EVERLIFE 3.4.1 - 3.4.4 CHANGES
- Critical bug fixes and improvements.
EVERLIFE 3.4 CHANGES
Activities and Decisions
- Actions have been split into two categories: Activities and Decisions. Starting at age 16, you’ll get to choose one of each per year.
- Most actions, like “Go hiking” or “Dine out” have been changed to Activities.
- Important actions like “Find a job” or “Propose” have become Decisions, so you can make important life changes without sacrificing an entire year.
- The Activity menu has been reorganized. The new categories are: Interactions, Recreation, Skills, Productivity, School, and College. Categories dynamically appear and disappear as your life changes.
Skill Development Changes
- Use the new “Skills” category in the action menu to view all skill-related Activities.
- Each skill has one “practice” Activity that allows you to safely develop that skill without fear of a negative outcome.
- Each skill also has one (or two) Activities where skill level determines your chance of a successful outcome. Your success rate is now visible on these Activities. Each skill point increases your chance by 10%, so if your skill level is 7, you’ll have a 70% chance of success.
Parent + Partner Interactions
- You can interact with your parents and partner in the new “Interactions” category in the Activity menu. Child, sibling and pet interactions will arrive in a future update!
- Social actions like “See family therapist” and “Buy a gift” have been moved to each character’s respective sub-menu.
Siblings
- You can now have an older sibling, a younger sibling, both, or neither.
Profile Changes
- Trait, Condition, Vehicle and Degree panels on the Profile now dynamically resize.
- The trait and condition limit has been removed.
Social Media and Followers Changes
- The social media career has been revamped and integrated with followers.
- You must have 10,000 followers to begin the social media career, and each promotion requires meeting a specific threshold of followers.
- The social media skill determines your chance of success when attempting to gain followers.
- Follower count is more dynamic and will realistically grow with time.
- If you’re famous, your follower account will grow accordingly.
Hometowns and Consequences
- You now have a hometown! Each hometown has a different childhood effect.
- New town-specific bonuses and consequences.
Backstory Editor
- The backstory editor has been upgraded! It’s now more interactive, and has some new options.
- All players may now choose a hometown, and Deluxe Deck owners can choose their family economic class, the number and gender of their siblings, and their starting stat levels.
Pay Day Changes
- While employed, you will now be paid every 5 years instead of every 10 years.
- Salary is influenced by job level, not career track. Each career has the same earning potential at the higher levels.
- Your salary is now calculated by tripling your job level. For example, if you’re at level 3 of a career, you’ll be paid 9 Wealth every 5 years. If you’re at level 1, you’ll only make 3 Wealth every 5 years.
Expanded Podcasting and Filmmaking
- Choose the title and genre of your works, and experience more specific outcomes.
Perk Changes
- The Asset Architect perk is now called Style Swap, and it unlocks a new “Get a Haircut” Decision.
- The “Invest” Activity no longer requires unlocking a perk.
- If you previously unlocked the Asset Architect perk, the new Style Swap perk will automatically be unlocked.
When was this game updated?
Everlife is updated at 2024-04-17.
what's new in the latest version of Everlife?
Everlife 3.6 Patch Notes
*Start a new life after updating to 3.6 to avoid compatibility issues*
MORE ACTIONS PER YEAR
- In response to player feedback, the Action Menu has been expanded yet again! You may now choose FOUR actions per year:
- 1 Interaction
- 1 Skill-based Action
- 1 Activity
- 1 Decision
- This new setup allows for more freedom and flexibility, while still maintaining the challenge of choosing only one action per category each year.
INTERACTIONS
- Interactions have been added for siblings, children and pets!
- Since interactions have become an integral part of the core gameplay loop, more characters will be added in the future.
- The outcomes of many interactions with your children are determined by your parenting skill. However, even “unsuccessful” interactions with your children have a 50% of improving your skill as a parent, so don’t give up!
LOANS
- Need cash? Use the new “Take out loan” Decision to borrow from the bank.
- Choose from 5 loan packages, ranging from +5 to +50 Wealth.
- Loan repayment (plus 30% interest!) is due in 15 years. You can repay your loan early via the “Repay loan” Decision.
COLLEGE TUITION
- Tuition is 10 Wealth, 15 Wealth, or 25 Wealth, depending on the college. Tuition is now listed when you select a college.
- You won’t have to pay college tuition if you are eligible for a scholarship (A or A+ final grade) or your family covers your costs (green Family stat), but you also won’t gain any Wealth in these cases anymore.
MILESTONES & MEMORIES
- Milestones are now Memories! Milestones were too rigid and didn’t always function correctly. Now, Memories are automatically logged during important life events.
- Head to the new Memories app for a chronological view of your life experiences so far.
- All Milestones have been converted to Memories, and there are dozens of completely new Memories as well.
MISC.
- Exotic pets (Fame & Fortune) now have a realistic lifespan and will eventually pass away.
- New, more detailed icons for all towns.
Which studio developed this game?
The provider of Everlife is Philip Kessler.
Can I play Everlife on Android/iOS?
Now Everlife is available on iOS.
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