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Lord of the Rings War (test server)
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Lord of the Rings War (test server)

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Initial release Nov 11, 2020
Darkness invades, the devil descends, the world collapses, and heroes descend! The ingenious work of RPG games, the first original RPG game that combines various elements such as BOSS challenges, collection and development, Roguelike, idle idle, tower defense shooting, etc. [Magic is flying, start an exquisite combat experience] Indestructible giants, self-explosive attacks The slayer, the mage who summons the undead, the warlock who spreads the plague... endless monsters are rushing to emerge, and the beginning of the battle will give you a hearty fighting experience! [Devil kings emerge, enjoy the fun of fighting BOSS and bursting artifacts] Endless devil kings are coming, and each devil king is extremely powerful, with special attributes and skills! Only by finding its weakness and cooperating with simple and superb operations can you kill it and get the treasure of the devil king! [You can play when you are free, hang up when you are busy, and fight offline non-stop! 】 When you want to be lazy, the fully automatic AI robot can help you fight for hundreds of thousands of hours continuously, and easily kill monsters and seize treasures without any operation. You can also take over the operation at any time and face the powerful BOSS! When you are offline, the AI ​​robot will continue to help you fight, and the real 24-hour income is uninterrupted! [Roguelike elements, different experience of permanently inheriting rewards] When you complete energy collection or defeat BOSS, each reward is randomly generated and selected, but you don't have to worry about dying again, everything here is permanent, only choices It's random! [Accompanied by heroes, dozens of powerful heroes are ready to go] The perfect combination of various professions, multiple formations, unique hero skills, devastating spell cards, the collision of strength and strategy, who can create the strongest team ! [Rune master, create the strongest rune language] Unique equipment rune gameplay, a variety of powerful rune combinations, create dozens of rune words. Here, you will be a rune master admired by all! [Ancient holy relics, all heroes share attribute enhancement] Dozens of ancient relics, such as the crown of wisdom, the phantom stone of destruction, the blade of weeping blood, the lucky wreath, etc., have countless effects, and the battle changes rapidly! [Free VIP, enjoy the super cool experience of zero krypton upgrade VIP] Conscience works, dismantling equipment, star-raising heroes, star-raising holy objects, reward tasks, daily benefits can all get VIP, krypton gold can become a VIP? nonexistent! Your efforts and efforts will be rewarded by VIP! [Various adventures, many unique gameplays can't stop] Fight the star demon king, brave the abyss hell, explore the treasure of the dungeon...Challenge various extreme battles and embark on the road of heroic experience!
What’s new

[The first update on May 27th] 1. In order to optimize the daily task experience, we have optimized the daily task mechanism and added weekly tasks. Specifically: Daily task optimization: Removed 5 tasks that are randomly refreshed every day, with a maximum of 5 tasks. The mechanism that can store 10 tasks has been changed to a fixed refresh of 12 daily tasks every day. At the same time, the rewards related to the original daily tasks will be integrated and upgraded to new daily task rewards and daily activity rewards. The overall rewards will be more generous than before. At 0 o'clock every day, it will be reset to the daily tasks and daily activity for the new day. Point rewards for daily tasks that have been carried out but not completed will be sent directly to everyone via email. New weekly tasks: 10 weekly tasks will be refreshed at 0:00 every Monday. Completing weekly tasks will receive generous weekly activity rewards. Warm reminder: The comprehensive rewards of the optimized daily and weekly tasks are much higher than the original daily tasks! Everyone, go and participate enthusiastically! 2. Optimized the battle experience of the Guardian Goddess. During the battle of the Guardian Goddess, players will be able to freely switch to other interfaces and perform operations such as training and mutation. 3. Some known BUG fixes and function optimizations ----------------- ---------------------------------------------【5 The first update on June 25] 1. "War of the Ring" will be launched on various channels in the near future. In order to unify the season time of each channel, the "Mysterious Challenge" of the S4 season will be postponed to the end of 16:00 on June 2. The new season will also start simultaneously. We apologize for any inconvenience caused to you! Affected by the postponement of the season, this season you can complete the gold coupon tasks for a few more days and receive more gold coupon rewards. 2. The Childlike Sweetness event will also be extended to end at 9:59 am on June 10. 3. Monster drops will be added during the battle. Dropping notice 4. The VIP upgrade interface will pop up when you upgrade the VIP level (warm reminder: VIP can be obtained for free by disassembling equipment!) 5. The timing of unlocking some functions in the early stage has been slightly adjusted 6. Some known bugs have been fixed and functions optimized ----- -------------------------------------------------- ---------- [First update on May 22] 1. Integrate the original novice tasks, bounty tasks and hero dungeons and upgrade them to growth activities with more generous rewards. The growth activity is unlocked after clearing levels 1-2 and is completely free to participate. The growth activity starts from unlocking, and activity tasks and rewards will be rotated every 7 days as an activity cycle. Each activity cycle has 7 stages, and 1 stage can be unlocked every day. Complete the tasks in the stage to receive the task rewards. Complete any 8 tasks in each stage to receive the stage prize and enter the next stage. After completing the 7th stage of each issue, you will receive the highest value final prize. After removing the hero dungeon during this integration, you will no longer be able to enter the new hero dungeon level to challenge. Characters who have entered the hero dungeon before will be able to continue to complete the previously entered levels. They can receive rewards normally if they win the battle. If they fail in the battle or escape, the corresponding tickets will be refunded accordingly. After the novice tasks and bounty tasks are removed in this integration, the original novice tasks and bounty tasks will no longer be completed. 2. Some known BUG fixes and function optimizations. -------------------------------------------------- --------------- [First update on May 21st] 1. In order to optimize everyone’s experience of collecting and developing rainbow heroes, we have made a lot of optimizations: Optimization 1: Increase the probability of rainbow heroes from various hero card packs. Among them, the probability of rainbow heroes from colorful hero card packs (including seasonal colorful hero card packs) is increased to 30.22%, the guaranteed number of times is reduced to 5, and the overall yield rate is increased to 36.21 % (about 2.5 times the original) Optimization 2: Added the mechanism of opening hero card packs to obtain additional hero energy, saving hero energy to receive rainbow heroes Optimization 3: Significantly improving the acquisition of rainbow heroes through treasure chests, drops, etc., and related to rainbow heroes The probability of props (about 3 times the original) Optimization 4: The initial star rating of Rainbow Hero is adjusted to 8 stars, and the star level will start from 8 stars. Based on the above 4 points of optimization, the average emergence rate of Rainbow Hero will reach the previous 3 Times! The comprehensive cost of upgrading stars has been reduced by about 1/3 compared to the original (the cost of upgrading to 10 stars remains unchanged) 2. Compensation for veteran players of Rainbow Hero optimization: Compensation 1: Rainbow Heroes and Rainbow Hero-related props previously obtained will be replaced in this version Each update will be automatically converted according to the ratio of 1:3! After the conversion, the costs for new and old players to draw cards and upgrade stars are basically the same. There will be no favoritism between them. The Rainbow Heroes that have already been upgraded will also be converted at a ratio of 1:3. For example, the original Rainbow Hero with 11 stars and 0 experience used a total of 6 When upgrading old rainbow cards, they will be converted into 18 new rainbow cards according to 1:3. They will automatically be upgraded from 8 stars to 11 stars and there will be 6 more rainbow cards (as its star upgrade experience). It turns out that there are more rainbow heroes. Star-rising experience will also be converted at a ratio of 1:3 but Rainbow Heroes will not be automatically upgraded. Compensation 2: Since the guaranteed number of colorful hero card packs (including seasonal colorful hero card packs) has been reduced from the original 11 times to 5 times, Random rainbow heroes have been automatically distributed via email to players who have accumulated a certain number of guaranteed times as compensation and the corresponding number of guaranteed times has been deducted. 3. Since the original 13-star rainbow heroes will exceed a lot of experience after conversion, in order to avoid this part of the experience Waste, open to 14 stars. Heroes of all qualities can be trained to 14 stars. 4. Optimization of the supply card pack drawing mechanism: Added a mechanism to open supply card packs to obtain additional supply energy. By accumulating supply energy, you can receive rainbow sacred objects and legendary runes. 5. The random event gameplay is adjusted to be unlocked after clearing 1-5 levels (originally unlocked characters will not be affected) 6. Some known BUG fixes and function optimization---------------- --------------------------------------------------【 The second update on May 18] 1. The lollipop exchange rules are displayed on the "Childlike Sweetness" activity interface: synthesizing lollipops can increase the activity progress at the same time, and the lollipops can be used in the backpack to exchange for sweet hearts. 2. Fixed In some cases, the progress of the "Sweet Childlike Heart" activity may be displayed abnormally (this problem does not affect the actual progress, it is only a display problem) 3. Fixed the problem that in some cases, the Android platform may not be able to click to open the reward advertisement 4 , Fixed the problem that the icon may display abnormally on the iOS platform in some cases 5. Some known BUG fixes and function optimizations ----------------------- ------------------------------------------【1st update on May 18th Content] 1. New activity: Childlike sweetness. Demon kings in the main line and all PVE have a probability of dropping event materials 2. New event medals: Sweetener series medals 3. The "Glory of Labor" event has ended. After the event, you will no longer be able to consume energy biscuits to participate in labor, but you can still redeem and receive event rewards. The "Glory of Labor" event will officially close the reward collection and redemption channels at 10:00 a.m. on May 24. All physical cookies and labor stars will be automatically destroyed at that time. Please use them in time to avoid unnecessary losses. 4. New chapter The second batch of exclusive equipment (a total of 23 heroes). After the second batch of exclusive equipment is added, all heroes already have the corresponding exclusive equipment. 5. The victory condition of the secret level level is adjusted from "Stay alive for 90 seconds" to "Stay alive for 60 seconds" , while improving the monster's output capability. 6. Fixed the problem that clicking "Go to the next level" after the battle will cause the currently open interface to close. 