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猫とダンジョン島:ローグライク

猫とダンジョン島:ローグライク

icon 8.8
13K
Want
Available on iconiconicon
Initial release Dec 10, 2021


奇妙な島に閉じ込められた少年と猫が家に帰るまでの冒険。
島には恐ろしいモンスターや謎の人物たちもいます。
ここを脱出して無事に家に帰るとうに手伝ってください!

【ローグライクダンジョンクローラー】
- 人が作成したようなマップがアルゴリズムによって自動的に生成されます。
- 毎戦闘を新しいパターンで楽しめます。
- 各戦闘ごとに様々なスキルを戦略的に組み合わせる必要があります。
- 80種類以上のパターンのモンスターを倒してください。

【資源収集と建設】
- ダンジョンと島から収集した資源で建物を建設することができます。
- ここを脱出するため、様々な建物を作ってください。


【エンディングあり!】
- 4つの島を探索しながら、色んなキャラクターに会って話を聞きましょう。
- 物語の終わりに、少年と猫はこの島から脱出する?それとも...
-ピクセルアートの暖かい感性とストーリーを楽しんでください。
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開発者の連絡先:
[email protected]
What’s new

GDPR同意メッセージを追加
バグの修正
一部の効果音を変更しました

Additional information
会社
CONCODE
言語
英語
現在のバージョン
2.0.9
サイズ
138 MB
更新時間
11/08/2023
レーティング
7 歳以上
icon
8.8
out of 10
iconiconiconiconicon
iconiconiconicon
iconiconicon
iconicon
icon
207
Reviews
13K
Want
49K
Played
82K
Get

From the Dev

Hi, I'm the dev of The Way Home
Hi, I'm the dev of The Way Home
Hi, I'm Myeongjin, the Dev of 'The Way Home'. I was recently invited to TapTap, and I am very happy to have the opportunity to talk about us and my game with my gamers here. Thanks for having me. CONCODE is a tiny game production studio run by me(programmer) and my friend(designer). We don't have grand goals like becoming a big company. We just want to create something that we can have fun playing on our own. If we make a game like that, I'm sure there will be people who will love our games.
The Way Home Review: As Roguelike As It Gets
The Way Home Review: As Roguelike As It Gets
Back in 1988, I distinctly recall playing a little game called Rogue on my Commodore 64 and not being all that into it for various reasons – mostly because the “graphics” weren’t really graphics at all but ASCII characters and letters. This did not excite my seventeen-year-old sensibilities; games (and game graphics) had greatly evolved by 1988, and Rogue (which was originally designed in 1980) seemed trite and dated eight years later. Let me play some
It's All About The Journey😸
It's All About The Journey😸
I’m usually not a big fan of roguelike games and I almost never finish any of them on PC/Console. It’s not like you can ever finish a roguelike game because they are designed the way that you can play them endlessly. But I’d always give up playing halfway-through the game. I just quickly lose interest. A Vertical Screen Roguelike? With The Way Home it was the first time for me to experience a well designed roguelike game on a mobile device and on top of that it plays in a vertical screen mode so that was something new. It definitely stands out among other 2D roguelike games with a traditional wide screen mode when you first look at it. But it has a minor flaw that sometimes you can't see enemies or what's going on on the sides of your screen. Which may end up in getting attacked or walking into a trap sometimes.

Reviews

User463612169
User463612169
The Way Home Review: As Roguelike As It Gets
Back in 1988, I distinctly recall playing a little game called Rogue on my Commodore 64 and not being all that into it for various reasons – mostly because the “graphics” weren’t really graphics at all but ASCII characters and letters. This did not excite my seventeen-year-old sensibilities; games (and game graphics) had greatly evolved by 1988, and Rogue (which was originally designed in 1980) seemed trite and dated eight years later. Let me play some
The Way Home Review: As Roguelike As It Gets
The Way Home: Pixel Roguelike Reviews
The Way Home Review: As Roguelike As It Gets
It's All About The Journey😸
'The Way Home: Pixel Roguelike' review
6+
Kim TapTap
Kim TapTap
It's All About The Journey😸
I’m usually not a big fan of roguelike games and I almost never finish any of them on PC/Console. It’s not like you can ever finish a roguelike game because they are designed the way that you can play them endlessly. But I’d always give up playing halfway-through the game. I just quickly lose interest. A Vertical Screen Roguelike? With The Way Home it was the first time for me to experience a well designed roguelike game on a mobile device and on top of that it plays in a vertical screen mode so that was something new. It definitely stands out among other 2D roguelike games with a traditional wide screen mode when you first look at it. But it has a minor flaw that sometimes you can't see enemies or what's going on on the sides of your screen. Which may end up in getting attacked or walking into a trap sometimes.
It's All About The Journey😸
Luvpeachyx <3
Luvpeachyx <3
'The Way Home: Pixel Roguelike' review
OMG I LOVE THIS GAME SOOOO MUCH!!! Though, it does have some cons. The gameplay and story is amazing.. but, it can be tedious, sometimes you are replaying a boss fight so many times to finally finish it. It’s also annoying when you’ve unlocked everything and there’s nothing else to do unless you beat the next boss. Plus.. the ads- this part is REALLY annoying. To get to the next island once you’ve unlocked it. You have to watch a shit tone of ads to collect leafs. Like.. a lot. It can be really annoying since you have to do it every time you get to a new island. I haven’t finished it yet but hopefully I will soon. Oh, and also, the keys. That part is reallllyy annoying. Once I managed to get all the way to the boss fight on the snow island, but I couldn’t play it because I didn’t have the key for it! So yea, the game does have some downs, but all in all, for
'The Way Home: Pixel Roguelike' review

FAQ

What is the latest version of The Way Home: Pixel Roguelike? When was this game updated?icon

The latest version of The Way Home: Pixel Roguelike is 2.0.9, updated at 2023-11-08.

what's new in the latest version of The Way Home: Pixel Roguelike?icon

Add GDPR consent message
Bug fixes
Some sound effects changed

Which studio developed this game?icon

The provider of The Way Home: Pixel Roguelike is CONCODE.

Can I play The Way Home: Pixel Roguelike on Android/iOS?icon

Now The Way Home: Pixel Roguelike is available on Android and iOS.

What languages are supported by the game?icon

The Way Home: Pixel Roguelike supports 1 languages including English etc.

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