"That Late Summer" is an interactive visual game with choice as its core gameplay, telling a story about regret and growth. Frustrated in the workplace, Sun Hao returns to the place where he grew up, and the people and events in the past keep bringing him back to the summer when he was 17 years old. The boring campus life in his memories and confusion about the future made him confused, until the appearance of the transfer student changed his life... Game Features The game design focuses on the interactive experience of choosing moments, and strives to use different The presentation method shows the character's thought trajectory at the moment of choice, which is closely integrated with the character's emotions and plot, thereby reflecting the meaning of the choice. Promote the development of the storyline through choices, about 90 minutes of game time, and multiple endings. The plot structure constantly shuttles between reality and memories, reflecting the growth and changes of the characters in the continuous interweaving of the past and the present. Through the game script, players will experience the emotions of the characters in their growth process, hoping that this can bring insights to players. Promote the development of the storyline through choices, about 90 minutes of game time, and multiple endings. The fresh watercolor style brings back the cool summer days in my memory. The blank space and slightly hazy image texture make the scene forever fixed in the memories of that year.