[New and Adjustment]
==== Technology Tree ====
1. Enable the technology tree mechanism, gain research points through combat to unlock the bottom profit of the weapon, and improve the various performance of the weapon, including the accuracy, damage, penetration, rotation speed and reload speed of the weapon
2. After choosing the technology developed, you will gain research points based on the outcome of the battle and using the ship's main weapon. If not set, you will gain free R & D points
3. You can use free R&D points or equipment replenishment to quickly replenish the R&D progress of a particular technology
= = = = = = = = design
1. Advanced hull shell will be able to automatically generate railings, and the railings can be set globally and separately
= = = = = = = = parts
1. New weapon: Japanese 51cm 45 caliber A gun (Fujimoto private case style)
2. New weapon: Japanese 12.7cm Type 89 twin-gun
==== Ship modifications ====
1. Added the "Maximum Effective Armor" parameter for all ship variants. If a deck is designed to exceed this parameter, the actual equivalent thickness of the deck will be reduced due to the hull's inability to carry it.
2. Adjusted the seaman efficiency of heavy cruisers
Heavy Cruiser - Default
Seafarers have occupancy efficiency of 125% to 115%
Heavy Cruiser - Main gun specialised
Seafarers have occupancy efficiency of 125% to 110%
Heavy Cruiser - Lightning Strike specialization
Seafarers have occupancy efficiency of 125% to 115%
Heavy Cruiser - Air Defense Specialization
Seafarers have occupancy efficiency of 150 to 140 percent
Heavy Cruiser - Carrier Specialization
Seafarers have occupancy efficiency of 200% to 190%
Heavy Cruiser - Upsized
Seafarers have occupancy efficiency of 140% to 125%
Heavy Cruiser - Modernized
Seafarers have occupancy efficiency of 130% to 110%
Heavy Cruiser - Mobility Specialization
Seafarers have occupancy efficiency of 150% to 135%
Heavy Cruiser - Survival Specialization
Seafarers have occupancy efficiency of 100% to 90%
[Fix and optimize]
= = = = = = = = battle
1. Optimized the reconnect calculation in combat. It will be set dynamically. Those with frequent abnormal Internet connections may be temporarily barred from the high seas to give them time to change their Internet environment
2. Fixed an issue in the Ring map where the islands could not block the view and ships could be lit behind the islands
What is the latest version of ProcessTheBattleShip? When was this game updated?
The latest version of ProcessTheBattleShip is 3.210201, updated at 2021-02-04.
what's new in the latest version of ProcessTheBattleShip?
[New and Adjustment]
==== Technology Tree ====
1. Enable the technology tree mechanism, gain research points through combat to unlock the bottom profit of the weapon, and improve the various performance of the weapon, including the accuracy, damage, penetration, rotation speed and reload speed of the weapon
2. After choosing the technology developed, you will gain research points based on the outcome of the battle and using the ship's main weapon. If not set, you will gain free R & D points
3. You can use free R&D points or equipment replenishment to quickly replenish the R&D progress of a particular technology
= = = = = = = = design
1. Advanced hull shell will be able to automatically generate railings, and the railings can be set globally and separately
= = = = = = = = parts
1. New weapon: Japanese 51cm 45 caliber A gun (Fujimoto private case style)
2. New weapon: Japanese 12.7cm Type 89 twin-gun
==== Ship modifications ====
1. Added the "Maximum Effective Armor" parameter for all ship variants. If a deck is designed to exceed this parameter, the actual equivalent thickness of the deck will be reduced due to the hull's inability to carry it.
2. Adjusted the seaman efficiency of heavy cruisers
Heavy Cruiser - Default
Seafarers have occupancy efficiency of 125% to 115%
Heavy Cruiser - Main gun specialised
Seafarers have occupancy efficiency of 125% to 110%
Heavy Cruiser - Lightning Strike specialization
Seafarers have occupancy efficiency of 125% to 115%
Heavy Cruiser - Air Defense Specialization
Seafarers have occupancy efficiency of 150 to 140 percent
Heavy Cruiser - Carrier Specialization
Seafarers have occupancy efficiency of 200% to 190%
Heavy Cruiser - Upsized
Seafarers have occupancy efficiency of 140% to 125%
Heavy Cruiser - Modernized
Seafarers have occupancy efficiency of 130% to 110%
Heavy Cruiser - Mobility Specialization
Seafarers have occupancy efficiency of 150% to 135%
Heavy Cruiser - Survival Specialization
Seafarers have occupancy efficiency of 100% to 90%
[Fix and optimize]
= = = = = = = = battle
1. Optimized the reconnect calculation in combat. It will be set dynamically. Those with frequent abnormal Internet connections may be temporarily barred from the high seas to give them time to change their Internet environment
2. Fixed an issue in the Ring map where the islands could not block the view and ships could be lit behind the islands
Which studio developed this game?
The provider of ProcessTheBattleShip is 茕海开发组.
Can I play ProcessTheBattleShip on Android/iOS?
Now ProcessTheBattleShip is available on Android.
What languages are supported by the game?
ProcessTheBattleShip supports 3 languages including Simplified Chinese,English,Japanese etc.
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