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little soldier war
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Dev live

little soldier war

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64
Want
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Initial release Dec 29, 2020
Personally created independent games are expanded from the WeChat emoticon package [Children's Little Soldier] series produced by myself! Let the little soldiers not only exist in the expression package, but actually fight the enemy! Hahaha The enemy is attacking suddenly, can the little soldiers defeat them and defend themselves? Players will play the role of an excellent commander, arrange troops and generals, use the functions and strengths of each unit in the fierce battlefield, resist the enemy's attack, and counterattack. This game depicts each battle with a simple hand-drawn style. Rich types of arms and various enemy forces compete fiercely on different maps. ………………………………………………………………………………… “This game uses Engine production, if you need cooperation, please contact: 3314200197”
What’s new

2021102 update................................................ .......... [New content] 1. Eight new levels have been added to the skirmish battle, and a new "weather" system and higher-intensity opponents have been introduced. The weather will greatly affect the strength of various types of units, and it will become extremely important to choose the appropriate lineup for these levels; 2. Enemy units with "flying" capabilities and "air defense" are added to encounters The ability of our unit, the "air force" unit will appear after the 36th level. Different from the combat mechanism of all previous units, the air force unit adopts intermittent strikes. If it cannot be shot down by our air defense unit, it will return to the next attack. The full state will attack our soldiers again, so players must equip units with air defense capabilities to fight; 3. A new type of enemy's fixed building "bunker" will be added in the encounter battle. The bunker will appear on the map at the beginning of the game In fact, they will effectively attack player soldiers who want to pass through the path. Players often need to gather troops to destroy the "bunkers" before continuing to attack the enemy's base; "Charge" and "Volunteer", these two props are similar to the previous bombs and resource packs, players can click to use them to get a strong support effect, "Charge" can greatly improve the combat effectiveness of our units in a short time ability, and "volunteers" can attack any soldier for free in a short period of time. The main thing is that these two new items cannot be exchanged through the arsenal. The only way to obtain them is to kill enemies in encounter battles and drop them randomly. In addition, each encounter in each level can only use the new items once at most. [New] 1. Added a mechanism for dropping props with a small probability after killing enemy units in encounters. The dropped props include bombs/resource packs/chargers/volunteers, and you must get one of them every time you drop; 2. The "Air Defense" logo of the new unit and the "Air Raid" logo of the level; 3. The "Weather" system is added, and the weather icon of the current level is displayed on the top of the level. When the game starts or clicks on the weather icon, it will be displayed The effect of the weather on this game; 4. Added a special level "changeable", which is the last level of the current version (level 48). In this level, a map will be randomly generated, and a The gameplay of batching enemy units and randomizing a weather is expected for players to unlock and challenge! [Adjustment] 1. Adjusted the numerical system of encounters. The attack power and health of all units have been expanded to about ten times the original value. Now the attack damage of all units will not appear as a decimal; 2. Adjust Increased the strength of each unit in the encounter, greatly weakened the strength of self-destruct vehicles and enemy sandstorm soldiers, increased the output strength of all machine gun units, and all other units have more or less minor strength adjustments; 3. Adjusted The strength of the enemy base in the next 20 levels, the enemy base has added a small-scale output capability and the life value has been greatly improved (up to three times the original life value) 4. Personal battles to obtain 6666 bullets The text prompt has been changed to "A maximum of 6666 bullets can be obtained", because the reward bullet for watching the advertisement will be restricted by the player's current bullet limit, so it is best to remind the player to consider obtaining this bullet when the maximum bullet limit is high rewards. [Fix] 1. Fixed the problem that the value returned to zero after the player expanded the upper limit of bullets; 2. Fixed the display problem of the player's character thrown when the player rolled; All flying bullets will correctly fly towards the target character's position. ~~~~~~~~~~~~~~~~~~~~Temporary suspension notice~~~~~~~~~~~~~~~~~~~~~ First of all, thank you all" "Little Soldiers" support this game! ! We are very happy that so many players have played our small independent game "Little Soldier War". It has been almost a year since we originally developed and released this game. Maintain regular updates to continue to improve this game, whether it is encounter battles, personal battles, arsenal or avatar system, I believe players who have been paying attention to this game must know how much effort we have made to update and perfect it. Then what we want to say is that because we opened a new game pit around June, this game was also produced by the two of us from scratch. ) and by this time today it has been in development for a while, we've been working on new games while also continuing to update and fix the Little Soldier Wars game, and now we're only 2 days away from the date we're scheduled to release this new game for the first time It's been a month, and the new game still lacks a lot of content, so we decided after discussion that we can only temporarily suspend the game "Little Soldier War". This news may be very regrettable for players who like this game, but we also plan to resume the update work of Little Soldiers at a time point after the new game is produced and released. This process will only take about 2 months at the fastest Time, so please players who like this game wait patiently for us for a while, of course we also like that you can continue to support our new game! There are bound to be many differences between the new game and Little Soldiers, but there will also be many similarities. I hope everyone can support our new game! ! 