7. Some known BUG fixes and function optimizations ---------- -------------------------------------------------- ----- [The first update on May 9] 1. Optimization of the difficulty of the secret realm (1): Reduce the difficulty of the secret realm in the early stage, and reduce the attributes of the secret realm monsters in the early stage level and layer. The Elite, Silver BOSS, Gold BOSS, and Diamond BOSS are adjusted to be spawned after the 3rd, 10th, 15th, and 20th floors respectively. The level mode "Stick to Survive" is adjusted to be spawned after the 15th floor (it will not affect the already existing ones). level) 2. Secret Realm Difficulty Optimization (2): Reduced the difficulty of "Quick Casting" and "Continuous Poisoning" in the season mode. In this mode, monsters will suffer more damage. 3. Repairs that may cause The effect of the exclusive skill "Fear Spread lv4" of the Dread Dragon's exclusive equipment "Dread Wings" does not take effect normally. 4. A special gift pack for epic growth-type equipment of your choice has been added. A new "Equipment Special" tab has been added to the special gift pack interface, which is related to equipment. The special discount package has been moved to the "Equipment Special Offer" 5. Some known BUG fixes and function optimization--------------------------------- ----------------------------------【First update on May 1st】 1. New addition Activity gameplay [Secret Realm Challenge]: In the secret realm, players will randomly encounter multiple level types and monsters of different rarities, and may also encounter diamond-level BOSS! The Secret Realm Challenge will be settled at 24:00 every Thursday and Sunday night and a new season will start. At the settlement, certain rewards will be distributed based on the layer rankings; when entering the new season, some layers and layer rankings will be reset and randomly assigned. Refresh new season features. The secret level itself has a high level of difficulty, and as the levels continue to advance, the difficulty will increase significantly. You need to properly match the lineup according to the season and level mode! Unlocked after clearing levels 4-10 of the Secret Realm Challenge, you can enter 2 in the [Activity] interface. New exclusive equipment gameplay: you can collect, develop, and wear unique exclusive equipment for each hero! Bring two new skills! Wearing exclusive equipment will increase the hero's attributes to a certain extent. Upgrading the level of exclusive equipment will improve attributes, unlock additional effects and hero-specific skills, allowing heroes to be greatly improved. When the exclusive equipment is obtained, affixes will be randomly attached. You can also consume props to add more affixes to the exclusive equipment or refresh the existing affixes. (Due to the heavy workload, the exclusive equipment of some heroes is still being produced. We will not be able to meet you until later. I am very sorry!) 3. Optimization of some value-for-money gift packages: In order to make it easier for everyone to obtain satisfactory props, magic bottles, The value-for-money gift packs of Magic Stone and Magic Stone Crystal are optimized from random to optional (Huan Stone Crystal can be exchanged for random or designated crystals, and the consumption of redeeming designated crystals is higher). Players who have purchased before the update can contact customer service. (QQ: 411161803) Receive 1/4 of the previously recharged corresponding props as compensation. The deadline for collection is 21:00 on May 14, 2021. Please contact customer service in time to receive it! 4. Adjustment of conditions for opening the goddess gameplay: Considering that the goddess gameplay is more complicated, the operation is more cumbersome, and it is not friendly enough to new players and friends, we have postponed the unlocked chapter by one chapter. Players who have already unlocked it will not be affected. 5. Fixed the issue where the hero cannot release active skills in a very small probability. 6. Some known BUG fixes and function optimizations------------------------------ ------------------------------------- [Second update on April 27th] 1. Fixed the problem that the quantity of content may be displayed incorrectly in the illustrated book. 2. Fixed the problem that the card currency cannot be exchanged for heroes of the old season. 3. Fixed the problem with the display of arena rules. 4. Fixed the problem that the details of the magic bottle swallowing interface are abnormal - -------------------------------------------------- --------------- [First update on April 27th] 1. A new season will be launched soon: S4 - Mysterious Challenge. It will automatically switch to the S4 season at the end of the S3 season. At that time, S3 season tasks will no longer be completed, and S3 season card packs will no longer be sold in the store. At the end of the season, gold coupon rewards that have been completed but not claimed will be automatically sent via email 2. A new hero will be launched soon: Potion Mage 3, an S4 season limited sacred object will be launched soon: Energy Magic Book 4, and an S4 season exclusive medal series 5 will be launched soon. , The exclusive hero card pack for the S4 season will be released soon: When you open an SSS hero, you have a higher probability of getting the hero - Potion Mage 6. The exclusive sacred object card pack for the S4 season will be released soon: There is a chance of getting the season limited sacred object - Energy Demon Book 7. Task Optimization: In order to reduce the difficulty of completing gold coupon tasks, starting from the S4 season, the gold coupon task [Daily Task - Practice any attribute 3 times] will be replaced by the Gold Voucher Task [Daily Task - Use attribute potion to refresh the hero's attributes once]. The rewards that can be obtained after completion remain unchanged. 8. Optimization of arena points rules (1): In the original mechanism, points will be lost when the active challenge fails. In order to reduce players' concerns about challenging other players, the mechanism has been adjusted so that players who fail to actively challenge will receive certain points, and players who fail to challenge low-scoring players will not receive points. PS: Points will still be deducted if you fail to defend when being challenged. 9. Optimization of Arena Points Rules (2): The overall points gained by players who actively challenge with higher points have been improved when they win. The maximum points awarded for a single challenge are 50 points! The overall points that can be obtained when the defense is successful have been reduced by 10. PVP battle mechanism optimization: In order to reduce the possibility that the PVP battle may take too long when the output is insufficient, in PVP, the energy recovery rate of the spell cards of both sides is 150 seconds remaining in the battle. It will become 1.25 times, 1.5 times and 2 times respectively at 120 seconds and 60 seconds (skills related to the God Envoy can be effective at the same time!) 11. Added simple special effects when wearing wings and magic core during battle and on the hero backpack interface ( (can be turned on or off in the settings interface) 12. Some known BUG fixes and function optimizations-------------------------------- ----------------------------------【First update on April 16th】 1. Arena defender Optimization of points rules: In the previous arena, the passive defender lost and gained the same points as the attacker. Some players have reported that this may lead to the defender being deliberately targeted or being given points, causing an unfair situation in the arena. As a result, we have adjusted the points lost and gained when defending the arena, reducing them to half of those lost and gained when attacking. 2. Optimization of the difficulty of gold coupon tasks: the task [Practice any attribute 5 times] is adjusted to [Practice any attribute 3 times], completed The rewards available will remain unchanged. This golden ticket mission may be replaced with another mission next season. 3. Fixed the problem of abnormal decimal display in some cases. This problem will cause the display values ​​of equipment attribute values ​​to be abnormal, but it will not affect the actual effects. 4. Added new special gift packs, including free special gift packs and paid special gift packs. 5. Added new experience scrolls, which can gain experience bonus within a period of time after use. 6. Added combat experience bonus prompt interface, where you can view different sources. 7. Experience bonus, some known bug fixes and function optimization--------------------------------------------- ----------------------------- [The third update on April 13th] 1. Some combat BUG repairs and optimizations 2. Fixed and optimized the bug of diamonds remaining in the backpack after decomposition----------------------------------------- -------------------------- [Second update on April 13] 1. Some interface display bugs have been fixed and optimized PS: This This update is only for the client and does not involve the server, so there is no need to stop the service for maintenance. -------------------------------------------------- --------------- [First update on April 13] 1. The arena is adjusted to a points ranking system: you will get a certain number of points when you challenge or defend and win. If you fail, you will lose a certain amount of points. After the points change, you will be ranked according to the points. Daily and weekly settlement will be based on points ranking. When unlocking the arena, players will receive an initial score of 0 and a ranking. After this update, characters who have reached level 30 and unlocked the arena gameplay before the server was stopped will receive a certain amount of initial points based on the character level before the server was stopped - level 30, and will receive an initial ranking based on the points (when the points are the same, the original The top ranked ones are still at the top in the new ranking) 2. New activity: Labor is glorious. Demon kings in the main line and all PVE have a probability of dropping event materials. 3. New event medal: Laborer Series Medal. 4. The "Spring Blossoms" event is over. After the event, you will no longer be able to use the harvesting scissors to collect, but you can still redeem and receive event rewards. The "Spring Blossoms" event will officially close the reward collection and redemption channel at 10:00 a.m. on April 19. All harvesting scissors and flower essences will be automatically destroyed at that time. Please use them in time to avoid unnecessary losses. 5. New addition How to play: Attribute potion system (unlocked by clearing levels 2-3) 6. Daily free value-for-money gift packs increase the types of rewards that may be spawned: Attribute potions 7. Random events increase the types of events that may be spawned: Attribute potions reward events, unlock attribute potions After the system can be refreshed 8. Anti-cheating system optimization 9. The setting interface adds the option of "switching the health floating characters display mode", which can be switched to: display all floating characters, only display critical hit floating characters, and do not display floating characters 10. Some known bug fixes and function optimizations--------------------------------------------- ----------------------- [First update on April 3 (client update only)] 1. Repair the control-free effect of the Godox Shield There may be a BUG that does not take effect on some controls. 2. Call back the art performance of store props ---------------------------------- ------------------------------- [Second update on April 2 (client update only)] 1. Repair Fixed the BUG that may cause the game to crash when continuously strengthening equipment. 