When I was a kid, I used to play the Warcraft on PC. So when I heard it was coming to mobile, I was really excited. I thought maybe a new competitor to Clash of Clans was finally arriving—because honestly, there hasn’t been one yet.
But later, I realized it’s more like another Clash, that we already know—Clash Royale. That’s when my interest started to drop.
The main problem with these types of games is survival for free-to-play players. It’s very hard to keep up because those who spend money get huge advantages, while we can’t even stand against them.
I’m still playing the game, and it’s decent overall, but I’ve never dared to push PVP because of the Pay-to-Win system. I just stick to normal quests, otherwise, it becomes frustrating.
Sometimes I even feel like there should be a separate server for free-to-play players. That way, we could actually enjoy the game without being crushed by heavy spenders.