20210927Update................................................ .......... [New] 1. Newly added rewards for the settlement of encounters. The rewards are divided into three items: the number of food, the number of ammunition, and the number of enemies killed. The rewards for the number of food are determined by The upper limit is determined by the number of levels and randomized; the range of rewards for the number of ammunition is random, including two prizes of 500 and 1000; the number of enemies killed is determined by the number of enemy units actually killed in this level. In addition to this, game victories will be rewarded more than defeats. 2. Added a personal battle button on the main interface—click again to close the menu; 3. Added a bomb limit and a resource pack limit of 99 each. The arsenal that exceeds the limit cannot be exchanged, and all excess quantities will be forcibly reduced to 99. [Adjustment] 1. Adjust the ammunition requirements of all long-range attack weapons. Now as long as the minimum amount of ammunition fired by the weapon is not reached, no attack behavior can be performed. 2. The logic of the initial two fields of farming has been adjusted. Now as long as you re-enter the base scene, it will automatically refresh The status of all farmlands has been changed, avoiding the situation that the seed status of the previous 2 farmlands will not be refreshed after re-entering after exiting the scene. In addition, the state error of other farmlands when unlocking new fields has been fixed; 3. Adjusted the logic of offline income and the effective scene of ammunition refresh. Now the bullets of offline income increase normally, and it can be read normally as soon as the game is opened And display the number of bullets and the upper limit of bullets; 4. Balance adjustment: The attack power of the flamethrower has been greatly reduced, the attack speed has been increased, and the movement speed has been greatly reduced; the attack power of the quadruple anti-aircraft gun has been reduced, the attack speed has been reduced, and the HP has been increased. [Fix] 1. Fixed two problems of incorrect display of the cost when unlocking the farmland, and repaired the problem of displaying redundant buttons or redundant text when talking with other NPCs after unlocking the farmland; 2. Fixed the invalid click on the volume adjustment menu on the main interface Problem, adjusted the control logic of the volume switch, now it can be turned off normally and the sound can continue to be played; 3. The problem of repeated acquisition of ammunition box rewards in the shooting range scene has been fixed 20210915 update...  ................................................. 1 , Added multi-angle rolling action, the rolling direction on the PC side is determined by the WASD of the player's button, and when using the joystick to move, the rolling direction will be determined by the control direction of the joystick; 2. Increase the display of "grain reserves" (upper right corner ) In the game, the player's food reserves will be consumed over time, and players can obtain food by harvesting rice fields; High chance of producing giant rice and higher yields. In addition, players can unlock more rice fields by consuming food stocks; 4. Added game sharing and social sharing content, which can be seen at the top of the main interface, sharing games can only be obtained for the first time Bullet and food rewards; 5. Added the display of four attribute values ​​of "weapon attack power", "head armor", "body armor" and "blood volume" in the avatar changing system (including unlocked equipment Attribute preview); 6. Added the "Health Volume Limit" reward brought by the player's military rank. The initial "Private" player's blood volume value is 10 points, and the upper limit of the blood volume value will increase as the military rank increases. 7. Added a new method to adjust the position and size of the joystick. Players can click the "system" button that looks like a gear to open the menu to adjust , after closing the menu, it will be applied to all personal battle scenes and saved as an archive. 1. Ammunition system adjustment, new setting of "bullet upper limit", the maximum amount of bullets players can obtain through any means cannot exceed this upper limit, and the upper limit can be expanded by consuming bullets in the arsenal interface; 2. Ammunition production system Adjustment: The basic output of all bullet production units has been greatly reduced, and a new concept of "output critical strike" has been added, that is, when workers produce ammunition, there is a chance to produce critical strikes. 