2. Fixed the BUG that may cause the game to crash when the Guardian Goddess checks the halo skill details. ---------------------------- ------------------------------------------【No. 1, April 2 Update contents] 1. Optimization of some heroes [Divine Beast·Nian Beast] ·Plunder: The damage proportion is adjusted from 25% (13-star breakthrough +10%) to 25% (13-star breakthrough +15%) ·Divine Power: The damage proportion is adjusted from 30% (12-star breakthrough +10%) is adjusted to 30% (12-star breakthrough +15%) · Divine Power: The additional percentage damage is changed to take effect on all targets in a shaking state · Divine Power: The additional percentage damage is changed from 6 of the target’s current life % is adjusted to 6% (12-star breakthrough +3%) · Soul Eater: The shield is adjusted from lasting 1 second to lasting 1 second in PVE and 5 seconds in PVP · Soul Eater: The attribute bonus ratio is adjusted from 20% ( 11-star breakthrough +10%) is adjusted to 20% (11-star breakthrough +20%). The Nian Beast we expected is a powerful spell-based group output hero, but the recent performance of Nian Beast in PVE and PVP is a bit unsatisfactory. To this end, we have improved its output capabilities and combat capabilities in PVP, hoping that it can bring enough deterrence to the enemy in subsequent battles. [Mythical Beast and Divine Ox] · Divine Cow’s Grace: The shield value is adjusted from 25% of the maximum health of the Divine Beast and Divine Ox (13-star breakthrough + 10%) to 50% (13-star breakthrough + 25%) · Divine Cow’s Asylum: The shield value is adjusted from 20% of the maximum health of the sacred beast and the sacred bull (+5% for 12-star breakthrough) to 40% (+20% for 13-star breakthrough) · Exciting Aegis: The proportion of increased attack is from 10% (+5% for 11-star breakthrough) +5%) is adjusted to 12.5% ​​(11-star breakthrough +7.5%) ·Control-free Aegis, Passionate Aegis: Description text optimization The current performance of Aegis is much inferior to other defensive auxiliary heroes, and it cannot be used effectively. own characteristics. This time we have made adjustments to enhance the characteristics and effects of the God Bull. We hope that it can exert its own characteristics and players will have more choices when choosing auxiliary heroes. [Immortal Fire Spirit] · Fire Spirit Blessing: The number of targets has been increased from 2 to 3, and the counter-injury ratio has been increased from 10% (13-star breakthrough +5%) to 15% (13-star breakthrough +10%) Our positioning of the Fire Spirit It is a brand new offensive auxiliary. However, currently Fire Spirit can neither provide protection to teammates like other defensive auxiliary heroes, nor can it effectively threaten the opponent's output hero. Therefore, we have improved the anti-damage ability of the Fire Spirit spell card this time, in the hope that the Fire Spirit can pose a greater threat to the enemy's output heroes. [Rainbow Whale] ·Fixed a bug that may have caused the Rainbow Whale's ejection effect to not work properly. The current bug that may have caused the Rainbow Whale's ejection effect to not work properly has been fixed. The Rainbow Whale with its powerful ejection effect should shine in PVP. I look forward to the Rainbow Whale's success. In subsequent battles, it gained more attention and love from players. Other heroes whose strength is significantly lower than that of the same quality will also be optimized one after another. 2. Optimization of some skill books. The critical hit rate increased when [Heart of Fury] is triggered is increased from 8% to 14%. [Magic Barrier] increases the damage rate per second. 0.5% increased to 1%, and the maximum stack limit increased from 10% to 20% [Charged Energy] The proportion of additional damage increased from 10% to 17.5% [Continuous Attack] The probability of triggering a normal attack combo increased from 5% to 10% The actual effects of some skill books are slightly weak in the current battle, so we have increased the strength of some skill books in the hope that they can be valued and used by more players. 3. Fixed the bug that the setting of active skills to restore a certain CD at the beginning of the battle did not take effect normally (this bug will cause the hero to release active skills later). 4. Fixed the bug that the rebound effect may cause the game to crash, and optimized it. Settlement logic of related damage 5. Adjustment of own time mutation effect: time steal (probability to steal the enemy's recovered CD), the minimum interval between two triggers is adjusted to 2 seconds (this is to solve the time mutation and can steal the enemy's CD infinitely, resulting in BUG that the enemy cannot use active skills at all) 6. Optimized the special effects of all buffs, shields, halos and evolutionary glows so that they will not be too dazzling when superimposed together 7. Gift pack interface optimization 8. Other function optimizations and BUG repairs -------------------------------------------------- --------------- [First update on March 30] 1. According to feedback from a large number of players, the attacker has great advantages in manual operation, and it is too difficult for the defender to defend. . Therefore, PVP is adjusted so that both sides use fully automatic attacks, and manual attacks and manual release of spell cards are not allowed. We deeply apologize for bringing you a bad experience! 2. Fixed the problem that the invincible clone of the protagonist's talent was not destroyed normally after the duration expired. This problem is also one of the reasons why sometimes the protagonist can survive for a long time even though he has no health (of course the protagonist's skill Ice Shield itself can also improve the survivability a lot). 3. Fixed the problem of incorrect calculation of damage formula in PVP. (This is also the reason why everyone feels that the arena will be much more damaging and faster than the previous snatching gameplay) 4. Some known bug fixes and function optimization PS: We will continue to combine your feedback on the arena Optimize and optimize some heroes whose strength is lower than expected; if you have more suggestions for the arena or some heroes whose strength is too low, please feel free to give feedback to the exclusive customer service - Wenwen (QQ: 2247304228) ----- -------------------------------------------------- ---------- [First update on March 27] 1. Added one-click reading function for emails, which can set all emails as read with one click (you will not receive email rewards. Rewards need to be claimed with one click) 2. Fixed some issues that may cause the client to display abnormally (if there is an issue with the client displaying abnormally, you can try quitting the game and re-entering) PS: This update is for customers only Terminal update------------------------------------------------ ------------------ [First update on March 26] 1. New PVP gameplay: [Arena]. In the arena, you can use competitive lineups to challenge each other and compete for rankings. Rewards will be distributed daily and in each competitive season based on the ranking at settlement, and the rewards will be distributed via email. (PS: The arena season and the gold ticket season are independent of each other) 2. Optimization of PVP victory and defeat judgment: The rule of victory for the defending side when PVP times out is optimized to the side with more surviving heroes winning (if the number of surviving heroes on both sides is the same, the defending side wins) 3 . Optimization of PVP combat performance: Optimized the positions of PVP skill floating characters and blood buckling floating characters so that they do not completely block the character and the character's health bar (there is still the problem of a large number of superimposed BUFF special effects causing the character to be unclear. We will think about it. Optimize the method) 4. Support separate formations for competitive lineups: Competitive lineups will be used to fight in [Nearby Celebration-Snatch] and [Arena] gameplay, and players can configure their own competitive lineups for confrontation 5. A new season will be launched soon :S3 - Battle for Glory. It will automatically switch to the S3 season at the end of the S2 season. At that time, the S2 gold coupon mission will no longer be completed, and the S2 season card packs will no longer be sold in the store. At the end of the season, gold coupon rewards that have been completed but not claimed will be automatically sent via email 6. New hero will be launched soon: Immortal Fire Spirit 7. S3 season limited sacred object will be launched soon: Cursed Mask 8. S3 season exclusive medal series will be launched soon 9. An exclusive hero card pack for the S3 season will be launched soon: when you open an SSS hero, you have a higher probability of getting the hero - Eternal Fire Spirit. S3 season card packs can be obtained from S3 gold coupon rewards or purchased in the store during the S3 season. 10. The S3 season exclusive sacred object card pack will be launched soon: there is a probability of releasing a season-limited sacred object - Cursed Mask. 11. Season opening and end time Optimization: In order to perform each season switch safely, the start and end time of the season will be adjusted from 24:00 to 16:00 the next day. The end time of the S2 season will be adjusted from 00:00 on March 28, 2021 to March 28, 2021. At 16:00 on the same day, subsequent season switches will be performed at 16:00, which also means that each 30-day season can actually get 31 days of missions. 12. Mission optimization (1): Some gold coupon missions and bounties have been reduced The difficulty of completing the task and the rewards you can get when completing the task remain unchanged. After a certain level, tasks that consume gold coins will no longer appear in bounty tasks. When the dropped holy objects and equipment are automatically decomposed, they will be adjusted to be able to complete the corresponding holy objects and equipment collection tasks 13. Task Optimization (2): New gold coupon task types have been added, and some gold coupon tasks that are difficult to complete in the middle and late stages have been removed. . After adjustment, the total experience gained from gold coupon tasks is higher than before. 14. Optimized countdown instructions for purchasing gold coupons: When the remaining time of the current season is less than 3 days, a prompt will be displayed when purchasing gold coupons. 15. Optimized text prompts for equipment decomposition income bonus: highlight equipment decomposition. The VIP obtained will be subject to a bonus (in fact, the diamonds and gold coins obtained from decomposition are still affected by the bonus from decomposition) 16. Optimization of the effect of Rune Language (1): We have received feedback from many players that additional experience will be dropped. A single set of Rune Words is too weak, and bringing multiple sets wastes Rune Word slots. Taking all things into consideration, the effect of Rune Words for additional dropped experience is increased to 3 times its original value. At the same time, in order to avoid extreme values, only one set is limited to take effect. The effect of the rune words that drop extra gold coins is already too strong (may even exceed the gold coins dropped by the level itself), and having multiple sets too affects the numerical balance, so it is adjusted to only take effect in one set, and the additional gold coins dropped are reduced. The quantity is half the original amount. (The rune words that drop extra experience include Wisdom, Great Sage, and Light of Wisdom; the rune words that drop extra gold coins include Plunder, Gold Digger, and Bounty Hunter) (Warm reminder: The effects of life-related rune words are quite good. , most of the core runes are relatively close, and it is easier to switch between different life-type rune languages ​​and even some combat rune languages) 17. Rune Language effect optimization (2): We have received feedback from many players, and the Rune Language God's Blessed One has additional The dropped items lack surprises. In order to optimize the experience of the God's Favored, we have added some additional items that may be dropped. However, in order to hedge against the high returns of the God's Favored, we limit the God's Favored to only take effect in one set, otherwise the output will be Too huge (warm reminder: the effects of life-related runes are quite good, and most of the core runes are relatively close, so it is easier to switch between different life-related runes and even some combat runes) 18. VIP privilege optimization: VIP privileges - The VIP level requirements for increasing the number of free copies are reduced from V13 and V17 to V9 and V14 respectively (warm reminder: VIP experience can be obtained for free by disassembling equipment, clearing levels and completing tasks!) 