TapTap

Games worth discovering

iconicon
All of Us Are Dead
icon
🎒 All Of U...-AURA MODDERS's Posts - TapTap

16 View2025-12-19
🎒 All Of Us Are Dead (The Visual Novel): The Definitive School Horror
Unlike the action-heavy Netflix adaptation, the game returns to the roots of the original webtoon, offering a deeper, more psychological exploration of the Hyosan High outbreak. It is a slow-burn nightmare where your choices actually dictate who lives to see graduation.
✍️ Great Storyline, Awesome Characters, and Character Development
The game’s narrative is significantly more "meaty" than its live-action counterpart, clocking in at over 10–15 hours of content.
Faithful yet Fresh: While it follows the core "zombies in a high school" premise, the writers have added layers of lore previously untouched. It feels less like a generic apocalypse and more like a tragic coming-of-age story.
Superior Character Arcs: Reviewers often point out that characters like Mi-jin and Ha-ri are much better developed here. Mi-jin is portrayed as the tactical "brain" of the group rather than just comic relief, and Ha-ri’s relationship with the cast is more nuanced.
Emotional Weight: Because you control the dialogue and decisions, the "Character Development" feels personal. Watching a character grow through the trauma—or succumb to it—carries much more weight when you are the one who steered them into that path.
🖼️ Peak Visual System & First-Person Immersion
While not a "combat" game in the traditional sense of Resident Evil, its Visual System serves as the primary engine for horror and destruction.
Stunning Illustrations: With over 100 high-quality CGs (computer graphics), the game doesn’t shy away from the "Destruction." The artwork captures the grisly, gloomy vibes of a blood-stained school with a level of detail that live-action sometimes struggles to convey.
Static Dread: The use of persistent artwork—where characters’ physical appearances change and stay damaged based on the events they've survived—adds a layer of visual immersion that makes the first-person POV feel incredibly high-stakes.
Full Korean Dub: The elite voice acting (fully voiced in Korean) adds an auditory layer of terror that makes the frantic "combat" descriptions feel real and immediate.
⚰️ Elite Enemies and Multi-Ending Difficulty
The "Difficulty" in this game isn't about your aim; it's about your judgment.
Elite Enemies (The "Hambies"): The game does a masterful job of making the human-zombie hybrids (Hambies) like Gwi-nam feel like an unstoppable, elite force. Every encounter with him is a high-tension puzzle where one wrong dialogue choice leads to a brutal game over.
The Difficulty of Choice: Achieving the "True Ending" is notoriously difficult. With over six different endings and multiple branching routes, the game demands that you understand the personalities of your classmates. One selfish choice might save you in the short term but lead to a total party wipe chapters later.
🌟 Final Verdict
The All Of Us Are Dead visual novel is an underrated masterpiece for fans of the genre. It fixes many of the pacing issues of the TV show and provides the "Elite" narrative depth that only a game can offer.
Critical Note: The English translation occasionally has minor grammar issues, but the strength of the art and the branching narrative far outshine these small technical hurdles.
Mentioned games
iconView desktop site

TapTap looks better

on the app love-tato

Open with TapTap