This is an RTS game that doesn't focus on hand speed or micromanagement. In addition, all the classic RTS elements are retained as much as possible, including fog of war, radar reconnaissance, technological upgrades, crystal mines and gas mines, arm coordination, operations, outbreaks, and all the strategies and tactics you are familiar with: a double barracks RUSH, code towers to steal technology, mines divided into three mines, transport planes to steal homes, etc. You can choose to get up and rush, or you can stay at home wretchedly without going out, climb up the technology, and fight back. You can also forcibly change your home in various situations. [Resources] *Crystal + gas mine classic resource system*Central neutral unit*Elimination can get bonuses*Six major mining points in the whole map*Start a game around the sub-mine economy*Attack or steal mines? 【Units】 * Four war units: building guards, infantry, machinery, and air force * 14 different types of arms * Two systems of land and air * 3-layer technology tree * Multiple technology branches * Strategy determines the outcome [Building] * 10 different buildings* Free construction location * Construct multiple buildings of the same type * Restore the thrill of ten barracks violent soldiers