19. Resistance mechanism optimization: In order to optimize For the BOSS fighting experience, we have made adjustments to the BOSS's resistance mechanism, slightly weakening the BOSS's basic resistance (including basic defense and basic life), and enhancing the BOSS's resistance to some excessively unbalanced single huge damage. , so that players who use different heroes to fight the BOSS will not have a particularly different experience, nor will it appear that defeating the BOSS is too easy and no fun at all. 20. Optimization of the invisibility state mechanism: When continuously invisible, the new invisibility Buff will Decay duration. This adjustment is to avoid multiple invisibility states that continue to take effect and the hero continues to be unable to be attacked (this is also the biggest reason for PVP timeout) 21. Optimization of the control-free state mechanism: when the control-free state continues, the new control-free buff will decay duration. This adjustment is to prevent the hero from being in a state of unlimited control22, increase the upper limit of damage to the BOSS in the [World Demon King] gameplay in a single time23, add a new growth fund24, support Traditional Chinese25, optimize some vague resources26, Fixed the bug where ads cannot be viewed in some cases (not completely resolved, we will continue to investigate and fix it, we are very sorry) 27. Other bug fixes and optimizations ------------------- --------------------------------------------------【March 11 Contents of the first update on the same day] 1. Fixed an issue that may cause abnormal triggering of player’s mutation skills in some cases. 2. Fixed an issue that may cause abnormal calculation of goddess level suppression in some cases. When the main line skipping challenge function was added previously, a new parameter was added, but it was not compatible with the goddess PVE. As a result, the damage settlement when challenging the goddess PVE was abnormal, and some high-level players may not lose blood when fighting mobs. This update has fixed the above BUG, ​​and the goddess PVE has returned to normal. 3. Fixed an issue that may cause combat lag in rare cases. 4. Fixed some known bugs and optimized functions. PS: This update is only for the client, it does not involve the server, and there is no need to stop the service for maintenance ------ -------------------------------------------------- --------- [First update on March 10th] 1. Fixed the problem that in rare cases, "Challenging" is still displayed after the event battle challenge ends (if this problem has already occurred, you can wait for the event It will disappear automatically when the countdown ends, you can also contact customer service to help clear it manually) 2. Some known BUG fixes and function optimization--------------------------- ----------------------------------------------- [Second update on March 9] 1 , Corrected the problem that in the probability announcement of the bloodline skill book synthesis interface, the remaining number of guaranteed times is abnormally displayed (only the display is abnormal, the number of guaranteed times is actually in effect normally) 2. Fixed the BUG 3 that may cause an error to crash when checking the way to obtain the skill book , Fixed the problem of abnormal display of active red dots 4. Some known BUG fixes and function optimization PS: This update is only a client update, does not involve the server, and does not require downtime and maintenance ---------- -------------------------------------------------- ----- [First update on March 9th] 1. New activity: Spring blossoms. Demon kings in the main line and all PVE have a probability of dropping event materials. 2. New event medals: Traveler series medals (increased healing bonus). 3. End of the "Happy New Year" event. After the event, you will no longer be able to use firecrackers to drive away the Nian Beast, but you can still redeem and receive event rewards. The "Happy New Year" event will officially close the reward collection and redemption channels at 10:00 am on March 14th. All firecracker props and Nian Beast spirits will be automatically destroyed at that time. Please use them in time to avoid unnecessary losses. 4. New addition Level 5~8 bloodline magic stones. Open bloodline skill slots for levels 5 to 8. Bloodline Materia will be used in the PVP gameplay that will be launched in the near future. 5. A new mainline skipping challenge mechanism will be added (Chapter 9 will be launched). When challenging the main line by leapfrogging, because you will be extremely suppressed if your level is lower than the monster, the difficulty of the level will be significantly higher than that of the challenge at the same level. It is recommended not to challenge it easily before reaching the corresponding level. (Leap-level challenges are very difficult and are not conventional gameplay) 6. Added related tips for the goddess PVE infinite mode skip-level challenges. The previous goddess mode already had strong level suppression, so you may have encountered extremely difficult situations when challenging before. This update only adds relevant tips and does not adjust the difficulty level 7. Copy consumption optimization 1 : According to different VIPs, you can get a certain number of additional free dungeon challenges every day (the total number of daily challenges remains unchanged) (VIPs can be obtained for free by disassembling equipment, completing tasks, etc.) 8. Optimization of dungeon consumption 2 : According to different VIPs, you can get a certain discount on the cost of the dungeon challenge (VIP can be obtained for free by disassembling equipment, completing tasks, etc.) 9. Newly added unique holy objects and corresponding limited-time gift packs: dungeon tickets (reduce the cost of challenge dungeons) consumption fee) 10. Added small value-for-money gift packs that can be received for free every day. 11. Value-for-money gift packs are adjusted to display all types and all unlocked levels (originally only 4 gift packs are displayed at a time, and diamonds are required to refresh) 12. A certain number of diamonds will be given to you for the first time purchase and non-first time purchase of the super value gift package (previous purchases will be automatically returned) 13. A certain number of diamonds will be given to non-first-time purchases of diamond recharge (previous purchases will be automatically returned) ) 14. Optimization of value-for-money gift packs: The minimum quality of magic stones and magic bottles from random magic stone gift packs and random magic bottle gift packs is adjusted to rare quality (the probability of opening epic and legendary quality magic stones and magic bottles remains unchanged, but the The probability of opening ordinary quality is given to rare quality) 15. Fixed the problem that the online attenuation of the mob level does not affect the gain drop normally (it does not affect any rune words, holy objects, etc., only the gain drop problem of the mob level, It is the gain drop set in the battle interface) 16. Some known BUG fixes and function optimization--------------------------------- ----------------------------------【First update on February 28th】 1. Fixed In rare cases, the loading interface may freeze. 2. Some known bug fixes and function optimizations. PS: This update is only for the client and does not involve the server. No need to stop the service for maintenance ------- -------------------------------------------------- -------- [The first update on February 26th] 1. Optimize the celebration assistance battle and enhance performance 2. Optimize the celebration snatch battle: limit the snatch battle time to 3 minutes at most, and the snatch will fail if it times out. This move is to avoid unlimited delays that affect the experience. 3. Automatically distribute dual-line level-up activity rewards to eligible players. For specific conditions and rewards, please see the dual-line level-up activity announcement. 4. Fix the issue that may cause the talent skill interface to display abnormally. Problem (the related life attributes may display abnormally for this reason. This problem is only a display problem and does not affect the normal effect of the related life attributes) 5. Fix the problem that may cause the client's life attributes to display abnormally. 6. Optimize the occupation requirements of the pedigree skill book Display 7. Fixed some issues that may cause the client to crash and click buttons to not respond. 8. Server performance optimization. 9. Some known BUG fixes and function optimizations -------------- ------------------------------------------------ 【2 The first update on March 25th] 1. New interactive gameplay activities: [Devil Celebration - Nearby Celebration]. Including [Regional Demon King], [Assist Challenge], [Collect], [Snatch] and other gameplay methods. Among them, the [Snatch] gameplay is a casual PVP gameplay, and the official PVP gameplay will be launched as soon as possible ~ 2. Added the only sacred object related to [Demon King Celebration - Nearby Celebration] and the corresponding limited-time gift pack: Ceremony Magic Stone (clear the main line or Demon King BOSS levels have a probability of dropping celebration preparation stones), VIP tickets (increase the number of times you can participate in other people's celebrations), and time hourglass (reduce the time spent collecting celebrations). 3. Reduce the experience requirements for character upgrades after level 130. The extra experience consumed during previous upgrades will be Will be returned directly 4. New season: S2 - Ancient Bloodline. It will automatically switch to the S2 season at the end of the S1 season. At that time, the S1 gold coupon mission will no longer be completed, and the S1 season card pack will no longer be sold in the store. At the end of the season, completed but unclaimed gold coupon rewards will be automatically sent via email. Considering that some players purchased more starlight experience, resulting in more starlight experience overflow during the S1 season, the upper limit of gold coupon levels will be increased after this update ( Supplement some normal cycle rewards). The starlight experience that has been overflowed in the S1 season before the update will be automatically consumed and upgraded to the S1 gold coupon level 5. The difficulty of completing some gold coupon tasks has been reduced, and the rewards you can obtain when completing the tasks remain unchanged. 6. New SSS hero: Fear Dragon (ancient, group control, with slowing down) 7. Added S2 season limited sacred object: Unbound Cat Statue (reduces the duration of being controlled) 8. Added S2 season exclusive medal series (magic attack bonus, damage reduction) 9 . Newly added S2 season exclusive hero card pack: when opening an SSS hero, there is a higher probability of obtaining the hero - Dread Dragon. S2 season card packs can be obtained from S2 gold coupon rewards or purchased in the store during the S2 season. 10. Newly added S2 season exclusive sacred object card packs: There is a probability of releasing a season-limited sacred object - Unbound Cat Statue 11. Newly added collection , development gameplay: bloodline evolution. You can use the [Bloodline Skill Book] to enable heroes to acquire bloodline skills. Evolved bloodline skills can be re-degenerated into bloodline skill books for other heroes to evolve (the original hero will lose the bloodline skills after degradation) 12. New development method: bloodline skill book synthesis. You can consume 2 [Bloodline Skill Books] of the same quality to synthesize, and randomly obtain a [Bloodline Skill Book] of the same quality or higher. After synthesizing a certain number of times, you will definitely get a higher quality [Bloodline Skill Book] (because there is no Rainbow Bloodline Skill Book, so combining two legendary bloodline skill books can only get a random legendary bloodline skill book) 13. New value-added gift pack: Random Bloodline Gift Pack 14, some known bug fixes and function optimization

Additional information
Provider
Yummy Games
魔戒战争官方交流群
In-app Purchases
Yes
Languages
Simplified Chinese
Last Updated on
05/28/2021
Network Connection
Required
System Requirements
No System Requirements
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Lord of the Rings War (test server) is updated at 2021-05-28.

