Following. You could quietly follow a person you suspect, esp. within game with Sheriff and Seer. If he can’t hold it, he may choose to kill you. But if you find yourself aren’t dead while two dead people outside presumed to be double-killed,then you could exclude suspicion ofthe one you followed.
False testimony. When you know that someonehad been framed or one with highest suspicion is a good person, but in a meanwhile you can’t explain clearly or you think that he’s a good guy and wants to give him chances to prove himself, this time you could give him false-testimony. You could say that you saw him doing Submit Scan, seeing him giving shield (provided that he’s a Guardian), or if you are a Seer inspecting him that he’s a good guy etc. As long as it’s reasonable, then your false-testimony should be success.
Phising Law Enforcement. Ifat the start of the game you have done two or more tasks, while at the topleft corner progress you find that it’s only yours or yours and one clergy’s progress then you could use this method. You can pretend not to know and asking who is doing the task. If someone claims your statement then that guy must be an Impostor.
Scene reconstruction: You have done two of tasks, the Seer did one and claimed one, but instead of claiming, you can choose to wait for others instead. At this time if Red claim the task while you jumped and said that you did two, then Red can be assumed as bad guy.
Waiting for an unlikelywindfall. Impostor usually likes to jump over the vent after killing, take Spaceship as an example: Impostor likes to kill someone in electrical and fleed from Monitor Room or Medbay. You could duck outside Monitor Room’s blind area and wait for the vent to open. After it opens, in about two seconds you could collide with the Impostor. Then you just need to go to Electrical and Report the deadbody.
Prevent face-to-faceattack. If a suspect says in a meeting that he has done medical examination while the Seer says he wants to inspect someone, and the Sheriff says he wants to attack someone, then this situation would requires a person to go to the Electrical to prepare for immediate maintenance and prevent the Impostor from attacking Spacecrew and framing the Spacecrew after.
Some information the Spacecrewneeds to know!
Clock-in at the start. Count out who went forClock-in at the start of the game. If someone did not receive the progress of the Task, you could directly assume him as a Impostor.
Action trajectory. Forexample, if 1 went to the Electrical to Divert power in the first round and then went to the place again in the next round, if later on 1 cannot give a reasonable reason, then 1 is not a Spacecrew.
Role evaluation (reference):
Those who speak > thosewho don’t.
those who receive tasks > those who never accept.
those who normally do tasks > those who do tasks in unknown ways.
those who often appear in the field of vision > those who occasionally appear.
those who do emergency > those who don't.
those who normally disc logic > those who don't.
those who don’t interrupt > those who do.
those who hold meetings > those who don't.
RAMESH
2022-04-25
RAMESH
2022-04-25
بتعتباب
2022-05-01