Huge world view background, group drama story performance, excellent original music, a variety of job transfer route options, individual characters, and original magic gameplay. "Knight's Throne" is a war chess game with chess as its core. Action routes, attack methods, weather and terrain affect 7 professional arms. Warrior: Restrains Ranger. Arbitrary 2-square movement range, attacking enemies within 1 square in a straight line. It is very little affected by weather, time and terrain. Ranger: Restrains spearmen. Move 2 squares with any slash, and attack the enemy with 1 space around you with a slash. In the forest, fighting is stronger at night. Lancers: Restrain cavalry. Arbitrary 2-square movement range, attacking enemies within 1 square in a straight line. Battle defenses in towns are enhanced. Cavalry: Restrains warriors. Move 3 squares in a straight line at will, and attack the enemy around 1 square in a straight line. Fighting at dusk reduces mobility. Archers: restrain beasts. Arbitrary 1-square movement range, random attack 2-square enemies. Combat attacks intensify during the day. Beast: Restrains archers. Arbitrary 2 grid movement range, random attack 1 grid range of enemies. Intensified combat attacks on the grasslands. Warlock: Restrains building units. Arbitrary 1 grid movement range, random attack 2-3 grid range of enemies. Fixed damage. Farmer: Through the upgrade and job transfer, new skills can be mastered, so that farmers can be upgraded to occupations other than beasts. MP consumption: The character itself has no MP value, and the MP consumed by magic is the spiritual power around him. Each grid in the game will have a random MP value, and using magic will consume the MP of the grid. When magic is released, MP is randomly assigned to the scene.