what's new in the latest version of Lord of the Rings War (test server)?icon

[The first update on May 27th] 1. In order to optimize the daily task experience, we have optimized the daily task mechanism and added weekly tasks. Specifically: Daily task optimization: Removed 5 tasks that are randomly refreshed every day, with a maximum of 5 tasks. The mechanism that can store 10 tasks has been changed to a fixed refresh of 12 daily tasks every day. At the same time, the rewards related to the original daily tasks will be integrated and upgraded to new daily task rewards and daily activity rewards. The overall rewards will be more generous than before. At 0 o'clock every day, it will be reset to the daily tasks and daily activity for the new day. Point rewards for daily tasks that have been carried out but not completed will be sent directly to everyone via email. New weekly tasks: 10 weekly tasks will be refreshed at 0:00 every Monday. Completing weekly tasks will receive generous weekly activity rewards. Warm reminder: The comprehensive rewards of the optimized daily and weekly tasks are much higher than the original daily tasks! Everyone, go and participate enthusiastically! 2. Optimized the battle experience of the Guardian Goddess. During the battle of the Guardian Goddess, players will be able to freely switch to other interfaces and perform operations such as training and mutation. 3. Some known BUG fixes and function optimizations ----------------- ---------------------------------------------【5 The first update on June 25] 1. "War of the Ring" will be launched on various channels in the near future. In order to unify the season time of each channel, the "Mysterious Challenge" of the S4 season will be postponed to the end of 16:00 on June 2. The new season will also start simultaneously. We apologize for any inconvenience caused to you! Affected by the postponement of the season, this season you can complete the gold coupon tasks for a few more days and receive more gold coupon rewards. 2. The Childlike Sweetness event will also be extended to end at 9:59 am on June 10. 3. Monster drops will be added during the battle. Dropping notice 4. The VIP upgrade interface will pop up when you upgrade the VIP level (warm reminder: VIP can be obtained for free by disassembling equipment!) 5. The timing of unlocking some functions in the early stage has been slightly adjusted 6. Some known bugs have been fixed and functions optimized ----- -------------------------------------------------- ---------- [First update on May 22] 1. Integrate the original novice tasks, bounty tasks and hero dungeons and upgrade them to growth activities with more generous rewards. The growth activity is unlocked after clearing levels 1-2 and is completely free to participate. The growth activity starts from unlocking, and activity tasks and rewards will be rotated every 7 days as an activity cycle. Each activity cycle has 7 stages, and 1 stage can be unlocked every day. Complete the tasks in the stage to receive the task rewards. Complete any 8 tasks in each stage to receive the stage prize and enter the next stage. After completing the 7th stage of each issue, you will receive the highest value final prize. After removing the hero dungeon during this integration, you will no longer be able to enter the new hero dungeon level to challenge. Characters who have entered the hero dungeon before will be able to continue to complete the previously entered levels. They can receive rewards normally if they win the battle. If they fail in the battle or escape, the corresponding tickets will be refunded accordingly. After the novice tasks and bounty tasks are removed in this integration, the original novice tasks and bounty tasks will no longer be completed. 2. Some known BUG fixes and function optimizations. -------------------------------------------------- --------------- [First update on May 21st] 1. In order to optimize everyone’s experience of collecting and developing rainbow heroes, we have made a lot of optimizations: Optimization 1: Increase the probability of rainbow heroes from various hero card packs. Among them, the probability of rainbow heroes from colorful hero card packs (including seasonal colorful hero card packs) is increased to 30.22%, the guaranteed number of times is reduced to 5, and the overall yield rate is increased to 36.21 % (about 2.5 times the original) Optimization 2: Added the mechanism of opening hero card packs to obtain additional hero energy, saving hero energy to receive rainbow heroes Optimization 3: Significantly improving the acquisition of rainbow heroes through treasure chests, drops, etc., and related to rainbow heroes The probability of props (about 3 times the original) Optimization 4: The initial star rating of Rainbow Hero is adjusted to 8 stars, and the star level will start from 8 stars. Based on the above 4 points of optimization, the average emergence rate of Rainbow Hero will reach the previous 3 Times! The comprehensive cost of upgrading stars has been reduced by about 1/3 compared to the original (the cost of upgrading to 10 stars remains unchanged) 2. Compensation for veteran players of Rainbow Hero optimization: Compensation 1: Rainbow Heroes and Rainbow Hero-related props previously obtained will be replaced in this version Each update will be automatically converted according to the ratio of 1:3! After the conversion, the costs for new and old players to draw cards and upgrade stars are basically the same. There will be no favoritism between them. The Rainbow Heroes that have already been upgraded will also be converted at a ratio of 1:3. For example, the original Rainbow Hero with 11 stars and 0 experience used a total of 6 When upgrading old rainbow cards, they will be converted into 18 new rainbow cards according to 1:3. They will automatically be upgraded from 8 stars to 11 stars and there will be 6 more rainbow cards (as its star upgrade experience). It turns out that there are more rainbow heroes. Star-rising experience will also be converted at a ratio of 1:3 but Rainbow Heroes will not be automatically upgraded. Compensation 2: Since the guaranteed number of colorful hero card packs (including seasonal colorful hero card packs) has been reduced from the original 11 times to 5 times, Random rainbow heroes have been automatically distributed via email to players who have accumulated a certain number of guaranteed times as compensation and the corresponding number of guaranteed times has been deducted. 3. Since the original 13-star rainbow heroes will exceed a lot of experience after conversion, in order to avoid this part of the experience Waste, open to 14 stars. Heroes of all qualities can be trained to 14 stars. 4. Optimization of the supply card pack drawing mechanism: Added a mechanism to open supply card packs to obtain additional supply energy. By accumulating supply energy, you can receive rainbow sacred objects and legendary runes. 5. The random event gameplay is adjusted to be unlocked after clearing levels 1-5 (originally unlocked characters will not be affected) 6. Some known BUG fixes and function optimization---------------- --------------------------------------------------【 The second update on May 18] 1. The lollipop exchange rules are displayed on the "Childlike Sweetness" activity interface: synthesizing lollipops can increase the activity progress at the same time, and the lollipops can be used in the backpack to exchange for sweet hearts. 2. Fixed In some cases, the progress of the "Sweet Childlike Heart" activity may be displayed abnormally (this problem does not affect the actual progress, it is only a display problem) 3. Fixed the problem that in some cases, the Android platform may not be able to click to open the reward advertisement 4 , Fixed the problem that the icon may display abnormally on the iOS platform in some cases 5. Some known BUG fixes and function optimizations ----------------------- ------------------------------------------【1st update on May 18th Content] 1. New activity: Childlike sweetness. Demon kings in the main line and all PVE have a probability of dropping event materials 2. New event medals: Sweetener series medals 3. The "Glory of Labor" event has ended. After the event, you will no longer be able to consume energy biscuits to participate in labor, but you can still redeem and receive event rewards. The "Glory of Labor" event will officially close the reward collection and redemption channels at 10:00 a.m. on May 24. All physical cookies and labor stars will be automatically destroyed at that time. Please use them in time to avoid unnecessary losses. 4. New chapter The second batch of exclusive equipment (a total of 23 heroes). After the second batch of exclusive equipment is added, all heroes already have the corresponding exclusive equipment. 5. The victory condition of the secret level level is adjusted from "Stay alive for 90 seconds" to "Stay alive for 60 seconds" , while improving the monster's output capability. 6. Fixed the problem that clicking "Go to the next level" after the battle will cause the currently open interface to close. 7. Some known BUG fixes and function optimizations ---------- -------------------------------------------------- ----- [The first update on May 9] 1. Optimization of the difficulty of the secret realm (1): Reduce the difficulty of the secret realm in the early stage, and reduce the attributes of the secret realm monsters in the early stage level and layer. The Elite, Silver BOSS, Gold BOSS, and Diamond BOSS are adjusted to be spawned after the 3rd, 10th, 15th, and 20th floors respectively. The level mode "Stick to Survive" is adjusted to be spawned after the 15th floor (it will not affect the already existing ones). level) 2. Secret Realm Difficulty Optimization (2): Reduced the difficulty of "Quick Casting" and "Continuous Poisoning" in the season mode. In this mode, monsters will suffer more damage. 3. Repairs that may cause The effect of the exclusive skill "Fear Spread lv4" of the Dread Dragon's exclusive equipment "Dread Wings" does not take effect normally. 4. A special gift pack for epic growth-type equipment of your choice has been added. A new "Equipment Special" tab has been added to the special gift pack interface, which is related to equipment. The special gift package has been moved to "Equipment Specials" 5. Some known BUG fixes and function optimization--------------------------------- ----------------------------------【First update on May 1st】 1. New addition Activity gameplay [Secret Realm Challenge]: In the secret realm, players will randomly encounter multiple level types and monsters of different rarities, and may also encounter diamond-level BOSS! The Secret Realm Challenge will be settled at 24:00 every Thursday and Sunday night and a new season will start. At the settlement, certain rewards will be distributed based on the layer rankings; when entering the new season, some layers and layer rankings will be reset and randomly assigned. Refresh new season features. The secret level itself has a high level of difficulty, and as the levels continue to advance, the difficulty will increase significantly. You need to properly match the lineup according to the season and level mode! Unlocked after clearing levels 4-10 of the Secret Realm Challenge, you can enter 2 in the [Activity] interface. New exclusive equipment gameplay: you can collect, develop, and wear unique exclusive equipment for each hero! Bring two new skills! Wearing exclusive equipment will increase the hero's attributes to a certain extent. Upgrading the level of exclusive equipment will improve attributes, unlock additional effects and hero-specific skills, allowing heroes to be greatly improved. Exclusive equipment will be randomly attached with affixes when obtained. You can also consume props later to add more affixes to exclusive equipment or refresh existing affixes. (Due to the heavy workload, the exclusive equipment of some heroes is still being produced. We will not be able to meet you until later. I am very sorry!) 