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Fighter Game: Billionth
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Fighter Game: Billionth

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[World View Introduction] Planet: Titan Star System: M87 Nebula Cosmic Civilization Level: 2.9 Cosmic Civilization Race: Theocracy Civilization God: Feitian. Asura Planet Overlord Race: Titan Warrior Race Planetary Goal: Participate in fighter games, hone their physique, overcome The curse of the dark star keeps getting stronger through destruction and rebirth. Participate in the fighter game, obtain the Asura treasure - the wind of the fighter, break through the shackles of civilization and reach level 3 civilization, and fight against and end the Dark Star. Introduction to the Titans: a fighting race with super high fighting skills and extremely tenacious vitality. They are called Titan fighters, fighters for short. Titan family characteristic 0: Titan core, fighters gain combat power by defeating others, and if they are reborn after being defeated, their vitality will be improved. Titan Trait 1: Shadow Curse, a curse from the dark star, fighters who are defeated will turn into shadows and wander forever on the Titan star. Titan Trait 2: The fierce shadow is reborn, the fighters who become shadows fight each other, and the wrath of Asura in the body is stimulated to become a violent fierce shadow. Lieying returned to rationality and gained new life in the death battle with the fighters, and continued to grow in the destruction and rebirth again and again. [Game Introduction] "Game of Fighters: One Billion" is a horizontal fighting + fast-paced battle royale game with 8 rooms forming a large map. 8 players in one game, each player plays 1 fighter, supports single row, double row, four row (supports single player and online play). In a round of 5 minutes, the dark fog (poison area) engulfs several rooms every minute until all rooms are covered in dark fog. There are all kinds of food in the field. Food can not only restore the fighter's blood volume or big move slot, but also improve the fighter's in-game attributes. Defeat other fighters or wild monsters to grab the food they have. The last remaining player or team wins and the game ends. Fighters can be cultivated to a certain extent outside the game. Each fighter has its own unique and detailed background. [Factions in the game] Fighters, Shadows and Fierce Shadows. When a fighter is defeated, he will turn black into a shadow, and the shadow can wander around to watch other players perform. Shadow and Fighter cannot attack each other. The shadow can break other teams' shadows to become strong shadows, and there will be more cracks and spots on the body. The more shadows you break, the stronger you will be, and the more spots will be. Strong Shadow can attack each other with other team fighters. The defeated shadow or strong shadow exits the game and settles in advance. [Fighter Style] Hit, Throw, and Strand (three kinds of common attacks) Each fighter has only one style of common attack. Each genre has 1 mystery. Genre general attack hits can accumulate profound meaning slot. Profound meaning hits can accumulate a large number of extreme slots (big trick slots) Hit: Multi-stage fist attack, with a certain attack distance, and low difficulty in getting started. Hit the esoteric flying kick, and the multi-stage combo can cause floating in the air for pursuit. Twist: Restraint technique, close body can hit. Continuously output small damage while bound and the opponent's movement is greatly reduced. It is more advantageous when cooperating with teammates. In the difficulty of getting started. Strangling Profound Truth Strangling, the enemy cannot counterattack during the strangling process. Throwing: You can only hit when you are close to the enemy. After hitting, you can charge up multiple stages. The longer the charge is, the higher the damage of the throwing skill is, and the farther the knock-up distance is (the knocked-up enemy can hit other enemies to cause chain damage). It is difficult to get started. Instant casting of profound meaning, no need to charge up, instantly launch high-damage throwing skills. [Hit, Throw, Twist Restraint] Hit restraint throw: During the process of being thrown, you can use hit to reduce the speed of throwing power, and flying kick can interrupt throwing. Throw restraint twist: Throw can be used when being twisted, and the power of throw is shortened. Choke Restrains Hitting: Hitting damage is reduced when being choked. [Fighter's Ultimate Mystery] Each fighter has his own ultimate move. Example: Rakshasa: Huge fingers that drop from the sky continuously appear all over the body, gaining the effect of body protection + strike. Domain: For a certain period of time, the speed of enemies within a certain range around the body will be slowed down. Liberation: Gain phantom limbs for a certain period of time, and increase the number of combos when attacking. [Double Fighter's Mysteries] Can be released when both teammate's Mystery Gauge is full. There are 6 different dual secrets according to the different genres of the two. Example: Toss + Toss = Hades Shake Down: One fighter throws the enemy into the air, and the other fighter spins the enemy to the ground in the air. Hit+Throw=Liu Ying Break: Throwing Fighter pulls the Fighter to spin and then rolls out, and the Fighter strikes horizontally and long-distance in front. Hit+strangle=killing formation: the choke fighter restrains the enemy, and the fighter fights wildly. Throwing + twisting = falling: the throwing fighter jumps up and hits the fighting fighter obliquely downward like a volleyball, resulting in range + floating damage. [Scene interaction and random events] 8 rooms have their own scene interaction. For example minefields: high voltage electricity + mine traps. For example, the hidden passage in the minefield: detonate the mine to blow open the stone gate, and use teammates to detonate it. There are several random events triggered in each game. For example, Archangel Ada: One random person can obtain the ability of Archangel Ada, and the full ability is maxed within a certain period of time. For example, Quantum Entanglement: Exited teammates have a certain chance of possessing surviving teammates, and can control the possessed fighters at the same time. For example, an airdrop attack: Aim at a fighter and perform an airdrop, which can stun the fighter, and there may be food or nothing in it. [One hundred millionth] A total of 100,010,010 crystal balls are rewarded. According to the performance of each game of fighters, you will get real-time crystal ball rewards of varying quantities. Each crystal ball represents different levels of rewards according to its color. The lottery is a non-replacement lottery, and the number of remaining balls will be displayed after each draw, until the only black ball is drawn to get a huge reward and the big secret treasure "Fighter's Wind". Each of these colors has an Arcana Orb, which, in addition to the huge bonus, has the effect of removing all balls of the same color. In addition to rewards, crystal balls above purple also have the effect of removing white balls of varying numbers. White ball: 50% probability, 50 million balls, reward lv1. Green ball: 30% probability, 30 million balls, reward lv2. Basketball: 10% probability, 10 million pieces, reward lv3. Purple Ball: Probability 6%, 6 million, reward lv4, remove 100 white balls, will not remove the treasure white black-space. Orange balls: probability 3%, 3 million, reward lv5, remove 1000 white balls, will not remove the treasure white black-space. Red balls: 1% probability, 1 million balls, reward lv6, removing 10,000 white balls, will not remove the most precious white-black-space. White and black ball: the only one of the white balls, get the most precious white and black-space, reward lv100000, remove all white balls. Green-black ball: the only one among the green balls, get the treasure green-black-time, reward lv60000, remove all green balls. Blue-black ball: the only one in the basketball, get the most precious blue-black-body, reward lv20000, remove all blue balls. Purple black ball: the only one among the purple balls, get the most precious purple black-soul, reward lv12000, remove all purple balls. Orange-black ball: the only one among the orange balls, get the most precious orange-black-real, reward lv6000, remove all orange balls. Red and black ball: the only one among the red balls, get the treasure of red and black - nothingness, reward lv2000, remove all red balls. Black ball: the only one out of 100,010,010 balls, get the big secret treasure black-fighter's wind, reward lv1 million
Additional information
Developer
第七文明工作室
Last Updated on
10/16/2021
Network Connection
Not Required
System Requirements
No System Requirements
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When was this game updated?icon

Fighter Game: Billionth is updated at 2021-10-16.

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The provider of Fighter Game: Billionth is 第七文明工作室.

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