2021102 update................................................ .......... [New content] 1. Eight new levels have been added to the skirmish battle, and a new "weather" system and higher-intensity opponents have been introduced. The weather will greatly affect the strength of various types of units, and it will become extremely important to choose the appropriate lineup for these levels; 2. Enemy units with "flying" capabilities and "air defense" are added to encounters The ability of our unit, the "air force" unit will appear after the 36th level. Different from the combat mechanism of all previous units, the air force unit adopts intermittent strikes. If it cannot be shot down by our air defense unit, it will return to the next attack. The full state will attack our soldiers again, so players must equip units with air defense capabilities to fight; 3. A new type of enemy's fixed building "bunker" will be added in the encounter battle. The bunker will appear on the map at the beginning of the game In fact, they will effectively attack player soldiers who want to pass through the path. Players often need to gather troops to destroy the "bunkers" before continuing to attack the enemy's base; "Charge" and "Volunteer", these two props are similar to the previous bombs and resource packs, players can click to use them to get a strong support effect, "Charge" can greatly improve the combat effectiveness of our units in a short time ability, and "volunteers" can attack any soldier for free in a short period of time. The main thing is that these two new items cannot be exchanged through the arsenal. The only way to obtain them is to kill enemies in encounter battles and drop them randomly. In addition, each encounter in each level can only use the new items once at most. [New] 1. Added a mechanism for dropping props with a small probability after killing enemy units in encounters. The dropped props include bombs/resource packs/chargers/volunteers, and you must get one of them every time you drop; 2. The "Air Defense" logo of the new unit and the "Air Raid" logo of the level; 3. The "Weather" system is added, and the weather icon of the current level is displayed on the top of the level. When the game starts or clicks on the weather icon, it will be displayed The effect of the weather on this game; 4. Added a special level "changeable", which is the last level of the current version (level 48). In this level, a map will be randomly generated, and a The gameplay of batching enemy units and randomizing a weather is expected for players to unlock and challenge! [Adjustment] 1. Adjusted the numerical system of encounters. The attack power and health of all units have been expanded to about ten times the original value. Now the attack damage of all units will not appear as a decimal; 2. Adjust Increased the strength of each unit in the encounter, greatly weakened the strength of self-destruct vehicles and enemy sandstorm soldiers, increased the output strength of all machine gun units, and all other units have more or less minor strength adjustments; 3. Adjusted The strength of the enemy base in the next 20 levels, the enemy base has added a small-scale output capability and the life value has been greatly improved (up to three times the original life value) 4. Personal battles to obtain 6666 bullets The text prompt has been changed to "A maximum of 6666 bullets can be obtained", because the reward bullet for watching the advertisement will be restricted by the player's current bullet limit, so it is best to remind the player to consider obtaining this bullet when the maximum bullet limit is high rewards. [Fix] 1. Fixed the problem that the value returned to zero after the player expanded the upper limit of bullets; 2. Fixed the display problem of the player's character thrown when the player rolled; All flying bullets will correctly fly towards the target character's position. ~~~~~~~~~~~~~~~~~~~~Temporary suspension notice~~~~~~~~~~~~~~~~~~~~~ First of all, thank you all" "Little Soldiers" support this game! ! We are very happy that so many players have played our small independent game "Little Soldier War". It has been almost a year since we originally developed and released this game. Maintain regular updates to continue to improve this game, whether it is encounter battles, personal battles, arsenal or avatar system, I believe players who have been paying attention to this game must know how much effort we have made to update and perfect it. Then what we want to say is that because we opened a new game pit around June, this game was also produced by the two of us from scratch. ) and by this time today it has been in development for a while, we've been working on new games while also continuing to update and fix the Little Soldier Wars game, and now we're only 2 days away from the date we're scheduled to release this new game for the first time It's been a month, and the new game still lacks a lot of content, so we decided after discussion that we can only temporarily suspend the game "Little Soldier War". This news may be very regrettable for players who like this game, but we also plan to resume the update work of Little Soldiers at a time point after the new game is produced and released. This process will only take about 2 months at the fastest Time, so please players who like this game wait patiently for us for a while, of course we also like that you can continue to support our new game! There are bound to be many differences between the new game and Little Soldiers, but there will also be many similarities. I hope everyone can support our new game! ! 20210927Update................................................ .......... [New] 1. Newly added rewards for the settlement of encounters. The rewards are divided into three items: the number of food, the number of ammunition, and the number of enemies killed. The rewards for the number of food are determined by The upper limit is determined by the number of levels and randomized; the range of rewards for the number of ammunition is random, including two prizes of 500 and 1000; the number of enemies killed is determined by the number of enemy units actually killed in this level. In addition to this, game victories will be rewarded more than defeats. 2. Added a personal battle button on the main interface—click again to close the menu; 3. Added a bomb limit and a resource pack limit of 99 each. The arsenal that exceeds the limit cannot be exchanged, and all excess quantities will be forcibly reduced to 99. [Adjustment] 1. Adjust the ammunition requirements of all long-range attack weapons. Now as long as the minimum amount of ammunition fired by the weapon is not reached, no attack behavior can be performed. 2. The logic of the initial two fields of farming has been adjusted. Now as long as you re-enter the base scene, it will automatically refresh The status of all farmlands has been changed, avoiding the situation that the seed status of the previous 2 farmlands will not be refreshed after re-entering after exiting the scene. In addition, the state error of other farmlands when unlocking new fields has been fixed; 3. Adjusted the logic of offline income and the effective scene of ammunition refresh. Now the bullets of offline income increase normally, and it can be read normally as soon as the game is opened And display the number of bullets and the upper limit of bullets; 4. Balance adjustment: The attack power of the flamethrower has been greatly reduced, the attack speed has been increased, and the movement speed has been greatly reduced; the attack power of the quadruple anti-aircraft gun has been reduced, the attack speed has been reduced, and the HP has been increased. [Fix] 1. Fixed two problems of incorrect display of the cost when unlocking the farmland, and repaired the problem of displaying redundant buttons or redundant text when talking with other NPCs after unlocking the farmland; 2. Fixed the invalid click on the volume adjustment menu on the main interface Problem, adjusted the control logic of the volume switch, now it can be turned off normally and the sound can continue to be played; 3. The problem of repeated acquisition of ammunition box rewards in the shooting range scene has been fixed 20210915 update... .................................................
What is the latest version of little soldier war? When was this game updated?
The latest version of little soldier war is 1.02.18, updated at 2021-11-02.
what's new in the latest version of little soldier war?
2021102 update................................................ .......... [New content] 1. Eight new levels have been added to the skirmish battle, and a new "weather" system and higher-intensity opponents have been introduced. The weather will greatly affect the strength of various types of units, and it will become extremely important to choose the appropriate lineup for these levels; 2. Enemy units with "flying" capabilities and "air defense" are added to encounters The ability of our unit, the "air force" unit will appear after the 36th level. Different from the combat mechanism of all previous units, the air force unit adopts intermittent strikes. If it cannot be shot down by our air defense unit, it will return to the next attack. The full state will attack our soldiers again, so players must equip units with air defense capabilities to fight; 3. A new type of enemy's fixed building "bunker" will be added in the encounter battle. The bunker will appear on the map at the beginning of the game In fact, they will effectively attack player soldiers who want to pass through the path. Players often need to gather troops to destroy the "bunkers" before continuing to attack the enemy's base; "Charge" and "Volunteer", these two props are similar to the previous bombs and resource packs, players can click to use them to get a strong support effect, "Charge" can greatly improve the combat effectiveness of our units in a short time ability, and "volunteers" can attack any soldier for free in a short period of time. The main thing is that these two new items cannot be exchanged through the arsenal. The only way to obtain them is to kill enemies in encounter battles and drop them randomly. In addition, each encounter in each level can only use the new items once at most. [New] 1. Added a mechanism for dropping props with a small probability after killing enemy units in encounters. The dropped props include bombs/resource packs/chargers/volunteers, and you must get one of them every time you drop; 2. The "Air Defense" logo of the new unit and the "Air Raid" logo of the level; 3. The "Weather" system is added, and the weather icon of the current level is displayed on the top of the level. When the game starts or clicks on the weather icon, it will be displayed The effect of the weather on this game; 4. Added a special level "changeable", which is the last level of the current version (level 48). In this level, a map will be randomly generated, and a The gameplay of batching enemy units and randomizing a weather is expected for players to unlock and challenge! [Adjustment] 1. Adjusted the numerical system of encounters. The attack power and health of all units have been expanded to about ten times the original value. Now the attack damage of all units will not appear as a decimal; 2. Adjust Increased the strength of each unit in the encounter, greatly weakened the strength of self-destruct vehicles and enemy