Review as of September 30:
Played for 12 days; completed the campaign up to Chapter 10; cleared 2 dungeons at Level 8, the rest at Level 7; gold at Level 5; endless tower completed up to Floor 50; reached "Gold I" in the arena; raids up to Levels 4 and 5; guild castle assaults from 50K to 55K; reached account Level 30.
Pros:
· Long-awaited, finally a revamped version of the game has been released.
· Improved visuals.
· Energy (keys) regenerates quickly.
· Arena tickets regenerate quickly.
· Leveled up fodder to Level 30 – received 20 rubies, 1,000 – 10 heroes.
Cons:
· Couldn’t log in via Google Mail; had to create a Netmarble ID.
· Small rewards for completion:
-- 1.5K gold, chance to get 4–5 star equipment.
-- Golden Dungeon: 50K–100K gold (while your costs range from 150K to 400K per run).
--- On higher floors, around 250K, but it’s very difficult(*).
---- ! And this is considering that new players have a one-month account buff with a 100% increase in loot!
· The game often pits you against teams with 3 healers/tanks in a 3v2 format:
-- They have too much health, constantly revive and heal each other.
--- Battles can last up to 30 minutes.
· ! No skip feature for completed levels.
· ! No ability to skip animations:
-- For example, against the Hydra, it sometimes feels like you’re watching a movie—the Hydra attacks frequently and for a long time.
--- Skill animations and cutscenes are interesting only the first time; afterward, they just waste your time.
· ! High difficulty:
-- Too many conditions to complete challenges.
--- Hydra: requires removal of paralysis, removal of poison, defense, taunt, revival, lots of healing, armor-piercing damage, focused attacks on a target, defense reduction, etc.
---- All battles eventually become like this.
· You must develop all heroes:
-- Rare, legendary, epic... all are needed.
--- Need to level up fodder, a lot of fodder.
---- Unlocking stars, ascension, and final upgrades all require heroes ranging from 2 to 6 stars.
· ! Dungeons are only accessible twice a day (can be purchased with rubies):
-- You need gold and resources for development, so you have to choose one, and even then, you get very little.
--- 150K gold or 10 star-upgrade materials (need 50 materials in total).
---- Upgrading equipment to +12 costs ~300K; a hero only gets a star on the 3rd day.
· ! Unlocking equipment slots requires fodder 6-star heroes:
-- Only 2 out of 4 slots are available; the rest must be unlocked.
· Heroes are not balanced; some are clearly better than others.
· Summoned 100 heroes, got 3 duplicates of Zick, a hero given for free.
My Opinion:
Many players start spending money to overcome the artificial drag and grind. I felt the game was stifling due to its greed, dragged-out pacing, and difficulty. I didn’t get enough gameplay. I collected many heroes and completed everything I could. I think fans of the first 12 days might appreciate it. New players get buffs for about a month that increase resource gains. The game is greedy. How much worse will it get after the buffs run out?
P.S.: I’m curious about your opinion. Tell me why you chose this game. Why is it the best for you and worth playing?
you're a noob stop yapping
2025-10-16
She didn't yap. She typed it.
2025-11-29