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Immortal Jue
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Immortal Jue

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First of all, I would like to pay tribute to "Want to Cultivate the Truth". If it is the originator of cultivation, I will definitely support this product. It is also because of this product that I started to make comprehension products. First of all, here is an advertisement for the original work. You are welcome to play the original work first. If you have time, you can come to us to experience the differences and make comparisons. This will help the product improve and optimize objectively, so that the two products can be better built. The same comprehension world is given to immortal friends. As for other Xiuxian products, many of them use this as a reference to build different gameplay explorations. Let’s talk about our products. In the early stage, we did learn from some systems of the original work, because I feel that the good things should be used. Everyone said that copying is okay, because at least this system is accepted by users, and most online game systems are updated in this way. , Here is a quote from Zhang Ganda’s original words in the interview: Some developers feel that the boundary between imitation and plagiarism is whether they have fully grasped the gameplay. With the iteration of each developer’s version, more functions and more Optimized its display, just like if no one copied CS back then, how could there be the current chicken. Everyone spends their time writing codes, optimizing screens and function planning to make better products. Here I am willing to accept your criticism, and at the same time update the game content from time to time to let everyone criticize, so that there will be a better product. product. ============================ I am the dividing line ======================= ====== Key points of functional design before ascension: change from slow to fast, and add fun gameplay 1. First of all, the rhythm of the original work is slow. As a zero krypton player, it takes several months to experience the content of the sky. And improvements, such as increasing the learning limit of Zongmen Kung Fu, reducing the prestige consumption, such as the attribute bonus of the whole server, such as receiving heaven uploaded skills, such as adding the Qiling system and meridian system, deliberately increasing the ways and means for users to obtain attributes ; 2. Add interesting gameplay to pass the time before ascension, such as our treasure map system, such as our Jiugongge unlocking system; 3. PVP interaction, the setting of the cultivation world is the conflict between Taoists Part of the content we have tentatively increased the snatching of the blessed land; Next, I will introduce the specific ideas one by one: The design idea of ​​the transmission system As a user of the comprehension type, ascension to immortality is the biggest goal, so how long will it take for the user to complete this goal? It’s just a question of design thinking. People in the sky can pass on skills to people on the ground. At the beginning, those who ascended must be RMB players. Then passing on skills means that the big R can add attributes to the zero-krypton players on the ground. The best setting, so We have a teaching system; the design idea of ​​the chat system stand-alone game does not mean that there can be no chat, but most stand-alone games dare not chat, and it feels like a stand-alone game after doing chat. I don’t think so, actually There are a lot of controversies in this area. There are a lot of chats in QQ groups and forums, so there are some players who want to share and communicate with each other. However, stand-alone games are mainly for users to explore by themselves. If you are told by the chat box There will be a lack of interest in the later stages of the product. After comprehensive consideration, we have made a valuable chat box: through krypton gold and exchange for sound transmission stones, to solve some user needs and reduce more content spoilers. The design idea of ​​the Zongmen system is the biggest source of Krypton users’ access to skills. The product design does not smoothly let users know that after acquiring all the skills of a Zongmen, they need to change Zongmen. The fun of stand-alone games comes from exploration, but It is necessary to give enough hints to the user's exploration behavior, not from the strategy. This point is given a reminder in our Zongmen system. Why is there a difference between the hidden sect and the secular sect? Under the background of the story of cultivation, ordinary people and casual cultivators of the hidden sect cannot touch it. Under the setting of the hidden sect and the secular sect, I will further strengthen the gameplay of the hidden sect in the concept of comprehension PS: the upper limit of the number of sect's exercises is much more than that of the next door, and the reputation that needs to be consumed is also much less, giving zero Krypton users have more attribute growth space, making it easier for Zero Krypton users to ascend. The PVP design idea of ​​the Fudi system has puzzled me for a long time whether to do PVP before ascension, but I still do it. The main reason is that the world of self-cultivation itself has conflicts. (Sectarian conflicts also exist, and I am still thinking about how to design sect conflicts), and considering that many non-krypton gold players have to go to the sky for at least a month, in fact, most of them are lost, so I made a blessing system underground to give Users have a sense of game interaction. In addition, the Blessed Land system itself is an additional input to Zero Krypton user attribute pills, which can speed up Zero Krypton users’ ascent, so we have a blessed system; My biggest disappointment with comprehension games, so we designed the treasure hunting gameplay in the Nascent Soul stage after the distraction stage, and we will also give attributes to zero-krypton users (also nakedly add gift bags to directly buy treasure-ridden materials) , can speed up the soaring of Zero Krypton users, so we are blessed with the system; the design idea of ​​the underground palace system is in the integration period after the Yuanying period, we have added the underground palace system gameplay, the gameplay of the underground palace is to unlock nine palaces, and it will also be released for Zero Krypton users Attributes (similarly, I also nakedly added a gift package to buy directly) can accelerate the soaring of zero-krypton users, so we have an underground palace unlocking system; design ideas for payment points All payment points in the game are naked and directly displayed, except for the daily gift bag cycle Besides, it’s all there. If you like to buy it, you can buy it if you don’t like it. The diverse experience of the payment point is also far better than the design idea that you can only buy books in one way. This setting is a good setting. Opening pictures in the early stage is to experience the gameplay, but hundreds of times a day to swipe the pictures is too much. I think it is reasonable to spend RMB or Lingshi when distracted. You can spend money to experience the above update on August 23, 2019 =========================== I am the dividing line ======== ======================================================================================================================= To redesign a game as an identity, the name does not represent the final product. I will update my thoughts on the game in my spare time. Friends who are interested can participate in the discussion to discuss the importance of pursuing quality rather than quantity in the setting of exercises and exercises. It is expected that there will be 9 grades of primary grades, upper grades, intermediate grades, and advanced grades. At the stage, ordinary products can be improved to the intermediate level by brushing proficiency in the use of kung fu. The upper limit of attack is not more than 100 points, and the difficulty of crossing the catastrophe should be huge if the base building attack is lowered at 200 points. After all, the stronger the ability of the same level, the more sky thunders will be created (you need to prepare the tribulation pill, the protection array for crossing the catastrophe The method can reduce the damage, the higher the attribute is, the higher the requirements for the protection formation will be.) Either pray or buy it, praying will increase your bond, and when you meet a fairy who meets your prayer in the future, you will reduce your attribute to recharge and recharge. It is equivalent to praying to the gods with secular finances, death will inherit, and I haven’t thought about traveling. Traveling requires aura (reiki is obtained from the spirit gathering array, and the gathering spirit array needs materials to be built and maintained by spirit stones. The gathering spirit array may only have ten levels. Similar to the concept of the main city) Zongmen can be assigned to the cave after entering the Zongmen, and learning the spiritual root cannot be upgraded, and can be reincarnated and refreshed randomly
Additional information
Publisher
飞升工作室
Developer
厦门跳兔信息科技有限公司
In-app Purchases
Yes
Languages
Simplified Chinese
Last Updated on
09/23/2020
Network Connection
Required
System Requirements
No System Requirements
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FAQ

When was this game updated?icon

Immortal Jue is updated at 2020-09-23.

Which studio developed this game?icon

The provider of Immortal Jue is 厦门跳兔信息科技有限公司.

Can I play Immortal Jue on Android/iOS?icon

No.

What languages are supported by the game?icon

Immortal Jue supports 1 languages including Simplified Chinese etc.

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