2-10 times the base output. In addition, the critical strike rate is determined by the highest-level worker on the field; 3. Adjusted the execution area of ​​the "Mobile Shooting" task. Now the position of the random refresh target of this task is reduced to the lower right corner of the map instead of the entire lower area of ​​the map. In addition, an effect is added to send the player to the task area after clicking to accept the task; 4. Adjusted several jump logics of "return to the main interface", and now all the return menu buttons in the content of encounters and personal battles return The main interface is no longer the base scene; 5. Optimized the button display when encountering "victory" or "failure" (buttons and texts have returned to normal display) 1. Fixed that the melee weapon attack of the player does not cause damage BUG, also fixed the BUG that the melee attack of the enemy unit did not cause damage to the player; 2. Fixed the wrong judgment and progress bar display bug of the player's blood volume, head defense and body defense, and now the player will normally deduct the damage when receiving damage defense and health. In addition, every time you enter a new scene, the defense value of the head and body will be automatically restored to the maximum, and different head and body equipment will provide different maximum defense values; The distance can also display the BUG of the horse button; 4. Fixed the BUG that the enemy steals the home after going around in the steel level, fixed the BUG that the enemy generated in the 31-40 level was misplaced, and optimized the situation of all enemies stuck in the encounter battle; 5. Repaired Fixed the display bug that the slag bone shoulder armor and anti-riot helmet still displayed the unlocked animation after watching the advertisement; 6. Fixed the display bug that an animation flipped vertically when the character lifted the box or cement; 7. Fixed the bug that the arsenal opened the material box , now no matter how many times the box is opened, the reward wheel and the effect of manually pressing "stop" will be displayed normally. If the player does not manually press "stop", the wheel will be automatically stopped and the window will be closed; The NaN error problem, theoretically there will be no more NaN bullets, bombs NaN, resources NaN, killed enemies NaN, etc. (but it may be reset to zero) 20210827 update......... ................................................... . Fixed some known bugs. Victory and defeat upgrade art assets. After the failure of the encounter, the function of resurrection by watching the advertisement is added, and the base will return to the state of full blood and drop a bomb. Advertisement unlock function has been added to high-level personal equipment (indie games are not easy to survive, please understand) 20210819 update.......................... ................................ Added: 1. Added vertical drawing 2 when multiple npcs receive task dialogues . Added a trigger npc dialogue button independent of the attack button Changes: 1. Adjusted the adaptation position of the virtual joystick in the full screen 2. Now as long as there are enemy units alive in the barracks scene, you cannot leave the scene BUG repair : 1. Fixed the display problem in the barracks scene in the camp dungeon 2. Fixed the problem that the melee weapon could not attack when the bullet was 0. 3. Fixed the problem that the bomb could not destroy the enemy unit correctly 4. Fixed the abnormality of the enemy in the upper left corner Generated problems 5. Fixed the abnormal display and invalid click problems of the "clear records" related functions 20210812 update.......................... ................................ The game has been fully adapted to the screen. More interesting tasks have been added to the base. Optimized the operation of the joystick, it will no longer keep moving after letting go. Fixed some known bugs. Due to problems with the previous advertisement, the advertiser was changed. 20210709Update................................................ .......... Reworked the operating system of the player in the personal battle, with a better feel and faster speed, and added a scrolling action~ But I was exhausted~ The mount was also updated~ 20210626 update ................................................... ........... Some numerical values ​​have been adjusted in encounter battles. Individual battles have added the details of players running. Players no longer follow the joystick to change angles, but change to relatively fixed angles to avoid ghost scenes hahaha! Due to a BUG in the machine gun update, it is temporarily deleted, and will be redesigned to produce interactive large weapons. Optimized the movement problem behind the enemy and some details of the scene. 20210619Update................................................ ...... Added the player's slashing action, modified some sound effects, reworked the defense function of the hat, and added the hat damage effect. After the hat is broken, go to the equipment page to reset the defense of the hat. Added pickup tips for blue quality items. Increased the enemy's slashing effect. Fixed some known bugs 20210609 update.................................. ........... Set the arrow keys to a fixed position, and adjust the aiming stick back. The aiming stick will appear when the player stops~ Some interactive props that can be picked up and thrown have been added to the base~ 20210605 update.......................... ................................... The main interface has been called back, and the base entrance has been added to the main interface. Art resources have been optimized in the base, and some new buildings, NPCs and details have been added. I tried to add a new task system, but it is not finished yet, maybe the next update can improve the task! In personal battles, unit death will not disappear, and the function of equipment and items dropped by enemy death is being studied. The enemy should no longer appear in the upper left corner in the encounter battle 20210519 update........................... .......................... A major art update has been made to the main interface, and players will appear in the base. Updated many details in individual battles. 20210410Update................................................ ...... Personal battle updated the dual-weapon system Added manual aiming joystick to defend the valley one second after the player stopped moving Adjusted and added some content

