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Screenshot 1 of Million Doubt Liar Millionaire
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Million Doubt Liar Millionaire

Million Doubt Liar Millionaire

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Initial release Jan 08, 2016
Enjoy the ultimate psychological warfare with the liar millionaire! Million Doubt is an online battle game that combines millionaires and doubts. You can enjoy the thrill of deceiving each other in 3 minutes per game. It takes about 1 minute to learn the basic rules, but it is a brain-battle game that requires advanced strategic eyes and observational eyes to master. Automatically match with your opponent with one tap. There is also a "Million Doubt Personality Diagnosis" function that judges your personality based on your degree of liar and suspicion. ◆ Easy explanation of rules The basics are the same as millionaires. There are three major differences from millionaires. 1. You can turn all or part of the cards face down 2. There is a doubt element 3. If you have 11 or more cards in your hand, it will be a "burst" and you will lose. Those who like poker and are good at bargaining Those who like werewolves and have a sense of tricking each other Someone who likes board games and is quick to adapt to new rules Those who can enjoy it whether they win or lose Detailed explanation of the rules In Million Doubt, when cards are put into play, they are always turned face up. can be selected and issued. For example, if there is a K on the table and you have an A and a 3 in your hand, the following three ways are allowed. 1. Play A face-up 2. Play A face-down 3. Roll 3 face-down About Doubts For cards played face-down (hereinafter referred to as back cards), other players declare Doubts. By doing so, you can check the back card. If the back card is illegal (case 3 in the example above), the player who doubted will enforce the penalty, and the player who was doubted will get the penalty. If the back card was legal, it is reversed. ●About penalties The penalty enforcer can pass any number of cards from the cards in the field (hereinafter referred to as tableau piles) to the player receiving the penalty. Cards not used for penalties are discarded. ●About how to put out backed cards About how to combine face-up cards (hereinafter referred to as nameplates) and backed cards When playing cards, the player can put out any number of cards as backed cards. For example, when playing 4 diamonds, 4 spades, 4 clovers, the player can choose the number of back cards from 0 to 3. In the case of 3 hearts, 3 spades, 5 diamonds, 7, etc., if you put 2 or more back cards, you can play cards at the same time. If it contains a back card, the player may play the back card as a card of his convenience. For example, in the case of back back diamond 5, it may be interpreted as diamond 3 diamond 4 diamond 5, or clover 5 spade 5 diamond 5. However, if the card set immediately before is all back cards, it is treated as if there are no back cards. # Here, "card set" refers to the cards that are put into play at once. #The Joker as a wild card is treated exactly the same as the back card. ●About Doubts and Throughs You can declare a doubt when a back card is put into play. Any player can declare a doubt. When explicitly declaring not to doubt, distinguish it from "pass" and declare "through". ◆Other rules ●Conditions for establishing a revolution: Meet one of the following. 1.1 Have 4 or more cards in play at a time and cannot be doubted. 2. When 4 or more cards come into play at one time and are doubted, but the doubted side fails. Effect: Card strength is reversed, with 3 being the strongest and 2 being the weakest (2 being the strongest and 3 being the weakest if the number of revolutions is even). #However, Joker will always be the strongest card unless treated as a wild card. Effect: Discard all tableau piles and start with the turn of the person who rolled 8. ● 11 back establishment condition: A card set containing 11 on the nameplate is put into play. Effect: Temporarily reverse the strength of the card until the field flows. ●Suite binding conditions: A card set containing a nameplate of the same suit as the nameplate of the card set that was put out just before is put into play. Effect: Only card sets that include the target suit can be issued. #Jokers and tail cards are treated as having no suit. ●Burst condition: The number of cards in any player's hand becomes 11 or more. Effect: Give the player who has not finished a score equal to their hand and leave the game midway. ◆Score calculation Score calculation is as follows. Score when winning: Number of opponent's hand The time limit is 1 minute, and 10 seconds will be added for each action. The maximum holding time is 1 minute. ◆ Basic rules 1. Distribute 7 cards randomly to 2 players. Includes two jokers. 2. The game starts with the parent. The first parent puts out the first card from their hand, and the next player puts out cards in order after that. 3. Cards have strength, in order of weakest, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A, 2 (reverse during revolution and 11 back). Joker is unaffected by Revolution and can be used as a stronger card than 2 during normal and 3 during Revolution. 4. The next player can only put out cards that are stronger than the current card in play (ex: 9 in play -> only cards with a strength of 10 or higher can be put out). Also, you can put out a card regardless of whether you have passed in the past. 5. Passing is allowed when there are no cards to play, or when you don't want to play strategically (eg, you want to keep strong cards in your hand until the second half of the game). Also, the number of passes is not limited. 6. When all the other players have passed, and the turn comes to the player who put out the card in the field again, that player becomes the parent. The cards in the field are swept away (to the side), and the parent can take out any card from their hand. 7. Parents can match multiple cards with the same number (eg: Spades 4 Diamonds 4, Diamonds 10 Hearts 10 Clover 10, etc.). If multiple cards are out, the player must put out cards that are stronger than that number in the same number as the field. For example, if you have two 5s, you need to pair two cards with a strength of 6 or higher. When using jokers, they can be combined (e.g., "one 7 and one joker" instead of "two 7s") (however, in that case, the joker will play the other number is treated as the same card, so it is no longer the strongest card). 8.Repeat the above, and the player who runs out of cards will be the winner, and the score will be calculated. That's all for the rule explanation. ◆FAQ ●Why aren't there any special rules such as 3 return, emperor, 5 jump, 7 pass, etc.? 8 cut, revolution, 11 back, and shibari are well-known, and we adopted them because they have a large impact on the game despite the low learning cost. ●There are two reasons why the Joker as a back card and a wild card are treated the same. 1. The player's learning cost is lower if the back cards and wild cards are treated the same. 2. The tempo of the game is improved by eliminating user-chosen phases. ●Is there anything similar, and if so, what is the difference? There are other ideas for mixing Doubt and millionaires. The difference between them is that some of them can be turned face down, that the tempo of the game is pursued, and that even the score calculation is set. ●Why not deal all the cards? This is to shorten the time of one game and improve the tempo. ●Why is there a burst rule? It is to shorten the time of one game and improve the tempo. ●Isn't this game a fraudulent millionaire? In the past, it was called by that name, but due to adult circumstances, it became the name Million Doubt. Thank you for reading this long article to the end. Please enjoy Million Doubt to your heart's content! All the developers are really looking forward to seeing what kind of playstyle players will be born. I would appreciate it if you could keep in touch with me for a long time. About subscription You can enjoy it for free, but you can play unlimited games by purchasing "Monthly Aristocrat" for 500 yen per month or "Monthly Royalty" for 980 yen per month. - This subscription is auto-renewing. - Payment will be charged to your iTunes account (AppleID). - If you cancel more than 24 hours before the end of the period, the next renewal will not be performed. - Please cancel from the Apple ID setting in the device settings, not the app. - Monthly fee will be charged within 24 hours after renewal of the period. ◆ Terms of use http://www.watchgames.jp/milliondoubts/riyoukiyaku.html ◆ Privacy policy http://www.watchgames.jp/milliondoubts/privacy_policy.html ◆ Inquiries to [email protected]
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Additional information
Provider
Watch Games Inc
Last Updated on
06/27/2019
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When was this game updated?icon

Million Doubt Liar Millionaire is updated at 2019-06-27.

what's new in the latest version of Million Doubt Liar Millionaire?icon

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The provider of Million Doubt Liar Millionaire is Watch Games.

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Now Million Doubt Liar Millionaire is available on iOS.

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