Storytelling: 8/10 - good
Combat: 2/10 - horrible
Progression: 1/10 - abysmal
DM interaction - 4/10 - bad
Storytelling:
The game does a great job of improvising different scenes and scenarios along with rich descriptions and unique settings. It acts on a loose improv vibe where I can influence much of what's happening around me (even manipulate what kind of loot I get), but the DM often gets confused about where I am (unsure of which cave or mountain i'm on for instance), and isn't very creative with names (there are 6 different 'Elara' NPCs in my game.
Combat:
Oof, this is painful. If you recruit allies, the Dungeon Master will often forget to add them to combat initiative order. If the DM does add them, they have no attack modifiers and so they are effectively useless meat shields. That said, the DM will scale monster health drastically (going from 6hp if you're solo to 50+ if you have a party of 5) if you have allies. It's often just much faster to just fight solo, even as a warlock.
The DM will often mis-label your combat statistics at the start of combat and also lie to you about your stats before the fight commences. Often DM would give me the wrong spell-attack modifier, wrong spell DC and wrong AC and then claim none of it could be fixed during combat. Combat is a painful slog and never fun. The DM only ever awards XP as if you are facing level 1 monsters.
I submit my combat commands so that i include my movement, action and bonus action (often I take no bonus action because they use precious spell slots). That said, the DM will *always* follow up about what I do with my bonus action, forcing me to waste another *paid* interaction with the DM -- this feels like an intentional scam and is horrible. With the combat statistics being wrong, I am consistently put at a large disadvantage, take damage I shouldn't and miss attacks that I should consistently hit. This combination makes combat take MANY MANY MANY turns. A fight with 3 enemies will often go on for more than ten turns, wasting *paid* interactions with the DM.
Combat is HORRIBLE and yet is the ONLY means of character progression.
Progression:
The DM will lie to you and say that you get XP from social interaction successes, exploration, major quest progression, combat and more, but this is all a lie. You ONLY get XP from combat and the XP award always seems to be that of level 1 monsters. I had one combat that gave decent XP, but I have not been able to replicate that. I have been trapped at level 4 for maybe 12 in-game hours and in game time, more than half a year has passed on my adventures. XP progression is *abysmal*
DM interaction:
The dungeon master lies frequently and then gaslights the user by saying that it cannot lie. Only when you trap it in an obvious lie will it ever admit fault. Everything from checking your stats to updating your inventory to equipping your gear requires direct DM interaction. That said, the game will charge you *per* interaction, so you will use hundreds of interactions just to manage your inventory, gear and arguments with the DM when it makes mistakes.
Overall, I got obsessed with this application really fast, but at level 4 I really felt the progression grind to a halt and combat became a SLOG. The DM will sometimes capitulate and let me win combat with some hot nonsense, but with incorrect AC, incorrect abilities listed, incorrect attack modifiers on myself and my allies and incorrect spell-save DC, combat just sucks all of the fun out of the experience.