Additional information
Publisher
小士兵宇宙
Developer
唤境激励计划
小士兵秘密基地
Languages
Simplified Chinese
Current Version
1.02.18
Size
79 MB
Last Updated on
11/02/2021
Network Connection
Required
System Requirements
Android 5.1 +
Privacy Policy
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FAQ

What is the latest version of little soldier war? When was this game updated?icon

The latest version of little soldier war is 1.02.18, updated at 2021-11-02.

what's new in the latest version of little soldier war?icon

2021102 update................................................ .......... [New content] 1. Eight new levels have been added to the skirmish battle, and a new "weather" system and higher-intensity opponents have been introduced. The weather will greatly affect the strength of various types of units, and it will become extremely important to choose the appropriate lineup for these levels; 2. Enemy units with "flying" capabilities and "air defense" are added to encounters The ability of our unit, the "air force" unit will appear after the 36th level. Different from the combat mechanism of all previous units, the air force unit adopts intermittent strikes. If it cannot be shot down by our air defense unit, it will return to the next attack. The full state will attack our soldiers again, so players must equip units with air defense capabilities to fight; 3. A new type of enemy's fixed building "bunker" will be added in the encounter battle. The bunker will appear on the map at the beginning of the game In fact, they will effectively attack player soldiers who want to pass through the path. Players often need to gather troops to destroy the "bunkers" before continuing to attack the enemy's base; "Charge" and "Volunteer", these two props are similar to the previous bombs and resource packs, players can click to use them to get a strong support effect, "Charge" can greatly improve the combat effectiveness of our units in a short time ability, and "volunteers" can attack any soldier for free in a short period of time. The main thing is that these two new items cannot be exchanged through the arsenal. The only way to obtain them is to kill enemies in encounter battles and drop them randomly. In addition, each encounter in each level can only use the new items once at most. [New] 1. Added a mechanism for dropping props with a small probability after killing enemy units in encounters. The dropped props include bombs/resource packs/chargers/volunteers, and you must get one of them every time you drop; 2. The "Air Defense" logo of the new unit and the "Air Raid" logo of the level; 3. The "Weather" system is added, and the weather icon of the current level is displayed on the top of the level. When the game starts or clicks on the weather icon, it will be displayed The effect of the weather on this game; 4. Added a special level "changeable", which is the last level of the current version (level 48). In this level, a map will be randomly generated, and a The gameplay of batching enemy units and randomizing a weather is expected for players to unlock and challenge! [Adjustment] 1. Adjusted the numerical system of encounters. The attack power and health of all units have been expanded to about ten times the original value. Now the attack damage of all units will not appear as a decimal; 2. Adjust Increased the strength of each unit in the encounter, greatly weakened the strength of self-destruct vehicles and enemy sandstorm soldiers, increased the output strength of all machine gun units, and all other units have more or less minor strength adjustments; 3. Adjusted The strength of the enemy base in the next 20 levels, the enemy base has added a small-scale output capability and the life value has been greatly improved (up to three times the original life value) 4. Personal battles to obtain 6666 bullets The text prompt has been changed to "A maximum of 6666 bullets can be obtained", because the reward bullet for watching the advertisement will be restricted by the player's current bullet limit, so it is best to remind the player to consider obtaining this bullet when the maximum bullet limit is high rewards. [Fix] 1. Fixed the problem that the value returned to zero after the player expanded the upper limit of bullets; 2. Fixed the display problem of the player's character thrown when the player rolled; All flying bullets will correctly fly towards the target character's