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[Flash Party] 2025/12/04 Version Update Notice

[Flash Party] 2025/12/04 Version Update Notice

663 View2025-11-27
Greetings, Party Stars! Flash Party is scheduled for downtime maintenance and updates on December 4th (Thursday) from 08:00 to 11:00 (UTC+8). The details of the update are as follows:

Flash Party is working hard to gradually resume updates!

Thank you to all players for actively providing feedback on your in-game experience and issues. This update will focus on adjusting certain playstyles that have consistent feedback and are overly dominant, while also buffing some relatively underused heroes.

Going forward, we will continue collecting your opinions to ensure every hero has the opportunity to shine on stage.

[Combat Adjustments]
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Terminology examples for explanation:
Sweet spot: The optimal hit location and timing to achieve the best move effect.
Sour spot: A non-optimal hit location or timing, resulting in a slightly weaker move effect.
Invincibility: Able to be attacked but will not take damage or negative effects.
Hit stun: A state of being uncontrollable and unable to perform other actions.
Super armor: Actions will not be interrupted but damage will still be taken.

[Global Adjustments]
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Currently, Power House heroes are performing quite strongly, leveraging their weight advantages and burst counterattack mechanics to gain survival capability beyond expectations. When equipped with [Normal Sticker - Everlasting], their weight advantage is amplified even further.
We aim to reduce the stat boost multiplier from this sticker to lower the survival ability of high-weight heroes, while keeping the effect on average-weight heroes minimal.

Adjustment:
Normal Sticker - Everlasting: Reduced weight stat boost multiplier.

[Tutu]
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As our latest Assaulter hero, Tutu’s combat prowess is undeniable. With high mobility paired with wide-range attacks, she can excel at both offense and defense.
For some attacks that extend beyond the visual range, we are introducing reasonable nerfs and will continue monitoring her performance.

Adjustments:
Aerial attack: Reduced attack range; shortened attack duration; increased knockout angle for sour spots.

Bug Fixes:
Backward throw: Optimized visual effects to align with hitbox accuracy.

[Mr.5]
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Mr.5 has extremely strong overall combat abilities, especially when empowered by Colorful Stickers, allowing him to completely lock down opponents in some situations.
To avoid disrupting normal gameplay, we are nerfing certain moves to give opponents more options.

Adjustments:
Colorful Sticker - AI Terminal: Reduced drone flight duration.
Down special (in air): Reduced horizontal movement ability during skill execution in the air.
Up aerial: Reduced horizontal attack range.

[Lan]
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As an Assaulter hero, Lan’s unique mechanics and tactics are well-loved, but with certain Colorful Sticker combinations, excessively strong zoning playstyles have emerged.
We will reduce the frequency of Wind Blades when Colorful Sticker - Wind Blade and Flowing Tornado are used together, making projectiles more of a supportive offensive tool for Assaulters.

Adjustments:
Colorful Stickers - Wind Blade, Flowing Tornado: Wind Blades charged via holding the Special button cannot be cast again before the existing Blade disappears.

[Chilli]
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With the latest Colorful Sticker - Leaf Blade equipped, Chilli can almost completely block opponents from approaching while maintaining solid long-range lethality.
We will reduce Leaf Blade’s damage and tone down kill power from her grab throws, giving the “Big Bad Wolf” a chance to get in.

Adjustments:
Colorful Sticker - Leaf Blade: Reduced damage; slightly increased knockout angle.
Enhanced backward throw: Slightly reduced damage; reduced knockback force.

Bug Fixes:
Colorful Sticker - Leaf Blade: Fixed inconsistency in knockback force for certain charged Leaf Blade hits.

[Magician]
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Magician excels at controlling the field, benefiting from agile movement and certain actions that shrink his model, granting advantages beyond design expectations.
Crouch and Double Jump shrink the body into the hat, but this should not be used similar to a dodge mechanic.

Adjustments:
Crouch: Slightly enlarged hurtbox.
Double Jump: Enlarged hurtbox.

