What truly matters is never the "drop filter,"
but rather the "implicit probability stratification for different player groups." In other words, the filter only determines whether you "see the junk,"
not whether you "can get good items." The system adjusts the rate at which "effective drops" enter your loot pool based on player behavior tags. Whether you buy a season pass, engage in high-frequency trading,
have consistent spending habits, the density of your playtime, or frequently reset your builds—these don't directly increase the probability, but rather adjust the distribution of "meaningful results." Therefore, the most disgusting aspect of this game is that it doesn't rely on "deception,"
but on the fact that—"you know it's manipulating the data, but you can't find any proof."