position. ~~~~~~~~~~~~~~~~~~~~Temporary suspension notice~~~~~~~~~~~~~~~~~~~~~ First of all, thank you all" "Little Soldiers" support this game! ! We are very happy that so many players have played our small independent game "Little Soldier War". It has been almost a year since we originally developed and released this game. Maintain regular updates to continue to improve this game, whether it is encounter battles, personal battles, arsenal or avatar system, I believe players who have been paying attention to this game must know how much effort we have made to update and perfect it. Then what we want to say is that because we opened a new game pit around June, this game was also produced by the two of us from scratch. ) and by this time today it has been in development for a while, we've been working on new games while also continuing to update and fix the Little Soldier Wars game, and now we're only 2 days away from the date we're scheduled to release this new game for the first time It's been a month, and the new game still lacks a lot of content, so we decided after discussion that we can only temporarily suspend the game "Little Soldier War". This news may be very regrettable for players who like this game, but we also plan to resume the update work of Little Soldiers at a time point after the new game is produced and released. This process will only take about 2 months at the fastest Time, so please players who like this game wait patiently for us for a while, of course we also like that you can continue to support our new game! There are bound to be many differences between the new game and Little Soldiers, but there will also be many similarities. I hope everyone can support our new game! ! 20210927Update................................................ .......... [New] 1. Newly added rewards for the settlement of encounters. The rewards are divided into three items: the number of food, the number of ammunition, and the number of enemies killed. The rewards for the number of food are determined by The upper limit is determined by the number of levels and randomized; the range of rewards for the number of ammunition is random, including two prizes of 500 and 1000; the number of enemies killed is determined by the number of enemy units actually killed in this level. In addition to this, game victories will be rewarded more than defeats. 2. Added a personal battle button on the main interface—click again to close the menu; 3. Added a bomb limit and a resource pack limit of 99 each. The arsenal that exceeds the limit cannot be exchanged, and all excess quantities will be forcibly reduced to 99. [Adjustment] 1. Adjust the ammunition requirements of all long-range attack weapons. Now as long as the minimum amount of ammunition fired by the weapon is not reached, no attack behavior can be performed. 2. The logic of the initial two fields of farming has been adjusted. Now as long as you re-enter the base scene, it will automatically refresh The status of all farmlands has been changed, avoiding the situation that the seed status of the previous 2 farmlands will not be refreshed after re-entering after exiting the scene. In addition, the state error of other farmlands when unlocking new fields has been fixed; 3. Adjusted the logic of offline income and the effective scene of ammunition refresh. Now the bullets of offline income increase normally, and it can be read normally as soon as the game is opened And display the number of bullets and the upper limit of bullets; 4. Balance adjustment: The attack power of the flamethrower has been greatly reduced, the attack speed has been increased, and the movement speed has been greatly reduced; the attack power of the quadruple anti-aircraft gun has been reduced, the attack speed has been reduced, and the HP has been increased. [Fix] 1. Fixed two problems of incorrect display of the cost when unlocking the farmland, and repaired the problem of displaying redundant buttons or redundant text when talking with other NPCs after unlocking the farmland; 2. Fixed the invalid click on the volume adjustment menu on the main interface Problem, adjusted the control logic of the volume switch, now it can be turned off normally and the sound can continue to be played; 3. The problem of repeated acquisition of ammunition box rewards in the shooting range scene has been fixed 20210915 update...  ................................................. 