3. Optimization of some value-for-money gift packages: In order to make it easier for everyone to obtain satisfactory props, magic bottles, The value-for-money gift packs of Magic Stones and Magic Stone Crystals have been optimized from random to optional (Huan Stone Crystals can be exchanged for random or designated crystals, and the consumption of redeeming designated crystals is higher). Players who have purchased before the update can contact customer service (QQ: 411161803) Receive 1/4 of the previously recharged corresponding props as compensation. The deadline for collection is 21:00 on May 14, 2021. Please contact customer service in time to receive it! 4. Adjustment of conditions for opening the goddess gameplay: Considering that the goddess gameplay is more complicated, the operation is more cumbersome, and it is not friendly enough to new players and friends, we have postponed the unlocked chapter by one chapter. Players who have already unlocked it will not be affected. 5. Fixed the issue where the hero cannot release active skills in a very small probability. 6. Some known BUG fixes and function optimizations------------------------------ ------------------------------------- [Second update on April 27th] 1. Fixed the problem that the quantity of content may be displayed incorrectly in the illustrated book. 2. Fixed the problem that the card currency cannot be exchanged for heroes of the old season. 3. Fixed the problem with the display of arena rules. 4. Fixed the problem that the details of the magic bottle swallowing interface are abnormal - -------------------------------------------------- --------------- [First update on April 27th] 1. A new season will be launched soon: S4 - Mysterious Challenge. It will automatically switch to the S4 season at the end of the S3 season. At that time, S3 season tasks will no longer be completed, and S3 season card packs will no longer be sold in the store. At the end of the season, gold coupon rewards that have been completed but not claimed will be automatically sent via email 2. New hero will be launched soon: Potion Mage 3, S4 season limited sacred object will be launched soon: Energy Magic Book 4, S4 season exclusive medal series 5 will be launched soon , The exclusive hero card pack for the S4 season will be released soon: When you open an SSS hero, you have a higher probability of getting the hero - Potion Mage 6. The exclusive sacred object card pack for the S4 season will be released soon: There is a chance of getting the season limited sacred object - Energy Demon Book 7. Task Optimization: In order to reduce the difficulty of completing gold coupon tasks, starting from the S4 season, the gold coupon task [Daily Task - Practice any attribute 3 times] will be replaced by the Gold Voucher Task [Daily Task - Use attribute potion to refresh the hero's attributes once]. The rewards that can be obtained after completion remain unchanged. 8. Optimization of arena points rules (1): In the original mechanism, points will be lost when the active challenge fails. In order to reduce players' concerns about challenging other players, the mechanism has been adjusted so that players who fail to actively challenge will receive certain points, and players who fail to challenge low-scoring players will not receive points. PS: Points will still be deducted if you fail to defend when being challenged. 9. Optimization of Arena Points Rules (2): The overall points gained by players who actively challenge with higher points have been improved when they win. The maximum points awarded for a single challenge are 50 points! The overall points that can be obtained when the defense is successful have been reduced by 10. PVP battle mechanism optimization: In order to reduce the possibility that the PVP battle may take too long when the output is insufficient, in PVP, the energy recovery rate of both sides' spell cards is 150 seconds remaining in the battle. It will become 1.25 times, 1.5 times and 2 times respectively at 120 seconds and 60 seconds (skills related to the God Envoy can be effective at the same time!) 11. Added simple special effects when wearing wings and magic core during battle and on the hero backpack interface ( It can be turned on or off in the settings interface) 12. Some known BUG fixes and function optimizations-------------------------------- ----------------------------------【First update on April 16th】 1. Arena defender Optimization of points rules: In the previous arena, the passive defender lost and gained the same points as the attacker. Some players have reported that this may lead to the defender being deliberately targeted or being given points, causing an unfair situation in the arena. As a result, we have adjusted the points lost and gained when defending the arena, reducing them to half of those lost and gained when attacking. 2. Optimization of the difficulty of gold coupon tasks: the task [Practice any attribute 5 times] is adjusted to [Practice any attribute 3 times], completed The rewards available will remain unchanged. This golden ticket mission may be replaced with another mission next season. 3. Fixed the problem of abnormal decimal display in some cases. This problem will cause the display values ​​of equipment attribute values ​​to be abnormal, but it will not affect the actual effect. 4. Added a new special gift pack, including free special gift packs and paid special gift packs. 5. Added a new experience scroll, which can gain experience bonus within a period of time after use. 6. Added a combat experience bonus prompt interface, where you can view different sources. Experience bonus 7. Some known bug fixes and function optimizations--------------------------------------------- ----------------------------- [The third update on April 13th] 1. Some combat BUG repairs and optimizations 2. Fixed and optimized the bug of diamonds remaining in the backpack after decomposition----------------------------------------- ----------------------------- [Second update on April 13th] 1. Some interface display BUG repairs and optimizations PS: This This update is only for the client and does not involve the server, so there is no need to stop the service for maintenance. -------------------------------------------------- --------------- [First update on April 13] 1. The arena is adjusted to a points ranking system: you will get a certain number of points when you challenge or defend and win. If you fail, you will lose a certain amount of points. After the points change, you will be ranked according to the points. Daily and weekly settlement will be based on points ranking. When unlocking the arena, players will receive an initial score of 0 and a ranking. After this update, characters who have reached level 30 before the server is stopped and have unlocked the arena gameplay will receive a certain amount of initial points based on the character level before the server was stopped - level 30, and will receive an initial ranking based on the points (when the points are the same, the original Those who are ranked first will still be ranked first in the new ranking) 2. New activity: Labor is glorious. Demon kings in the main line and all PVE have a probability of dropping event materials. 3. New event medals: Laborer Series Medals. 4. The "Spring Blossoms" event is over. After the event, you will no longer be able to use harvesting scissors to collect, but you can still exchange and receive event rewards. The "Spring Blossoms" event will officially close the reward collection and redemption channel at 10:00 a.m. on April 19. All harvesting scissors and flower essences will be automatically destroyed at that time. Please use them in time to avoid unnecessary losses. 5. New addition How to play: Attribute potion system (unlocked by clearing levels 2-3) 6. Daily free value-for-money gift packs increase the types of rewards that may be spawned: Attribute potions 7. Random events increase the types of events that may be spawned: Attribute potions reward events, unlock attribute potions After the system can be refreshed 8. Anti-cheating system optimization 9. The setting interface adds the option of "switching the blood volume floating characters display mode", which can be switched to: display all floating characters, only display critical hit floating characters, and do not display floating characters 10. Some known bug fixes and function optimizations--------------------------------------------- ----------------------- [First update on April 3 (client update only)] 1. Repair the control-free effect of the Godox Shield There may be a BUG that does not take effect on some controls. 2. Call back the art performance of store props ---------------------------------- ------------------------------- [Second update on April 2 (client update only)] 1. Repair Fixed the BUG that may cause the game to crash when continuously strengthening equipment. 2. Fixed the BUG that may cause the game to crash when the Guardian Goddess checks the halo skill details. ---------------------------- ------------------------------------------【No. 1, April 2 Update contents] 1. Optimization of some heroes [Divine Beast·Nian Beast] ·Plunder: The damage proportion is adjusted from 25% (13-star breakthrough +10%) to 25% (13-star breakthrough +15%) ·Divine Power: The damage proportion is adjusted from 30% (12-star breakthrough +10%) is adjusted to 30% (12-star breakthrough +15%) · Divine Power: The additional percentage damage is changed to take effect on all targets in a shaking state · Divine Power: The additional percentage damage is changed from 6 of the target’s current life % is adjusted to 6% (12-star breakthrough +3%) · Soul Eater: The shield is adjusted from lasting 1 second to lasting 1 second in PVE and 5 seconds in PVP · Soul Eater: The attribute bonus ratio is adjusted from 20% ( 11-star breakthrough +10%) is adjusted to 20% (11-star breakthrough +20%). The Nian Beast we expected is a powerful spell-based group output hero, but the recent performance of Nian Beast in PVE and PVP is a bit unsatisfactory. To this end, we have improved its output capabilities and combat capabilities in PVP, hoping that it can bring enough deterrence to the enemy in subsequent battles. [Mythical Beast and Divine Ox] · Divine Cow’s Grace: The shield value is adjusted from 25% of the maximum health of the Divine Beast and Divine Ox (13-star breakthrough + 10%) to 50% (13-star breakthrough + 25%) · Divine Cow’s Asylum: The shield value is adjusted from 20% of the maximum health of the sacred beast and the sacred bull (+5% for 12-star breakthrough) to 40% (+20% for 13-star breakthrough) · Exciting Aegis: The proportion of increased attack is from 10% (+5% for 11-star breakthrough) +5%) is adjusted to 12.5% ​​(11-star breakthrough +7.5%) ·Control-free Aegis, Passionate Aegis: Description text optimization The current performance of Aegis is much inferior to other defensive auxiliary heroes, and it cannot be used effectively. own characteristics. This time we have made adjustments to enhance the characteristics and effects of the God Bull. We hope that it can exert its own characteristics and players will have more choices when choosing auxiliary heroes. [Immortal Fire Spirit] · Fire Spirit Blessing: The number of targets has been increased from 2 to 3, and the counter-injury ratio has been increased from 10% (13-star breakthrough +5%) to 15% (13-star breakthrough +10%) Our positioning of the Fire Spirit It is a brand new offensive auxiliary. However, currently Fire Spirit can neither provide protection to teammates like other defensive auxiliary heroes, nor can it effectively threaten the opponent's output hero. Therefore, we have improved the anti-damage ability of the Fire Spirit spell card this time, in the hope that the Fire Spirit can pose a greater threat to the enemy's output heroes. [Rainbow Whale] ·Fixed a bug that may have caused the Rainbow Whale's ejection effect to not work properly. The bug that may have caused the Rainbow Whale's ejection effect to not work properly has been fixed. The Rainbow Whale with its powerful ejection effect should shine in PVP. I look forward to the Rainbow Whale's success. In subsequent battles, it gained more attention and love from players. Other heroes whose strength is significantly lower than that of the same quality will also be optimized one after another. 