Welcome to the Rough Stone Project, you have become a part of the project. In this plan, you will lead Cynthia to escape from the dangerous underground research institute. The gameplay of war chess + card + roguelike + DBG and rich MOD will bring you a unique new experience. "Genre" There are many genres built into the game, such as Burning flow, freezing flow, electric shock flow, artisan flow, auxiliary flow, compensation flow, repelling flow, luck flow, etc. Although I designed cards around the genre, if you combine cards of different genres, New genres can also be produced. "Multi-Role" The game has multiple optional characters, and each character has a different initial hand card and equipment card. Players can match different genres based on the initial cards of these characters. "Teammates" Each optional character in the game is equipped with different teammates. Teammates can be used for assistance, can also participate in damage output together, or even be used to give away heads, depending on the player's genre. With the addition of follow-up plots, teammates who can join in the middle will also be added, and many different strategies will be produced at that time. "Environment" A variety of interactive environmental objects, such as exploding oil barrels, fire extinguishers that can extinguish fires, animal traps that trap characters, obstacles, self-destruct systems, black holes, etc., are also specially used to generate these environments The card of the object enriches the interactivity during the battle. "War Chess" Free switching: Players can freely switch and control different teammates during their own rounds. Regardless of whether the teammate uses cards or not, as long as he still has energy or physical strength, he can continue to act. This not only enriches the flexibility of the battle, but also enriches the strategy. Attack Range: When a card is used, there will be a range. Cards beyond this range cannot be used. Similarly, if the target of the card is blocked by an obstacle, it cannot be used. The player can go around behind the pillar and avoid the next attack of the enemy. "roguelike" At present, players will get random cards every time they pass the level, and random events and random maps like Isaac will be added in the future. "Creative workshop" The original stone project has great support for the creative workshop. Cards use Excel as a development tool. By setting table data, you can easily create cards and characters with rich effects. Of course, as a player, you can also find excellent creations from MOD authors here. If you have any suggestions or reminders to update the game, welcome to join the "Ruan Stone Project" exchange group: 951022336
What’s new
#0.24.30.0(2020/12/30) Fix the BUG of unlimited use of props and improve the unit selection to select the square at the bottom of the foot (you can click the model selection before, so the judgment box is too large, and it is easy to select the character by mistake