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What is Ec...-Tarti's Posts - TapTap

62 View2025-09-22
What is Echoes of Vision about? A summarized version of the game description translated into English by Google
In Lengshan City, strange phenomena called “Echoes” truly exist, hidden in the city and endangering lives.
You join the Crisis Response Bureau as Section Chief of the Special Investigation Division, investigating major Echo incidents and reporting directly to the bureau’s top brass.
Conflicts around Echoes make investigations harder, putting the city at risk. Lead your agents, solve cases, and uncover the true culprits behind these bizarre events.
Game Features:
Bizarre Metropolis: Endless looping rooms, impossible train stations, the “Rain Man,” and other absurd Echo incidents.
Puzzle Decoding: Use detective skills and investigation devices to piece together clues and uncover the city’s truths. Cover Tactics: Form a squad, use terrain and counterattacks to outsmart hidden Echo entities.
Deploy Agents: Work alongside colleagues, cultists, and even anomalies to resist surreal threats.
Section Chief, welcome to Lengshan City.  Not sure if anyone will read this BUT I’ll spill the prologue tea like gossip + mini review :
Amnesia? Yes & no.  Anomalies cause memory loss. MC only forgets at the end, but teammates start forgetting each other right away 👀
“Miss Cookie” 🍪 (very Winny-coded). She explains the mission. Surprise promotion → Division Chief (low pay, overwork… govt job vibes lol).
Anomaly was “low rank”… ofc it wasn’t. Prologue = 17 stages (~2h w/ translator, units lvl 5). By the end we get 7–8 free chars (incl. 1 S rank).
Team setup:
Coward clown (comic relief)
Tough but kind redhead sniper
Sweet loli healer
EDM-loving tank (literally asked for a day off)
Grace = serious, protective, trusts us (Nightingale vibes)
We enter a hotel . Task: evac civilians & reach 24F where anomaly is strongest.
Gov job vibes again → low pay, no benefits, overworked (one char literally complains about unpaid OT).
Funny bit: we mistake a cable for a snake, Grace says she’d throw it away for us… turns out it’s a monster appendage.
At reception →meet a guy demoted, underpaid, stuck in a dialogue loop. He only works to pay his lil sis’s studies. She was on a school trip to the hotel but got evacuated.
Things get weird: warped rooms, time loops. We can leave or stay → I stayed. He sees the healer, rushes to save her. We follow, fight monsters. Healer joins us. Receptionist? Anomaly eats him. Team forgets him instantly
As we climb, teammates keep forgetting each other—even names 🫠.
On 24F → find a recorder 📼. Langley 2.0 explains anomalies erase ppl from memories,danger = lv3. Leaves a heartfelt msg to redhead sniper (they were close) + random advice: “don’t feed ducks cat food” LoL
We decide to sacrifice ourselves by diving into the anomaly core while the others face the boss.Miss Cookie begs us not to → “I’ll write your name so I won’t forget you!” …Spoiler: SHE FORGETS 💀
Grace promised to bring us back. She repeats it w/ full trust before we disappear.
We stop the anomaly but start fading from existence. Then—
Static TV voice calls us Grace appears mid-air, grabs our hand. Says she failed others before, but won’t fail us.
I chose dialogue options thanking her, saying she saved me & kept her promise ❤️She captures us in her camera 📸 so we’re not erased.
We wake in hospital. Memory gone—except name + basics.Extra funny details when we wake up in the hospital 🏥👇
1. We’re literally the replacement for someone unknown (PTN Chief COF COF HAHA).
2. Grace says she’ll be our assistant, gives us the Chief badge 🪪 and… starts a weird questionnaire??
First Q: “What’s our relationship?” Bruh, they missed the chance for a third joke answer—it totally felt like the classic “so… what are we?” after holding hands 😂
I said she’s my savior, but she wrote something more professional. She also asked us to keep her camera power a secret.
3. We’re labeled a strange creature now—not fully human, anomaly-touched. (Again, PTN Chief vibes… we’re a freak lol).
4. Full amnesia kicks in—we only remember our name. 5. Miss Cookie shows up crying bc we forgot her . We remind her about cookies → she cries harder. Then Grace kicks her out bc she has to catch the bus home (can’t even afford a car with that gov salary).
End prologue!
Some thoughts I want to share: This game is designed to complement the gameplay with the story, not the other way around. What does that mean? In PTN, the gameplay is just an addition to the story, which is the main focus (in my opinion). The gameplay is secondary.
In Echoes of Vision, gameplay is fundamental and tied to the story—at least from what I saw in the prologue.
2. You’re given enough characters to build your squad, and more are unlocked as you complete the early session days. I’m not sure,but I think you also get more characters by finishing other story chapters, on top of the general gacha.
The prologue is decent. Not boring, but nothing super shocking. The art is good, the monsters are well-designed, and the atmosphere works.What I think stands out is that, of all the prologues I’ve played so far, here—because of its length—you really get to see character interactions and their defined personalities. They treat each other familiarly. Despite the youthful designs, most characters seem to be adults except for the kids… AND I STILL DON’T KNOW WHAT THEY’RE DOING WORKING FOR THE GOVERNMENT).
I remember around 4 CGs in the prologue (not counting location ones, which also count). I showed the ones that caught my attention most. The gameplay is easy to grasp in the prologue, at least the tutorial is simple, even if some details require a bit of analysis.
One thing I want to mention: I’m a bit worried that reaching level 5 with your characters is necessary to finish the prologue. It’s not a huge problem,but it does suggest the difficulty might not be so easy.
I’ve read some comments from CN players saying that early resources and materials aren’t very abundant, and farming them can be tough for new players. Honestly, I’m not sure if that’s true, but it’s worth noting.It’s also mentioned that from Chapter 4 onward, the story quality declines, and opinions on the plot are mixed. I’ll have to find out as I keep playing.
You get dialogue options from time to time during the prologue, even when deciding whether to advance in certain areas.I don’t really factor this in since it’s just the prologue, but I thought it was interesting to mention.
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