Bug Fixes:
Fixed abnormal ledge grab detection under certain circumstances.

[Seaya]
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Once a popular mermaid princess, Seaya’s current version performance is underwhelming. She has excellent combat mechanics, but some moves are lacking in practicality and damage.
We aim to revitalize previously underperforming moves with animation and hitbox optimizations.

Adjustments:
Back aerial: Optimized animation and enlarged hitbox; slightly delayed start-up; slightly increased ending lag.
Down aerial: Optimized animation and enlarged hitbox; adjusted sour spot knockback angle to launch to both sides.
Dash attack: Increased damage.
Grab: Slightly increased horizontal grab range; slightly reduced vertical grab range.

[Cupid]
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Cupid’s weight disadvantage is obvious, but he currently doesn’t fulfill the “glass cannon” archetype, especially in 1v1 battles where his moment to shine is hard to find.
A complete optimization is just what Cupid needs now.

Adjustments:
Up special: Reduced landing hit stun duration.
Up aerial: Slightly enlarged horizontal hitbox range; reduced aerial ending lag.
Down aerial: Optimized animation, enlarged vertical hitbox range.
Back aerial: Optimized animation and enlarged horizontal hitbox; increased attack duration; removed unnecessary sour spot hitboxes.
Enhanced backward throw: Slightly increased knockback force.

[Mikko]
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As a Power House hero, Mikko should currently be performing strongly, but in the hands of skilled players, his potential isn’t fully realized, while his “good brother” Macalon has already dominated.
Neutral special is Mikko’s core mechanic, but its usability is restricted; some aerial moves also need more consistent results.

Adjustments:
Neutral special: Reduced fall speed when using in air.
Neutral special (fully charged): Reduced fall speed during aerial execution; increased aerial horizontal movement distance; slightly delayed start-up time; earlier activation of Super armor.
Down special (in air): Adjusted hitbox for easier sweet spot hits at close range; removed unnecessary sour spot hitboxes; increased sour spot knockback.
Back aerial: Optimized animation and enlarged hitbox.
Up aerial: Optimized animation; adjusted sour spot hitbox for easier sweet spot hits; slightly reduced sweet spot damage; slightly increased sour spot damage and knockback.

[Thanatos]
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Thanatos’ unmatched attack range defines his uniqueness, but as player skill has generally improved, his disadvantage offstage has become more pronounced.
This update aims to give him more margin for error while keeping his strengths and weaknesses distinct.

Adjustments:
Up special: Expanded angle adjustment options.
Dash attack: Slightly increased knockback force.
Up platform attack: Enlarged horizontal hitbox range.

Bug Fixes:
Charged attack: Optimized visual effects for better hitbox alignment.

[Heracles]
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Bug Fixes:
Colorful Sticker - Planetary Ring: Fixed bug where attacks caused excessive hit stun.
Up special: Fixed abnormal ledge grab detection under certain circumstances.
Tri-force: Fixed bug preventing move from being performed while turning.

After the update, we will send Aura Chest*2 as a gift (valid for 30 days). Please check your in-game mailbox to claim it.
Mentioned games
Comments
Dhicky Carey
Dhicky Carey
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2

Bring back SEA server!

2025-11-28

Videogomez
Videogomez
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2

Collab with other brands, why is this the only XD game that does not get any collabs? We'd have more players if they promoted more collabs

2025-11-28

HappyGhost
HappyGhost
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1

no no, que porqueria de actuación, solucionen rápido esto, ninguna partida puede terminar sin que se congelé el fondo, el lagg está horrible, quiten las restricciones de juego justo, dején que cada quien juegue como lo hace, no restringan con lagg ni reduzcan la movilidad del jugador solo por que ya ganó mucho y debe equilibrarse el juego, porfavor, es molesto , y deshonesto que las listas de clasificación se basen en jugadores que tuvieron ventaja solo por jugar mal y subieron

TapTap

2025-12-04

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