Life after myths. Death, disaster, despair.
This new installment in the Six Ages series is a stand-alone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan’s survival depends on how you manage its relationship with the remaining gods and their followers.
Whether you’re dealing with angry ghosts, clan policy, enemy gods, or squabbling advisors, there’s rarely one “right” or “wrong” answer, because the deep simulation makes your particular situation unique. Your choices have socio-economic impact, and some consequences might not be obvious for decades, and could affect future generations of a character’s bloodline.
Your clan struggles to survive in the world of Glorantha, the setting of games such as RuneQuest and King of Dragon Pass. This bronze age world is facing an existential crisis. Ten generations after the events of Ride Like the Wind, some gods have already perished and humanity itself seems to be on the brink of annihilation. Here, the laws of physics themselves are subordinate to the whims of the gods and spirits.
In Lights Going Out, you can continue a game you began in Six Ages: Ride Like the Wind, or start a new story in this Great Darkness.
Six Ages 2: Lights Going Out is immensely replayable, thanks to over 600 interactive scenes with multiple, system-driven outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga writes down the story for you. And advisors with distinctive personalities help you track your promises (and your cows).
Miracles have always required sacrifice. Now, your people need them more than ever, but the costs are higher, too. Is it worth aiding the destructive gods of Chaos to ensure your own survival?
Rock Paper Shotgun: “Another solid entry in a unique story-generator series that rewards a fascination with human cultures, but demands acceptance of failure and misfortune.”
Pocket Tactics: “From engaging storytelling to juggling various resources and appeasing the gods, it takes a bucket of simple tasks and ties them all together in a spiderweb of difficult decisions, making the end of the world appear more and more appealing the harder these choices become.”
TouchArcade: “A truly unique blend of civilization sim and choice-based narrative adventure, a fantastic experience for existing fans and newcomers alike.”
The game is completely accessible via VoiceOver.
The soundtrack is available on Apple Music.
You can discuss the game at https://discord.gg/kitfoxgames
▹ Clans won’t raid after they perish
▹ Healers don’t fight in battle
▹ Fixed logical inconsistencies with a blessing earned winning Ride Like the Wind
▹ A few additional bug fixes
▹ A little more advice
Last Updated on