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Dynasty of Heroes (Test Server)
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Dynasty of Heroes (Test Server)

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Initial release Mar 19, 2020
This may be the most difficult SLG game in history! Expeditions need to calculate and distribute soldiers and rations, and internal affairs need to stabilize the hearts of courtiers! In history, the seven kingdoms fought and the golden age when a hundred schools of thought contended, truly restored the elements of various schools of thought, uniting vertically and horizontally, reforming the law to strengthen the country, and the art of war. This will be a feast of strategies that will win thousands of miles away.
What’s new

1. Revision of knight title missions 1. Delete missions required by country ranking, missions at the stage of national development, and missions where the country ranks first in a row; 2. Delete or greatly reduce the number of non-core combat missions, including "bandits, barbarians, robbery" and other missions; 3 .The title promotion task increases the prestige task, and the prestige can be obtained through "daily task treasure chests, card draws, legion donations, national war siege, defense, garrison, construction" and other actions; 2. National war protection mechanism adjustments 1. Cancel the truce period The attacking party captures the protective cover behind a city gate and changes it to the city early warning mechanism; 2. When the attacker attacks the city in a truce, if the city defense drops below 80%, the city will trigger the "city early warning" state; 3. The early warning time for both sides It can continue to attack and defend. When the warning ends, the city will automatically start the "protection state". The army is occupied, that is, the city is captured, and the "protection state" is directly triggered; 6. Entering the hegemony stage, the city's "warning" and "protection cover" states will be automatically cleared; 7. The "protection state" will last for 2 days during the day 3 hours, and the night time period will last for 3 hours; 3. Adjustments to the rules of city defense 1. The dispatch of the Chinese army's defense, before the adjustment, "need to occupy one city gate" and changed to "need to occupy multiple city gates, the number and conditions for attacking the Chinese army The same, that is, the small city occupies 1 city gate, the middle city occupies 2 city gates, and the large city occupies 3 city gates" before sending garrison troops to the Chinese army; It is a "mirror image of guarding", and the combat power of the troops is the same as that of the generals of the players; 3. The basic time required for the deployment of troops has been increased from 2 hours to 3 hours, and the duration has been increased from 48 hours to 72 hours; 4. City level and defense optimization 1 .The initial level of the city is level 0. When the level of the city is less than level 2, the defense value is negative, and it will "receive additional damage and reduce the damage output". When the city's defense value is positive, it is consistent with the original. Damage reduction, increase damage output"; 2. The construction points required by the city level and the upper limit of the "garrison and garrison" queue provided by the city level will be adjusted according to the different needs and queue limits of "large, medium and small" cities, and the low-level cities will be improved. Build and upgrade experience; 3. Delete "National War City Force Defense" 5. National Warfare's own capital defense bonus 1. When participating in the attack and defense of the capital of the country, the players of the country will enjoy the battle damage reduction effect, and the damage will be reduced. 6. National Warfare Behavior operation time optimization 1. Adjust the national war operation time reduction mechanism: all players can enjoy three large reductions per day, and seven small reductions of behavior time reduction; 2. Low-rank players only enjoy additional reductions in the first ten national war actions , after more than 10 times, the national war behavior time of low-rank players is the same as that of high-rank players. 10 pieces; 2. The price will be lowered by changing the horse; 3. The national war is encouraged, The increase of the inspiration combat power is adjusted from "5~20%" to "5~10", and the maximum inspiration limit is adjusted from 100% to 50%; 4. Optimized and increased the output of some orange equipment in chapters 8-9 of the dungeon; 5. Biography animation The appearance speed has been accelerated, and the biography raid function has been adjusted. The biography allows continuous raids; 6. The biography will also provide experience for characters and generals; 7. Equipment and fragments will also be marked (S+/S/A, etc.) for easy viewing.

