"Two Cities" is a 1V1 real-time battle + battle tower DIY game. It is an innovative gameplay game integrating two-player PK, strategy, tower defense, SLG and other elements. >>>Game Features<<< A round of 3 minutes, the remaining blood counter-kill instantly comeback. 30+ battle tower components, DIY free assembly. 40+ skills, silky combos to explore freely. 8 individual heroes, see who is your destiny. SLG expedition exploration, battle tower battle, arena competition, a variety of modes are waiting for you to explore slowly. >>>Research and Development History<<< Ten years of research and development, timeless. In 2011, formerly known as "Shadow Shooter", it is a turn-based stand-alone game with traditional shadow play style. In 2013, the painting style was transformed into Peking Opera facial makeup, and the gameplay changed from stand-alone to multiplayer. In January 2017, after undergoing 5 different styles of art changes, including national style and two-dimensional, the pixel style was chosen and the name was changed to "Archery". In September 2017, the 2D European and American cartoon style was finalized, the research and development concept of the independent game was determined, and the core gameplay was continuously explored, and the name was changed to "King Of King". Since 2018, it has gone through multiple distribution agencies, and the R&D concept has gone through the game from independent games to commercial games. Due to not being good at commercial design and different research and development ideas, at least 5 large-scale revisions were made. Since the establishment of the project, it has experienced at least 20 large and small internal tests, and each time it is an in-depth communication with core players, constant entanglement, and constant adjustment of gameplay details, peripheral systems, and art presentation. In 2021, "Two Cities", which has been waiting for 3 years, is finally scheduled for public beta on September 24!
What’s new
Game content optimization.