2. Optimization of some skill books. The critical hit rate increased when [Heart of Fury] is triggered is increased from 8% to 14%. [Magic Barrier] increases the damage rate per second. 0.5% increased to 1%, and the maximum stack limit increased from 10% to 20% [Charged Energy] The proportion of additional damage increased from 10% to 17.5% [Continuous Attack] The probability of triggering a normal attack combo increased from 5% to 10% The actual effects of some skill books are slightly weak in the current battle, so we have increased the strength of some skill books in the hope that they can be valued and used by more players. 3. Fixed the bug that the setting of active skills to restore a certain CD at the beginning of the battle did not take effect normally (this bug will cause the hero to release active skills later). 4. Fixed the bug that the rebound effect may cause the game to crash, and optimized it. Settlement logic of related damage 5. Adjustment of own time mutation effect: time steal (probability to steal the enemy's recovered CD), the minimum interval between two triggers is adjusted to 2 seconds (this is to solve the time mutation and can steal the enemy's CD infinitely, resulting in BUG that the enemy cannot use active skills at all) 6. Optimized the special effects of all buffs, shields, halos and evolutionary glows so that they will not be too dazzling when superimposed together 7. Gift pack interface optimization 8. Other function optimizations and BUG repairs -------------------------------------------------- --------------- [First update on March 30] 1. According to feedback from a large number of players, the attacker has great advantages in manual operation, and it is too difficult for the defender to defend. . Therefore, PVP is adjusted so that both sides use fully automatic attacks, and manual attacks and manual release of spell cards are not allowed. We deeply apologize for bringing you a bad experience! 2. Fixed the problem that the invincible clone of the protagonist's talent was not destroyed normally after the duration expired. This problem is also one of the reasons why sometimes the protagonist can survive for a long time even though he has no health (of course the protagonist's skill Ice Shield itself can also improve the survivability a lot). 3. Fixed the problem of incorrect calculation of damage formula in PVP. (This is also the reason why everyone feels that the arena will be much more damaging and faster than the previous snatching gameplay) 4. Some known bug fixes and function optimization PS: We will continue to combine your feedback on the arena Optimize and optimize some heroes whose strength is lower than expected; if you have more suggestions for the arena or some heroes whose strength is too low, please feel free to give feedback to the exclusive customer service - Wenwen (QQ: 2247304228) ----- -------------------------------------------------- ---------- [First update on March 27] 1. Added one-click reading function for emails, which can set all emails as read with one click (you will not receive email rewards. Rewards need to be claimed with one click) 2. Fixed some issues that may cause the client to display abnormally (if there is an issue with the client displaying abnormally, you can try quitting the game and re-entering) PS: This update is for customers only Terminal update------------------------------------------------ ------------------ [First update on March 26] 1. New PVP gameplay: [Arena]. In the arena, you can use competitive lineups to challenge each other and compete for rankings. Rewards will be distributed daily and in each competitive season based on the ranking at settlement, and the rewards will be distributed via email. (PS: The arena season and the gold ticket season are independent of each other) 2. Optimization of PVP victory and defeat judgment: The rule of victory for the defending side when PVP times out is optimized to the side with more surviving heroes winning (if the number of surviving heroes on both sides is the same, the defending side wins) 3 . Optimization of PVP combat performance: Optimized the positions of PVP skill floating characters and blood buckling floating characters so that they do not completely block the character and the character's health bar (there is still the problem of a large number of superimposed BUFF special effects causing the character to be unclear. We will think about it. Optimize the method) 4. Support separate formations for competitive lineups: Competitive lineups will be used to fight in [Nearby Celebration-Snatch] and [Arena] gameplay, and players can configure their own competitive lineups for confrontation 5. A new season will be launched soon :S3 - Battle for Glory. It will automatically switch to the S3 season at the end of the S2 season. At that time, the S2 gold coupon mission will no longer be completed, and the S2 season card packs will no longer be sold in the store. At the end of the season, gold coupon rewards that have been completed but not claimed will be automatically sent via email 6. New hero will be launched soon: Immortal Fire Spirit 7. S3 season limited sacred object will be launched soon: Cursed Mask 8. S3 season exclusive medal series will be launched soon 9. An exclusive hero card pack for the S3 season will be launched soon: when you open an SSS hero, you have a higher probability of getting the hero - Eternal Fire Spirit. S3 season card packs can be obtained from S3 gold coupon rewards or purchased in the store during the S3 season 10. The S3 season exclusive sacred object card pack will be launched soon: there is a probability of releasing a season-limited sacred object - Cursed Mask 11. Season opening and end time Optimization: In order to perform each season switch safely, the start and end time of the season will be adjusted from 24:00 to 16:00 the next day. The end time of the S2 season will be adjusted from 00:00 on March 28, 2021 to March 28, 2021. At 16:00 on the same day, subsequent season switches will be performed at 16:00, which also means that each 30-day season can actually get 31 days of missions. 12. Mission optimization (1): Some gold coupon missions and bounties have been reduced The difficulty of completing the task and the rewards you can get when completing the task remain unchanged. After a certain level, tasks that consume gold coins will no longer appear in bounty tasks. When the dropped holy objects and equipment are automatically decomposed, they will be adjusted to be able to complete the corresponding holy objects and equipment collection tasks 13. Task Optimization (2): New gold coupon task types have been added, and some gold coupon tasks that are difficult to complete in the middle and late stages have been removed. . After adjustment, the total experience gained from gold coupon tasks is higher than before. 14. Optimized countdown instructions for purchasing gold coupons: When the remaining time of the current season is less than 3 days, a prompt will be displayed when purchasing gold coupons. 15. Optimized text prompts for equipment decomposition income bonus: highlight equipment decomposition. The VIP obtained will be subject to a bonus (in fact, the diamonds and gold coins obtained from decomposition are still affected by the bonus from decomposition) 16. Optimization of the effect of Rune Language (1): We have received feedback from many players that additional experience will be dropped. A single set of Rune Words is too weak, and bringing multiple sets wastes Rune Word slots. Taking all things into consideration, the effect of Rune Words for additional dropped experience is increased to 3 times its original value. At the same time, in order to avoid extreme values, only one set is limited to take effect. The effect of the rune words that drop additional gold coins is already too strong (may even exceed the gold coins dropped by the level itself), and having multiple sets too affects the numerical balance, so it is adjusted to only take effect in one set, and the additional gold coins dropped are reduced. The quantity is half the original amount. (The rune words that drop extra experience include Wisdom, Great Sage, and Light of Wisdom; the rune words that drop extra gold coins include Plunder, Gold Digger, and Bounty Hunter) (Warm reminder: The effects of life-related rune words are quite good. , most of the core runes are relatively close, and it is easier to switch between different life-type rune languages ​​and even some combat rune languages) 17. Rune Language effect optimization (2): We have received feedback from many players, and the Rune Language God's Blessed One has additional The dropped items lack surprises. In order to optimize the experience of God's Favored, we have added some additional items that may be dropped. However, in order to hedge against the high returns of God's Favored, we limit the effect of God's Favored to only one set, otherwise the output will be Too huge (warm reminder: the effects of life-related runes are quite good, and most of the core runes are relatively close, so it is easier to switch between different life-related runes and even some combat runes) 18. VIP privilege optimization: VIP privileges - The VIP level requirements for increasing the number of free copies are reduced from V13 and V17 to V9 and V14 respectively (warm reminder: VIP experience can be obtained for free by disassembling equipment, clearing levels and completing tasks!) 19. Resistance mechanism optimization: In order to optimize For the BOSS fighting experience, we have made adjustments to the BOSS's resistance mechanism, slightly weakening the BOSS's basic resistance (including basic defense and basic life), and enhancing the BOSS's resistance to some excessively unbalanced single huge damage. , so that players who use different heroes to fight the BOSS will not have a particularly different experience, nor will it appear that defeating the BOSS is too easy and no fun at all. 20. Optimization of the invisibility state mechanism: When continuously invisible, the new invisibility Buff will Decay duration. This adjustment is to avoid multiple invisibility states that continue to take effect and the hero continues to be unable to be attacked (this is also the biggest reason for PVP timeout) 21. Optimization of the control-free state mechanism: when the control-free state continues, the new control-free buff will decay duration. This adjustment is to prevent the hero from being in a state of unlimited control22, increase the upper limit of damage to the BOSS in the [World Demon King] gameplay in a single time23, add a new growth fund24, support Traditional Chinese25, optimize some vague resources26, Fixed the bug where ads cannot be viewed in some cases (not completely resolved, we will continue to investigate and fix it, we are very sorry) 27. Other bug fixes and optimizations ------------------- --------------------------------------------------【March 11 Contents of the first update on the same day] 1. Fixed an issue that may cause abnormal triggering of player's mutation skills in some cases. 