modify the black market and village farming commodity problem. Modify some UI display. v1.4.3 Added vehicles. Vehicles can increase moving speed, grid, and weight. Vehicle keys can be obtained through tasks. Add gas stations, you can get gasoline and diesel. Add auto repair shop, you can get auto parts. Herbs and poultices can relieve the bleeding condition. Use last used weapon is enabled by default in combat. Notifies when an item is about to be damaged. v1.4.2 Added First Aid Pills that can save you from near-death. It will be used automatically when you die when you put it in your backpack. You need to collect pill fragments to synthesize in the laboratory. Pill fragments can be dropped through supply stations and abandoned M2 laboratories. Modify the movement bug when overweight. Added ability to stop repairs when repairing something. Use herbs to make homemade poultices to restore blood. The stacked quantity of backpack resources is prioritized to the maximum stacked quantity before being placed in a new grid. Modify the problem that the number of empty bottles produced after consuming water is always 1. Modify the calculation method of equipment loss when attacked. Modify some bugs. v1.4.1 Fix the problem that the warehouse and backpack items disappear caused by the zombie's head. Modify the crafting material of modern recurve bows. Pool cues and wooden baseball bats do not require a toolbox. v1.4.0 adds repair kits, which can repair weapons and equipment. Increase the supply station to get supplies by watching video ads. Knives can be disassembled. Added modern recurve bow. Customize the quantity when grouping. Reduce the loss of weapons when using them. Modify some values ​​and modify the interactive operation.

Which studio developed this game?icon

The provider of doomsday survival is Wangame.

Can I play doomsday survival on Android/iOS?icon

Now doomsday survival is available on Android.

What languages are supported by the game?icon

doomsday survival supports 2 languages including Simplified Chinese,English etc.

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