Disclaimer: This review is based on the beta testing phase, and the game may receive updates or changes before its official release.
This game clearly takes inspiration from Brawl Stars by Supercell, but unfortunately it also inherits the same Pay-to-Win mechanics that tend to push away dedicated players over time. While it may attract a surge of interest at launch, chances are many will abandon it once the imbalance of monetization becomes obvious.
Another glaring issue is the absence of a proper basic attack button. As it stands, ranged characters are unable to attack while moving, which disrupts the pacing of combat and feels awkward. This design flaw gives melee characters an overwhelming edge, turning matches into frustrating encounters rather than fair and engaging battles.
Not being able to attack while moving is not a design flaw The concept comes from the Archer io days which in turn was inspired by the Moba concept of kiting From a Moba pov Brawl Stars heroes only have an ability and no basic attack, this game attempts to change that by combining both Archer io kiting with brawl stars ability skill shots, a change that feels both fresh and safe but doesn't come without player perception problems, especially since there mobile moba already in the market and they handle basic attacks through a button that automatically does the kiting for the player. Classic moba kiting is at risk now since League of legends itself is in the process of adding wasd movement to their game and that will make it behave more like it does in the mobile mobas. ₍ᐢ. .ᐢ₎ ₊˚⊹♡
2025-09-14
Author likedThanks for explaining ❤️
2025-09-14