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Wilderness Diary (test server)
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Dev live

Wilderness Diary (test server)

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8
Want
Initial release Mar 28, 2019
Diary refers to the carrier used to record its content. As a style of writing, it belongs to the practical writing of narrative nature. With the development of the Internet, more and more things are recorded more completely. The form of the diary has also gradually changed from the initial written record to sound, video, etc. I have no way of knowing the source of this diary, nor can I verify the authenticity of the stories recorded in this diary. The only thing that can be confirmed is that this diary is old, but the writing is clear. I opened the title page of this diary, and there was this sentence written on it: "I used to think that human beings are getting old slowly, but it is not true, human beings, there is always a moment when you feel that you are old and old. Powerless." —— "Wild Diary" [Background Story] Based on real historical materials, a second adaptation is made, and the authenticity of all involved content needs to be judged by yourself. Humanity is facing a racial crisis due to infectious diseases, the population has plummeted, and the religious reforms, what will happen to the truth of history? The game refers to the eight virtues of Humility, Honesty, Compassion, Valor, Justice, Sacrifice, Honor, and Spirituality, and tells the story from the eight main lines The story of the surviving humans in this wild world in order to survive. Post apocalypse? Doomsday survival? Dystopia? Neither, just wild punk. 【Three Modes】Story Mode: Tell a story like a game, make a careful decision, your choice is related to the future of mankind. Survival Mode: Constantly challenge the limit and explore your own survival limit. Battle mode: limited area, limited time, same conditions, can you survive to the end? [Moving Castle] With a house, a car and a daughter, you are a winner in life. Da Vinci-style prototyping, building upgrades, and adding parts. Build your own moving castle and gallop through the wilderness! [Infinite reincarnation] Diffuse plot, branching choices, unfolding unexpectedly. Repeat the challenge of the level to unlock different plots [Twelve Apostles] Multiplayer operation mode, balanced material distribution, distinctive characters, different personalities, waiting for your strategy. [Wild Diary] Write your own diary. What did you do in the wilderness? What choices are you struggling with today? conscience? Life? What do you choose? Well, the above are all painted cakes, and they are all the ideas of the original project. Please refer to the actual line package for details. [Extended content] The previous work - Wilderness Survival https://www.taptap.com/app/36716 This is real! !
What’s new

"Wild Diary" will start the second billing and deletion test from 10:00 on May 15th to 17:00 on May 26th! The optimization content of this test update is as follows: Optimization content: 1. Combat optimization: 1.1 Optimize the equipment logic, the equipment will no longer be automatically removed after customs clearance 1.2 The pre-battle danger assessment is changed to a dynamic assessment, which will be based on the current actual character strength and target strength Evaluation 2. Difficulty optimization: 2.1 Reduce the attack strength of the man in black 2.2 Reduce hunting consumption and increase hunting output 2.3 Significantly reduce the difficulty of most levels, especially the middle and late levels 2.4 Significantly reduce the probability of night raids in the story mode, delete characters for night vigil Settings, added the function of using wooden puppets to watch the night. Wooden puppets need to complete specific exploration content to unlock. 2.5 Greatly reduces the probability of material loss due to level abandonment/level failure, but if levels are abandoned consecutively within a short period of time, the probability will increase. Correspondingly, the experience gained from abandoning the level/level failure is reduced. 3. Item load optimization: 3.1 Reduce the load occupied by most commonly used items. 3.2 The load occupied by a single item can be viewed in the backpack or warehouse interface. 4. Alchemy optimization: 4.1 Optimize the logic of alchemy to enhance the stability of each alchemy result 4.2 Optimize the related settings of alchemy, the medicine obtained by alchemy will be automatically placed in the warehouse, and can be moved to the backpack and stored Bring out the camp 5. Interface optimization: 5.1 Level selection interface optimization, providing more information 5.2 Level target interface optimization, so as not to mislead players 5.3 Ability interface optimization, easier to understand and distinguish various abilities 5.4 Kitchen recipe description interface optimization, and Added some methods that do not need to consume wood to make food. 5.5 The level selection interface has added a new level cycle resource output introduction, so that players can know which level to obtain when they lack specific materials. 6. Camp relocation optimization: 6.1 Camp relocation button changed to Permanent, and will prompt the time until the next time when the camp can be moved. 6.2 Change the camp to be cancelable, and the camp must be moved after the mandatory selection of the camp. 7. Plot optimization: 7.1 Optimize the detection and trigger logic of some plot events 7.2 Adjust the part Location and unlocking conditions simplify novice operations 7.3 Adjust the structure of some levels to make the experience of novice players smoother 8 Other optimizations: 8.1 Optimization of the novice guide guide frame 8.2 Optimization of free mode area unlocking 8.3 When opening the friendship package and entering the UID, the time will be automatically suspended Fixed 8.4 Chamber of Commerce Bonus comes with an increase in the upper limit of warehouse capacity to 200. 8.5 Fish defaults to batch processing, that is, all fish of this type are processed at one time. Now you can see more battle information 3. The new character "Macpherson" can be unlocked after clearing the first level, and now novice players can also start to experience multi-role gameplay in the second level 4. Added "independent/cooperative mode" ”, which can be changed in the settings. Independent mode: Multiple characters behave independently of each other in the camp. The operation is more cumbersome, but the strategy is higher. It is recommended to choose after being very familiar with the game. In cooperation mode: multiple characters will behave in the same way in the camp, that is, multiple characters perform the same crafting or cooking, etc., and the time spent on crafting or cooking will be reduced accordingly. The operation is relatively simple, but the time-consuming price is slightly lower. It is recommended for novice players to choose 5. Added the "Share Wealth" setting. When more than one character is used in a level, the decay speed of the character's satiety will decrease significantly. Now you can see the selection of other players when selecting the plot. 7. New guide for some functions. 8. New guide for some systems. Add newbie guides for some functions, or add more obvious text prompts 11. Added that if there are untaken items in a location, there will be a reminder on the icon of the location 12. Added click on the disease mutation next to the character portrait to view the cure Medicines needed for this disease 13. Added more obvious text prompts when using alchemy potions and other items to obtain continuous gains The drop does not match the display BUG 4. Fix the bug that the alchemy will get stuck under certain circumstances. 5. Fix the bug that the warehouse is upgraded to a certain level and report an error BUG. 6. Fix the bug that some event rewards cannot be received normally. .Fixed the occasional character status lock bug when upgrading buildings in cooperation mode