1 , Added multi-angle rolling action, the rolling direction on the PC side is determined by the WASD of the player's button, and when using the joystick to move, the rolling direction will be determined by the control direction of the joystick; 2. Increase the display of "grain reserves" (upper right corner ) In the game, the player's food reserves will be consumed over time, and players can obtain food by harvesting rice fields; High chance of producing giant rice and higher yields. In addition, players can unlock more rice fields by consuming food stocks; 4. Added game sharing and social sharing content, which can be seen at the top of the main interface, sharing games can only be obtained for the first time Bullet and food rewards; 5. Added the display of four attribute values ​​of "weapon attack power", "head armor", "body armor" and "blood volume" in the avatar changing system (including unlocked equipment Attribute preview); 6. Added the "Health Volume Limit" reward brought by the player's military rank. The initial "Private" player's blood volume value is 10 points, and the upper limit of the blood volume value will increase as the military rank increases. 7. Added a new method to adjust the position and size of the joystick. Players can click the "system" button that looks like a gear to open the menu to adjust , after closing the menu, it will be applied to all personal battle scenes and saved as an archive. 1. Ammunition system adjustment, new setting of "bullet upper limit", the maximum amount of bullets players can obtain through any means cannot exceed this upper limit, and the upper limit can be expanded by consuming bullets in the arsenal interface; 2. Ammunition production system Adjustment: The basic output of all bullet production units has been greatly reduced, and a new concept of "output critical strike" has been added, that is, when workers produce ammunition, there is a chance to produce critical strikes. 2-10 times the base output. In addition, the critical strike rate is determined by the highest-level worker on the field; 3. Adjusted the execution area of ​​the "Mobile Shooting" task. Now the position of the random refresh target of this task is reduced to the lower right corner of the map instead of the entire lower area of ​​the map. In addition, an effect is added to send the player to the task area after clicking to accept the task; 4. Adjusted several jump logics of "return to the main interface", and now all the return menu buttons in the content of encounters and personal battles return The main interface is no longer the base scene; 5. Optimized the button display when encountering "victory" or "failure" (buttons and texts have returned to normal display) 1. Fixed that the melee weapon attack of the player does not cause damage BUG, also fixed the BUG that the melee attack of the enemy unit did not cause damage to the player; 2. Fixed the wrong judgment and progress bar display bug of the player's blood volume, head defense and body defense, and now the player will normally deduct the damage when receiving damage defense and health. In addition, every time you enter a new scene, the defense value of the head and body will be automatically restored to the maximum, and different head and body equipment will provide different maximum defense values; The distance can also display the BUG of the horse button; 4. Fixed the BUG that the enemy steals the home after going around in the steel level, fixed the BUG that the enemy generated in the 31-40 level was misplaced, and optimized the situation of all enemies stuck in the encounter battle; 5. Repaired Fixed the display bug that the slag bone shoulder armor and anti-riot helmet still displayed the unlocked animation after watching the advertisement; 6. Fixed the display bug that an animation flipped vertically when the character lifted the box or cement; 7. Fixed the bug that the arsenal opened the material box , now no matter how many times the box is opened, the reward wheel and the effect of manually pressing "stop" will be displayed normally. If the player does not manually press "stop", the wheel will be automatically stopped and the window will be closed; The NaN error problem, theoretically there will be no more NaN bullets, bombs NaN, resources NaN, killed enemies NaN, etc. (but it may be reset to zero) 20210827 update......... ................................................... . Fixed some known bugs. Victory and defeat upgrade art assets. After the failure of the encounter, the function of resurrection by watching the advertisement is added, and the base will return to the state of full blood and drop a bomb. Advertisement unlock function has been added to high-level personal equipment (indie games are not easy to survive, please understand) 20210819 update.......................... ................................ Added: 1. Added vertical drawing 2 when multiple npcs receive task dialogues . Added a trigger npc dialogue button independent of the attack button Changes: 1. Adjusted the adaptation position of the virtual joystick in the full screen 2. Now as long as there are enemy units alive in the barracks scene, you cannot leave the scene BUG repair : 1. Fixed the display problem in the barracks scene in the camp dungeon 2. Fixed the problem that the melee weapon could not attack when the bullet was 0. 3. Fixed the problem that the bomb could not destroy the enemy unit correctly 4. Fixed the abnormality of the enemy in the upper left corner Generated problems 5. Fixed the abnormal display and invalid click problems of the "clear records" related functions 20210812 update.......................... ................................ The game has been fully adapted to the screen. More interesting tasks have been added to the base. Optimized the operation of the joystick, it will no longer keep moving after letting go. Fixed some known bugs. Due to problems with the previous advertisement, the advertiser was changed. 20210709Update................................................ .......... Reworked the operating system of the player in the personal battle, with a better feel and faster speed, and added a scrolling action~ But I was exhausted~ The mount was also updated~ 20210626 update ................................................... ........... Some numerical values ​​have been adjusted in encounter battles. Individual battles have added the details of players running. Players no longer follow the joystick to change angles, but change to relatively fixed angles to avoid ghost scenes hahaha! Due to a BUG in the machine gun update, it is temporarily deleted, and will be redesigned to produce interactive large weapons. Optimized the movement problem behind the enemy and some details of the scene. 20210619Update................................................ ...... Added the player's slashing action, modified some sound effects, reworked the defense function of the hat, and added the hat damage effect. After the hat is broken, go to the equipment page to reset the defense of the hat. Added pickup tips for blue quality items. Increased the enemy's slashing effect. Fixed some known bugs 20210609 update.................................. ........... Set the arrow keys to a fixed position, and adjust the aiming stick back. The aiming stick will appear when the player stops~ Some interactive props that can be picked up and thrown have been added to the base~ 20210605 update.......................... ................................... The main interface has been called back, and the base entrance has been added to the main interface. Art resources have been optimized in the base, and some new buildings, NPCs and details have been added. I tried to add a new task system, but it is not finished yet, maybe the next update can improve the task! In personal battles, unit death will not disappear, and the function of equipment and items dropped by enemy death is being studied. The enemy should no longer appear in the upper left corner in the encounter battle 20210519 update........................... .......................... A major art update has been made to the main interface, and players will appear in the base. Updated many details in individual battles. 20210410Update................................................ ...... Personal battle updated the dual-weapon system Added manual aiming joystick to defend the valley one second after the player stopped moving Adjusted and added some content

Which studio developed this game?icon

The provider of little soldier war is 唤境激励计划.

Can I play little soldier war on Android/iOS?icon

Now little soldier war is available on Android.

What languages are supported by the game?icon

little soldier war supports 1 languages including Simplified Chinese etc.

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