Bringing you the main content of the update.
■ Alterations relating to battles
*A visual effect was added where the screen flashes if an allied character’s attack scores a critical hit.
*The time taken when transitioning between screens after escaping from battle has been reduced.
*The command “Row” is now no longer selected when using auto-battle.
■ Alterations relating to maps and events
*It has been changed so that information about locations it is no longer possible to travel to due to story progression can now be checked on the world map when using “Sight” or “Gnomish Bread”.
*Alterations have been made so that weapons and armour are sorted into attack (or defence) power order within their type category when using the auto-sort function on the menu screen.
*The waterfall graphics on the world map have been altered to make them look more natural.
■ Bug fixes
The following bugs have been fixed.
We sincerely apologise for any inconvenience that these issues may have caused.
<Battle related issues>
*There were situations where progress became impossible under certain conditions when using actions such as ""Raise” or similar that have revive type effects to instantly kill enemies that split or multiply.
*Sometimes the notice “Couldn't steal...” would be shown when trying to steal a second time from an enemy that had already been stolen from once. This has been fixed so the notice will now always show “Nothing to steal!” instead.
*The effect of a Knight’s “Guard” ability would also trigger for “Petrified” allies when close to death.
<Map and event related/ other issues>
*After a Scholar had used “Alchemy” in battle, sometimes the same effect would also trigger when using items from the menu screen.
*Some armour did not sort into the correct defensive power order on the equipment menu screen,
*Sometimes it was possible to perform specific inputs when disembarking from a boat, that resulted in the characters disembarking into the sea and preventing further progress.
*Sometimes some event scenes would not display properly under specific circumstances.
*Some text was not displayed in a suitable manner.
*Some graphics were not displayed in a suitable manner.
*Some BGM and SFX were not played correctly.
*Sometimes it would become impossible to proceed after transitioning to the Monster Bestiary map screen under specific conditions.
Fixes to other minor bugs.
Further updates are planned in future.
When was this game updated?
FINAL FANTASY III is updated at 2024-01-30.
what's new in the latest version of FINAL FANTASY III?
Bringing you the main content of the update.
■ Alterations relating to battles
*A visual effect was added where the screen flashes if an allied character’s attack scores a critical hit.
*The time taken when transitioning between screens after escaping from battle has been reduced.
*The command “Row” is now no longer selected when using auto-battle.
■ Alterations relating to maps and events
*It has been changed so that information about locations it is no longer possible to travel to due to story progression can now be checked on the world map when using “Sight” or “Gnomish Bread”.
*Alterations have been made so that weapons and armour are sorted into attack (or defence) power order within their type category when using the auto-sort function on the menu screen.
*The waterfall graphics on the world map have been altered to make them look more natural.
■ Bug fixes
The following bugs have been fixed.
We sincerely apologise for any inconvenience that these issues may have caused.
<Battle related issues>
*There were situations where progress became impossible under certain conditions when using actions such as ""Raise” or similar that have revive type effects to instantly kill enemies that split or multiply.
*Sometimes the notice “Couldn't steal...” would be shown when trying to steal a second time from an enemy that had already been stolen from once. This has been fixed so the notice will now always show “Nothing to steal!” instead.
*The effect of a Knight’s “Guard” ability would also trigger for “Petrified” allies when close to death.
<Map and event related/ other issues>
*After a Scholar had used “Alchemy” in battle, sometimes the same effect would also trigger when using items from the menu screen.
*Some armour did not sort into the correct defensive power order on the equipment menu screen,
*Sometimes it was possible to perform specific inputs when disembarking from a boat, that resulted in the characters disembarking into the sea and preventing further progress.
*Sometimes some event scenes would not display properly under specific circumstances.
*Some text was not displayed in a suitable manner.
*Some graphics were not displayed in a suitable manner.
*Some BGM and SFX were not played correctly.
*Sometimes it would become impossible to proceed after transitioning to the Monster Bestiary map screen under specific conditions.
Fixes to other minor bugs.
Further updates are planned in future.
Which studio developed this game?
The provider of FINAL FANTASY III is SQUARE ENIX.
Can I play FINAL FANTASY III on Android/iOS?
Now FINAL FANTASY III is available on iOS.
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