This is a stand-alone SLG developed by us. It borrows and learns from the series of "Three Kingdoms" and "The Continent of Overlords". Play for dozens of hours. However, due to the high difficulty, it is strongly not recommended for novices to challenge the difficult difficulty. [Game Features] Rich battle formations and skills, varied tactical combinations on different terrains such as mountains, rivers, lakes, and city gates in the battle scene, plus the influence of the weather system on the battle situation, make the battlefield gameplay very unique. According to the different situations of facing the enemy, different tactics can form their own styles of play, such as the quick attack style of grabbing the city, the melee assault style, the one-on-one control style, the long-range continuous shooting style, and so on. Hundreds of thousands of words of original game texts are all derived from the production team's analysis and refinement of relevant historical materials, biographies and anecdotes of various generals; background introductions from various places have reliable sources. Players can feel the cultural atmosphere and social style of that era while playing the game, and take players to appreciate the strong historical and humanistic spirit from a richer level. [Kuangfu Hanshi Concentration Camp] Facebook fan page: Romance of the Three Kingdoms Tianxia Buwu QQ group: 791429476 wechat: sky5303leon [Why did you choose to develop this game] I was obsessed with "The Continent of the Overlord" and the glorious "Romance of the Three Kingdoms" since I was a child, but there are very few in the market. It's hard to find mobile games with similar gameplay. So I made one, but I didn't expect that this process would be so difficult. I often communicate with my friend Prodigal, who also makes this kind of product. He said that the journey of "Overlords at the End of Han Dynasty" is not easy. If you want to have your own persistence in this era, you must pay a considerable price. Friends often ask me, "Why don't you make other more profitable games?" Indeed, our game doesn't make much money, and you can have fun without recharging. This question from my friend is a torture to my soul. Because I am not young anymore, and I have a family, this problem must be faced squarely. But I don't like "that kind of money-making game" that my friend said. Friends don't understand my feelings for this kind of game. In the era when Internet cafes only had local area networks, this category of games accompanied me through countless days and nights. In order to unify the country, he worked so hard that he didn't think about food and drink, and couldn't sleep at night. At that time, I was immersed and happy. And now, I have the opportunity to use my professional skills to carry this feeling forward. Pour my own understanding of this kind of game into the product, put it on a larger platform, let more players who like this kind of game like me experience this kind of happiness, this is a mission, a kind of honor. Being able to play this game is the happiest thing in my life. I still have a lot of ideas about it, which have been lingering in my mind for many years, and I want to present far more than what you have seen before. If I can make money, I will keep doing this game. If I can't make money, I will do something else first, and use the money I earn to continue this game. The passing water flows eastward, but the green hills remain the same. Whether it is right or wrong is up to others to comment on. Friends I have never met, I wish you a good time. ——Game Producer: Dairy Cow
What’s new
Improved version stability