Additional information
Provider
霍尔果斯蓝鲸网络科技有限公司
英雄的王朝精英测试群
Last Updated on
10/19/2020
Network Connection
Not Required
System Requirements
No System Requirements
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FAQ

What is the latest version of Dynasty of Heroes (Test Server)? When was this game updated?icon

The latest version of Dynasty of Heroes (Test Server) is 1.0.0, updated at 2020-10-19.

what's new in the latest version of Dynasty of Heroes (Test Server)?icon

1. Revision of knight title missions 1. Delete missions required by country ranking, missions at the stage of national development, and missions where the country ranks first in a row; 2. Delete or greatly reduce the number of non-core combat missions, including "bandits, barbarians, robbery" and other missions; 3 .The title promotion task increases the prestige task, and the prestige can be obtained through "daily task treasure chests, card draws, legion donations, national war siege, defense, garrison, construction" and other actions; 2. National war protection mechanism adjustments 1. Cancel the truce period The attacking party captures the protective cover behind a city gate and changes it to the city early warning mechanism; 2. When the attacker attacks the city in a truce, if the city defense drops below 80%, the city will trigger the "city early warning" state; 3. The early warning time for both sides It can continue to attack and defend. When the warning ends, the city will automatically start the "protection state". The army is occupied, that is, the city is captured, and the "protection state" is directly triggered; 6. Entering the hegemony stage, the city's "warning" and "protection cover" states will be automatically cleared; 7. The "protection state" will last for 2 days during the day 3 hours, and the night time period will last for 3 hours; 3. Adjustments to the rules of city defense 1. The dispatch of the Chinese army's defense, before the adjustment, "need to occupy one city gate" and changed to "need to occupy multiple city gates, the number and conditions for attacking the Chinese army The same, that is, the small city occupies 1 city gate, the middle city occupies 2 city gates, and the large city occupies 3 city gates" before sending garrison troops to the Chinese army; It is a "mirror image of guarding", and the combat power of the troops is the same as that of the generals of the players; 3. The basic time required for the deployment of troops has been increased from 2 hours to 3 hours, and the duration has been increased from 48 hours to 72 hours; 4. City level and defense optimization 1 .The initial level of the city is level 0. When the level of the city is less than level 2, the defense value is negative, and it will "receive additional damage and reduce the damage output". When the city's defense value is positive, it is consistent with the original. Damage reduction, increase damage output"; 2. The construction points required by the city level and the upper limit of the "garrison and garrison" queue provided by the city level will be adjusted according to the different needs and queue limits of "large, medium and small" cities, and the low-level cities will be improved. Build and upgrade experience; 3. Delete "National War City Force Defense" 5. National Warfare's own capital defense bonus 1. When participating in the attack and defense of the capital of the country, the players of the country will enjoy the battle damage reduction effect, and the damage will be reduced. 6. National Warfare Behavior operation time optimization 1. Adjust the national war operation time reduction mechanism: all players can enjoy three large reductions per day, and seven small reductions of behavior time reduction; 2. Low-rank players only enjoy additional reductions in the first ten national war actions , after more than 10 times, the national war behavior time of low-rank players is the same as that of high-rank players. 10 pieces; 2. The price will be lowered by changing the horse; 3. The national war is encouraged, The increase of the inspiration combat power is adjusted from "5~20%" to "5~10", and the maximum inspiration limit is adjusted from 100% to 50%; 4. Optimized and increased the output of some orange equipment in chapters 8-9 of the dungeon; 5. Biography animation The appearance speed has been accelerated, and the biography raid function has been adjusted. The biography allows continuous raids; 6. The biography will also provide experience for characters and generals; 7. Equipment and fragments will also be marked (S+/S/A, etc.) for easy viewing.

Which studio developed this game?icon

The provider of Dynasty of Heroes (Test Server) is 霍尔果斯蓝鲸网络科技有限公司.

Can I play Dynasty of Heroes (Test Server) on Android/iOS?icon

No.

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