sandstorm soldiers, increased the output strength of all machine gun units, and all other units have more or less minor strength adjustments; 3. Adjusted The strength of the enemy base in the next 20 levels, the enemy base has added a small-scale output capability and the life value has been greatly improved (up to three times the original life value) 4. Personal battles to obtain 6666 bullets The text prompt has been changed to "A maximum of 6666 bullets can be obtained", because the reward bullet for watching the advertisement will be restricted by the player's current bullet limit, so it is best to remind the player to consider obtaining this bullet when the maximum bullet limit is high rewards. [Fix] 1. Fixed the problem that the value returned to zero after the player expanded the upper limit of bullets; 2. Fixed the display problem of the player's character thrown when the player rolled; All flying bullets will correctly fly towards the target character's position. ~~~~~~~~~~~~~~~~~~~~Temporary suspension notice~~~~~~~~~~~~~~~~~~~~~ First of all, thank you all" "Little Soldiers" support this game! ! We are very happy that so many players have played our small independent game "Little Soldier War". It has been almost a year since we originally developed and released this game. Maintain regular updates to continue to improve this game, whether it is encounter battles, personal battles, arsenal or avatar system, I believe players who have been paying attention to this game must know how much effort we have made to update and perfect it. Then what we want to say is that because we opened a new game pit around June, this game was also produced by the two of us from scratch. ) and by this time today it has been in development for a while, we've been working on new games while also continuing to update and fix the Little Soldier Wars game, and now we're only 2 days away from the date we're scheduled to release this new game for the first time It's been a month, and the new game still lacks a lot of content, so we decided after discussion that we can only temporarily suspend the game "Little Soldier War". This news may be very regrettable for players who like this game, but we also plan to resume the update work of Little Soldiers at a time point after the new game is produced and released. This process will only take about 2 months at the fastest Time, so please players who like this game wait patiently for us for a while, of course we also like that you can continue to support our new game! There are bound to be many differences between the new game and Little Soldiers, but there will also be many similarities. I hope everyone can support our new game! ! 20210927Update................................................ .......... [New] 1. Newly added rewards for the settlement of encounters. The rewards are divided into three items: the number of food, the number of ammunition, and the number of enemies killed. The rewards for the number of food are determined by The upper limit is determined by the number of levels and randomized; the range of rewards for the number of ammunition is random, including two prizes of 500 and 1000; the number of enemies killed is determined by the number of enemy units actually killed in this level. In addition to this, game victories will be rewarded more than defeats. 2. Added a personal battle button on the main interface—click again to close the menu; 3. Added a bomb limit and a resource pack limit of 99 each. The arsenal that exceeds the limit cannot be exchanged, and all excess quantities will be forcibly reduced to 99. [Adjustment] 1. Adjust the ammunition requirements of all long-range attack weapons. Now as long as the minimum amount of ammunition fired by the weapon is not reached, no attack behavior can be performed. 2. The logic of the initial two fields of farming has been adjusted. Now as long as you re-enter the base scene, it will automatically refresh The status of all farmlands has been changed, avoiding the situation that the seed status of the previous 2 farmlands will not be refreshed after re-entering after exiting the scene. In addition, the state error of other farmlands when unlocking new fields has been fixed; 3. Adjusted the logic of offline income and the effective scene of ammunition refresh. Now the bullets of offline income increase normally, and it can be read normally as soon as the game is opened And display the number of bullets and the upper limit of bullets; 4. Balance adjustment: The attack power of the flamethrower has been greatly reduced, the attack speed has been increased, and the movement speed has been greatly reduced; the attack power of the quadruple anti-aircraft gun has been reduced, the attack speed has been reduced, and the HP has been increased. [Fix] 1. Fixed two problems of incorrect display of the cost when unlocking the farmland, and repaired the problem of displaying redundant buttons or redundant text when talking with other NPCs after unlocking the farmland; 2. Fixed the invalid click on the volume adjustment menu on the main interface Problem, adjusted the control logic of the volume switch, now it can be turned off normally and the sound can continue to be played; 3. The problem of repeated acquisition of ammunition box rewards in the shooting range scene has been fixed 20210915 update... .................................................
Which studio developed this game?
The provider of little soldier war is 唤境激励计划.
Can I play little soldier war on Android/iOS?
Now little soldier war is available on Android.
What languages are supported by the game?
little soldier war supports 1 languages including Simplified Chinese etc.
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