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Mindustry

Mindustry

icon 9.8
425
Want
Available on iconicon
Initial release Sep 03, 2018
Crée des chaînes de ravitaillement pour tes défenses, produis les matériaux de construction pour aggrandir et protéger tes bâtiments contre des vagues d'ennemis. Joue avec tes amis grâce à des jeux multijoueurs co-op cross-plateformes, ou défie-les dans des parties en JcJ par équipe.

Caractéristiques:
- 24 cartes integrées
- Une campagne, complète avec un arbre de recherche et des zones à débloquer
- 4 puissants boss de fin de vague à vaincre
- Systèmes de transport d'énergie, liquides et objets
- 19 différents types de drones, méchas et vaisseaux
- 120+ blocs technologiques à maîtriser
- 75+ différents blocs environnementaux
- Multijoueur cross-plateforme via réseau local or serveurs dédiés
- Règles de jeu personnalisables: Change le coût des structures, les stats des ennemis, les ressources de départ, fréquence des vagues et plus
- Un éditeur puissant dotés d'outils pour générer aléatoirement des minéraux, le terrain, des décorations et appliquer une symétrie au terrain.
- Vagues d'ennemis personnalisables
What’s new

- Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit

Additional information
Provider
Anuken
Languages
English
Current Version
7-official-146
Size
61 MB
Last Updated on
09/04/2023
Content Rating
PEGI 7
icon
9.8
out of 10
iconiconiconiconicon
iconiconiconicon
iconiconicon
iconicon
icon
96
Reviews
425
Want
18K
Played
8K
Get

FAQ

What is the latest version of Mindustry? When was this game updated?icon

The latest version of Mindustry is 7-official-146, updated at 2023-09-04.

what's new in the latest version of Mindustry?icon

- Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit

Which studio developed this game?icon

The provider of Mindustry is Anuken.

Can I play Mindustry on Android/iOS?icon

Now Mindustry is available on Android and iOS.

What languages are supported by the game?icon

Mindustry supports 1 languages including English etc.

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