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Dual memory 16 in 1
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Dual memory 16 in 1

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Initial release Sep 28, 2018
The current test version is only open to "Wonderland", and the other 15 stories will be unlocked in the official version and DLC one after another. [Rules of "Rules of Matching" [Rules of Matching] 1. In each round, both players turn over a card from the top of the deck and add it to the card column. 2. Only the latest card in the card column is visible. The old cards are all face down, and their contents cannot be seen. Players can only rely on memory to recall. 3. When the number of cards in the column is N>1, the player needs to choose one of the remaining N-1 cards. Players on both sides must not only choose a card from their own column, but also choose a card from the opponent's column. After the card selection countdown ends. Both parties turn over the card they have chosen in their own card list for verification. If the latest card in one's own row is exactly the same as the one turned over, it is considered an "attack attempt". When an "offensive attempt" occurs, check whether the card selected by the other party is exactly the same as the latest card of this party. If they are consistent, it is considered a "defense success". If it is not a defensive success, it is considered an "offensive success". When a "successful attack" occurs, the skills corresponding to the card will be released. [Winning Rules] 1. The loser is the one whose HP is less than or equal to 0, or is assassinated, or all the cards turn into bacteria or viruses; 2. If both sides lose at the same time, it is a draw. [Supplementary rules] 1. When you get an existing type of BUFF, the number of rounds will be superimposed. However, the assassination card is a special case. Additional assassinations will reduce the countdown rounds of the opponent's death, and the value is equal to the assassination star. If a new BUFF is added, the BUFF will only take effect from the next round. 2. If there are no cards in the deck when pairing, the "Jedi Hit Restart" will be triggered, and all the cards in the deck will return to the deck. 3. If the deck is empty, 50 HP will be deducted, and all the cards in the deck will be returned to the deck. [Source of inspiration] The latest research in brain science in recent decades has overturned the previous outdated conclusions that "IQ is completely innate" and "brain nerves will only continue to decrease after adulthood and cannot grow". And "Dual-n-back" has been experimentally proven to have the effect of improving fluid intelligence (that is, innate intelligence) (a paper published by Susanne M. Jaeggi, the founder of this game rule, in 2008). People of any age can benefit from it. Older people can delay brain aging and become smarter. Young people can dramatically increase their reading speed and learning ability. Wikipedia link: https://en.wikipedia.org/wiki/N-back "Dual 16in1" adopts the dual n back memory training model, redesigns the gameplay, and adds a plot to make it a real game A work of art, not a tool in a laboratory.
What’s new

Version 0.164 (#demo46) update description: Interference card broadcast BUG repair; Add official map "Logic AND"; "Standard Mode" was renamed "Race Mode"; The original default map was added to the official map list as "Flying Chess City" ; Replaced some art materials; Version 0.162 (#demo45) update description: Increased wealth ranking; Optimized some prompt text and prompt effect sound; Optimized some interface visuals; ; Fix a BUG in the old save format, re-archive the save structure; Fix the bug that you can’t move or fight after restarting the new game after loading the last game; Split BUG correction; Version 0.161 (#demo44) update description: font replacement; title-related interface optimization and process adjustment; official and self-made map pagination; map editor automatic save function; version 0.159 (#demo43) update description: partial volume optimization; Partial interface bug fixes; Flying word animation for money and other numerical changes; Card action performance optimization; Archive structure optimization, clearing previous archives; Archive list function realized; Battle pause interface replaced with surrender interface, no longer pause time; Surrender meeting repair Changed the BUG of the ELO score of the test machine; Version 0.158 update instructions: The regular part of the card flop action; Store card draw animation + sound effects; Battle interface optimization; "Small battle example map", the old official map "Small battle example map" was renamed "Classic old version map"; Added a new official map "Extremely small arena"; Added a new official map "Level"; When displaying path switching Reset the path; the function of shifting the grid to the east/south/west/north is optimized to "move to the first grid encountered" instead of just moving one grid; the [Cut] function in the map editor is changed to [Move] function; Fixed the name display bug when encountering an AI player with a fixed name;

Additional information
Provider
暗黑天鹅实验室
暗黑天鹅实验室
Languages
Simplified Chinese
Current Version
0.164
Size
43 MB
Last Updated on
06/30/2019
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FAQ

What is the latest version of Dual memory 16 in 1? When was this game updated?icon

The latest version of Dual memory 16 in 1 is 0.164, updated at 2019-06-30.

what's new in the latest version of Dual memory 16 in 1?icon

Version 0.164 (#demo46) update description: Interference card broadcast BUG repair; Add official map "Logic AND"; "Standard Mode" was renamed "Race Mode"; The original default map was added to the official map list as "Flying Chess City" ; Replaced some art materials; Version 0.162 (#demo45) update description: Increased wealth ranking; Optimized some prompt text and prompt effect sound; Optimized some interface visuals; ; Fix a BUG in the old save format, re-archive the save structure; Fix the bug that you can’t move or fight after restarting the new game after loading the last game; Split BUG correction; Version 0.161 (#demo44) update description: font replacement; title-related interface optimization and process adjustment; official and self-made map pagination; map editor automatic save function; version 0.159 (#demo43) update description: partial volume optimization; Partial interface bug fixes; Flying word animation for money and other numerical changes; Card action performance optimization; Archive structure optimization, clearing previous archives; Archive list function realized; Battle pause interface replaced with surrender interface, no longer pause time; Surrender meeting repair Changed the BUG of the ELO score of the test machine; Version 0.158 update instructions: The regular part of the card flop action; Store card draw animation + sound effects; Battle interface optimization; "Small battle example map", the old official map "Small battle example map" was renamed "Classic old version map"; Added a new official map "Extremely small arena"; Added a new official map "Level"; When displaying path switching Reset the path; the function of shifting the grid to the east/south/west/north is optimized to "move to the first grid encountered" instead of just moving one grid; the [Cut] function in the map editor is changed to [Move] function; Fixed the name display bug when encountering an AI player with a fixed name;

Which studio developed this game?icon

The provider of Dual memory 16 in 1 is 暗黑天鹅实验室.

Can I play Dual memory 16 in 1 on Android/iOS?icon

Now Dual memory 16 in 1 is available on Android.

What languages are supported by the game?icon

Dual memory 16 in 1 supports 1 languages including Simplified Chinese etc.

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