2. Fixed an issue that may cause abnormal calculation of goddess level suppression in some cases. When the main line skipping challenge function was added previously, a new parameter was added, but it was not compatible with the goddess PVE. As a result, the damage settlement when challenging the goddess PVE was abnormal, and some high-level players may not lose blood when fighting mobs. This update has fixed the above BUG, ​​and the goddess PVE has returned to normal. 3. Fixed an issue that may cause combat lag in rare cases. 4. Fixed some known bugs and optimized functions. PS: This update is only for the client, it does not involve the server, and there is no need to stop the service for maintenance ------ -------------------------------------------------- --------- [First update on March 10th] 1. Fixed the problem that in rare cases, "Challenging" is still displayed after the event battle challenge ends (if this problem has already occurred, you can wait for the event It will disappear automatically when the countdown ends, you can also contact customer service to help clear it manually) 2. Some known BUG fixes and function optimization--------------------------- ----------------------------------------------- [Second update on March 9] 1 , Corrected the problem that in the probability announcement of the bloodline skill book synthesis interface, the remaining number of guaranteed times is abnormally displayed (only the display is abnormal, the number of guaranteed times is actually in effect normally) 2. Fixed the BUG 3 that may cause an error to crash when checking the way to obtain the skill book , Fixed the problem of abnormal display of active red dots 4. Some known BUG fixes and function optimization PS: This update is only a client update, does not involve the server, and does not require downtime and maintenance ---------- -------------------------------------------------- ----- [First update on March 9th] 1. New event: Spring flowers bloom. Demon kings in the main line and all PVE have a probability of dropping event materials. 2. New event medals: Traveler series medals (increased healing bonus). 3. End of the "Happy New Year" event. After the event, you will no longer be able to use firecrackers to drive away the Nian Beast, but you can still redeem and receive event rewards. The "Happy New Year" event will officially close the reward collection and redemption channel at 10:00 am on March 14th. All firecracker props and Nian Beast spirits will be automatically destroyed at that time. Please use them in time to avoid unnecessary losses. 4. New addition Level 5~8 bloodline magic stones. Open bloodline skill slots for levels 5 to 8. Bloodline Materia will be used in the PVP gameplay that will be launched in the near future. 5. A new mainline skipping challenge mechanism will be added (Chapter 9 will be launched). When challenging the main line by leapfrogging, because you will be extremely suppressed if your level is lower than the monster, the difficulty of the level will be significantly higher than that of the challenge at the same level. It is recommended not to challenge it easily before reaching the corresponding level. (The level-up challenge is very difficult and is not a conventional gameplay) 6. Added relevant tips for the level-up challenge in the Goddess PVE infinite mode. The previous goddess mode already had strong level suppression, so you may have encountered extremely difficult situations when challenging before. This update only adds relevant tips and does not adjust the difficulty level 7. Copy consumption optimization 1 : According to different VIPs, you can get a certain number of additional free dungeon challenges every day (the total number of daily challenges remains unchanged) (VIPs can be obtained for free by disassembling equipment, completing tasks, etc.) 8. Optimization of dungeon consumption 2 : According to different VIPs, you can get a certain discount on the cost of the dungeon challenge (VIP can be obtained for free by disassembling equipment, completing tasks, etc.) 9. Added a unique holy object and the corresponding limited-time gift package: dungeon ticket (reduces the cost of challenging the dungeon) consumption fee) 10. Added small value-for-money gift packs that can be received for free every day. 11. Value-for-money gift packs are adjusted to display all types and all unlocked levels (originally only 4 gift packs are displayed at a time, and diamonds are required to refresh) 12. A certain number of diamonds will be given to you for the first time purchase and non-first time purchase of the super value gift package (previous purchases will be automatically returned) 13. A certain number of diamonds will be given to non-first-time purchases of diamond recharge (previous purchases will be automatically returned) ) 14. Optimization of value-for-money gift packs: The minimum quality of magic stones and magic bottles from random magic stone gift packs and random magic bottle gift packs is adjusted to rare quality (the probability of opening epic and legendary quality magic stones and magic bottles remains unchanged, but the The probability of opening ordinary quality is given to rare quality) 15. Fixed the problem that the online attenuation of the mob level does not affect the gain drop normally (it does not affect any rune words, holy objects, etc., only the gain drop problem of the mob level, It is the gain drop set in the battle interface) 16. Some known BUG fixes and function optimization--------------------------------- ----------------------------------【First update on February 28】 1. Fixed In rare cases, the loading interface may freeze. 2. Some known bug fixes and function optimizations. PS: This update is only for the client and does not involve the server. No need to stop the service for maintenance ------- -------------------------------------------------- -------- [The first update on February 26th] 1. Optimize the celebration assistance battle and enhance performance 2. Optimize the celebration snatch battle: limit the snatch battle time to 3 minutes at most, and the snatch will fail if it times out. This move is to avoid unlimited delays that affect the experience. 3. Automatically distribute dual-line level-up activity rewards to eligible players. For specific conditions and rewards, please see the dual-line level-up activity announcement. 4. Fix the issue that may cause the talent skill interface to display abnormally. Problem (relevant life attributes may be displayed abnormally for this reason. This problem is only a display problem and does not affect the normal effect of related life attributes) 5. Fix the problem that may cause the client's life attributes to display abnormally. 6. Optimize the occupation requirements of the pedigree skill book Display 7. Fixed some issues that may cause the client to crash and click buttons to not respond. 8. Server performance optimization. 9. Some known BUG fixes and function optimizations -------------- ------------------------------------------------ 【2 The first update on March 25th] 1. New interactive gameplay activities: [Devil Celebration - Nearby Celebration]. Including [Regional Demon King], [Assist Challenge], [Collect], [Snatch] and other gameplay methods. Among them, the [Snatch] gameplay is a casual PVP gameplay, and the official PVP gameplay will be launched as soon as possible ~ 2. Added the only sacred object related to [Demon King Celebration - Nearby Celebration] and the corresponding limited-time gift pack: Ceremony Magic Stone (clear the main line or Demon King BOSS levels have a probability of dropping celebration preparation stones), VIP tickets (increase the number of times you can participate in other people's celebrations), and time hourglass (reduce the time spent collecting celebrations). 3. Reduce the experience requirements for character upgrades after level 130. The extra experience consumed during previous upgrades will be Will be returned directly 4. New season: S2 - Ancient Bloodline. It will automatically switch to the S2 season at the end of the S1 season. At that time, the S1 gold coupon mission will no longer be completed, and the S1 season card pack will no longer be sold in the store. At the end of the season, completed but unclaimed gold coupon rewards will be automatically sent via email. Considering that some players purchased more starlight experience, resulting in more starlight experience overflow during the S1 season, the upper limit of gold coupon levels will be increased after this update ( Supplement some normal cycle rewards). The starlight experience that has been overflowed in the S1 season before the update will be automatically consumed and upgraded to the S1 gold coupon level 5. The difficulty of completing some gold coupon tasks has been reduced, and the rewards you can obtain when completing the tasks remain unchanged. 6. New SSS hero: Fear Dragon (ancient, group control, with slowing down) 7. Added S2 season limited sacred object: Unbound Cat Statue (reduces the time one is controlled) 8. Added S2 season exclusive medal series (magic attack bonus, damage reduction) 9 . Newly added S2 season exclusive hero card pack: when opening an SSS hero, there is a higher probability of obtaining the hero - Dread Dragon. S2 season card packs can be obtained from S2 gold coupon rewards or purchased in the store during the S2 season. 10. Newly added S2 season exclusive sacred object card packs: There is a probability of releasing a season-limited sacred object - Unbound Cat Statue 11. Newly added collection , development gameplay: bloodline evolution. You can use the [Bloodline Skill Book] to enable heroes to acquire bloodline skills. Evolved bloodline skills can be re-degenerated into bloodline skill books for other heroes to evolve (the original hero will lose the bloodline skills after degradation) 12. New development method: bloodline skill book synthesis. You can consume 2 [Bloodline Skill Books] of the same quality to synthesize, and randomly obtain a [Bloodline Skill Book] of the same quality or higher. After synthesizing a certain number of times, you will definitely get a higher quality [Bloodline Skill Book] (because there is no Rainbow Bloodline Skill Book, so combining two legendary bloodline skill books can only get a random legendary bloodline skill book) 13. New value-added gift pack: Random Bloodline Gift Pack 14, some known bug fixes and function optimization

Which studio developed this game?icon

The provider of Lord of the Rings War (test server) is Yummy Games.

Can I play Lord of the Rings War (test server) on Android/iOS?icon

No.

What languages are supported by the game?icon

Lord of the Rings War (test server) supports 1 languages including Simplified Chinese etc.

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