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Seven Knights Re:BIRTH
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Review as ...-k0111ei's Posts - TapTap

268 View2025-10-01
Review as of September 30:
Played for 12 days; completed the campaign up to Chapter 10; cleared 2 dungeons at Level 8, the rest at Level 7; gold at Level 5; endless tower completed up to Floor 50; reached "Gold I" in the arena; raids up to Levels 4 and 5; guild castle assaults from 50K to 55K; reached account Level 30.
Pros:
· Long-awaited, finally a revamped version of the game has been released.
· Improved visuals.
· Energy (keys) regenerates quickly.
· Arena tickets regenerate quickly.
· Leveled up fodder to Level 30 – received 20 rubies, 1,000 – 10 heroes.
Cons:
· Couldn’t log in via Google Mail; had to create a Netmarble ID.
· Small rewards for completion:
    -- 1.5K gold, chance to get 4–5 star equipment.
    -- Golden Dungeon: 50K–100K gold (while your costs range from 150K to 400K per run).
    --- On higher floors, around 250K, but it’s very difficult(*).
    ---- ! And this is considering that new players have a one-month account buff with a 100% increase in loot!
· The game often pits you against teams with 3 healers/tanks in a 3v2 format:
    -- They have too much health, constantly revive and heal each other.
    --- Battles can last up to 30 minutes.
· ! No skip feature for completed levels.
· ! No ability to skip animations:
    -- For example, against the Hydra, it sometimes feels like you’re watching a movie—the Hydra attacks frequently and for a long time.
    --- Skill animations and cutscenes are interesting only the first time; afterward, they just waste your time.
· ! High difficulty:
    -- Too many conditions to complete challenges.
    --- Hydra: requires removal of paralysis, removal of poison, defense, taunt, revival, lots of healing, armor-piercing damage, focused attacks on a target, defense reduction, etc.
    ---- All battles eventually become like this.
· You must develop all heroes:
    -- Rare, legendary, epic... all are needed.
    --- Need to level up fodder, a lot of fodder.
    ---- Unlocking stars, ascension, and final upgrades all require heroes ranging from 2 to 6 stars.
· ! Dungeons are only accessible twice a day (can be purchased with rubies):
    -- You need gold and resources for development, so you have to choose one, and even then, you get very little.
    --- 150K gold or 10 star-upgrade materials (need 50 materials in total).
    ---- Upgrading equipment to +12 costs ~300K; a hero only gets a star on the 3rd day.
· ! Unlocking equipment slots requires fodder 6-star heroes:
    -- Only 2 out of 4 slots are available; the rest must be unlocked.
· Heroes are not balanced; some are clearly better than others.
· Summoned 100 heroes, got 3 duplicates of Zick, a hero given for free.
My Opinion:
Many players start spending money to overcome the artificial drag and grind. I felt the game was stifling due to its greed, dragged-out pacing, and difficulty. I didn’t get enough gameplay. I collected many heroes and completed everything I could. I think fans of the first 12 days might appreciate it. New players get buffs for about a month that increase resource gains. The game is greedy. How much worse will it get after the buffs run out?
P.S.: I’m curious about your opinion. Tell me why you chose this game. Why is it the best for you and worth playing?
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Comments
The Pale King
The Pale King
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1

you're a noob stop yapping

2025-10-16

Karbi Steel YOUTUBE
Karbi Steel YOUTUBE
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She didn't yap. She typed it.

2025-11-29

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