[Game Features] 1. Hard-core character development with no occupation setting and no occupation restrictions! The network skill tree with nearly 200 nodes allows you to develop the protagonist as you like to fight against strange monsters in different areas. Anemia dodge, monster swords, missile machine gun, immovable as a mountain, soft and hard foam... Use your creative small universe to create a unique skill genre! 2. Free rebirth system When the battle encounters a bottleneck, you can regenerate at any time, bring the protagonist back to level 1 to retrain and rebuild the skill allocation route. Although the level is regressed, the fighting spirit will be obtained to enhance the talent potential of the protagonist, so that the protagonist has more room for growth. 3. Intentionally balanced to create no strongest matching points and tactics! Different growth stages and different checkpoints all have tactics of restraint and being restrained, and it is impossible to conquer the world with one set of points. Your observation and thinking determine whether the protagonist will leapfrog to fight monsters or be rubbed by monsters. 4. Full of ideal positioning We love idle games, but we are tired of mindless numerical expansion, tired of the explosive liver experience of strong repetitive work, and tired of system stacking with weak correlation just to prolong the life cycle. So we want to create an idle RPG that has the depth of gameplay strategy but also relaxes and nourishes the liver!