Additional information
Publisher
五十一区工作室
Developer
空释
荒野日记官方2群
In-app Purchases
Yes
Languages
Simplified Chinese
Last Updated on
05/10/2019
Network Connection
Required
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FAQ

When was this game updated?icon

Wilderness Diary (test server) is updated at 2019-05-10.

what's new in the latest version of Wilderness Diary (test server)?icon

"Wild Diary" will start the second billing and deletion test from 10:00 on May 15th to 17:00 on May 26th! The optimization content of this test update is as follows: Optimization content: 1. Combat optimization: 1.1 Optimize the equipment logic, the equipment will no longer be automatically removed after customs clearance 1.2 The pre-battle danger assessment is changed to a dynamic assessment, which will be based on the current actual character strength and target strength Evaluation 2. Difficulty optimization: 2.1 Reduce the attack strength of the man in black 2.2 Reduce hunting consumption and increase hunting output 2.3 Significantly reduce the difficulty of most levels, especially the middle and late levels 2.4 Significantly reduce the probability of night raids in the story mode, delete characters for night vigil Settings, added the function of using wooden puppets to watch the night. Wooden puppets need to complete specific exploration content to unlock. 2.5 Greatly reduces the probability of material loss due to level abandonment/level failure, but if levels are abandoned consecutively within a short period of time, the probability will increase. Correspondingly, the experience gained from abandoning the level/level failure is reduced. 3. Item load optimization: 3.1 Reduce the load occupied by most commonly used items. 3.2 The load occupied by a single item can be viewed in the backpack or warehouse interface. 4. Alchemy optimization: 4.1 Optimize the logic of alchemy to enhance the stability of each alchemy result 4.2 Optimize the related settings of alchemy, the medicine obtained by alchemy will be automatically placed in the warehouse, and can be moved to the backpack and stored Bring out the camp 5. Interface optimization: 5.1 Level selection interface optimization, providing more information 5.2 Level target interface optimization, so as not to mislead players 5.3 Ability interface optimization, easier to understand and distinguish various abilities 5.4 Kitchen recipe description interface optimization, and Added some methods that do not need to consume wood to make food. 5.5 The level selection interface has added a new level cycle resource output introduction, so that players can know which level to obtain when they lack specific materials. 6. Camp relocation optimization: 6.1 Camp relocation button changed to Permanent, and will prompt the time until the next time when the camp can be moved. 6.2 Change the camp to be cancelable, and the camp must be moved after the mandatory selection of the camp. 7. Plot optimization: 7.1 Optimize the detection and trigger logic of some plot events 7.2 Adjust the part Location and unlocking conditions simplify novice operations 7.3 Adjust the structure of some levels to make the experience of novice players smoother 8 Other optimizations: 8.1 Optimization of the novice guide guide frame 8.2 Optimization of free mode area unlocking 8.3 When opening the friendship package and entering the UID, the time will be automatically suspended Fixed 8.4 Chamber of Commerce Bonus comes with an increase in the upper limit of warehouse capacity to 200. 8.5 Fish defaults to batch processing, that is, all fish of this type are processed at one time. Now you can see more battle information 3. The new character "Macpherson" can be unlocked after clearing the first level, and now novice players can also start to experience multi-role gameplay in the second level 4. Added "independent/cooperative mode" ”, which can be changed in the settings. Independent mode: Multiple characters behave independently of each other in the camp. The operation is more cumbersome, but the strategy is higher. It is recommended to choose after being very familiar with the game. In cooperation mode: multiple characters will behave in the same way in the camp, that is, multiple characters perform the same crafting or cooking, etc., and the time spent on crafting or cooking will be reduced accordingly. The operation is relatively simple, but the time-consuming price is slightly lower. It is recommended for novice players to choose 5. Added the "Share Wealth" setting. When more than one character is used in a level, the decay speed of the character's satiety will decrease significantly. Now you can see the selection of other players when selecting the plot. 7. New guide for some functions. 8. New guide for some systems. Add newbie guides for some functions, or add more obvious text prompts 11. Added that if there are untaken items in a location, there will be a reminder on the icon of the location 12. Added click on the disease mutation next to the character portrait to view the cure Medicines needed for this disease 13. Added more obvious text prompts when using alchemy potions and other items to obtain continuous gains The drop does not match the display BUG 4. Fix the bug that the alchemy will get stuck under certain circumstances. 5. Fix the bug that the warehouse is upgraded to a certain level and report an error BUG. 6. Fix the bug that some event rewards cannot be received normally. .Fixed the occasional character status lock bug when upgrading buildings in cooperation mode

Which studio developed this game?icon

The provider of Wilderness Diary (test server) is 空释.

Can I play Wilderness Diary (test server) on Android/iOS?icon

No.

What languages are supported by the game?icon

Wilderness Diary (test server) supports 1 languages including Simplified Chinese etc.

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