The developers have now implemented a power level compensation system for free fragments, but I still have a few points to make: "Free maxed-out characters" might instantly raise your heroes to their current maximum level, but the power curve is already abnormally high, meaning the subsequent stages of the game will have to be specifically designed to counter this, or even require adjustments to the game's data. Sensitive players have probably already noticed the problem—why do the monsters "target key heroes"?
DPS weight: Higher output means higher threat.
Battle impact weight: If this character survives, it will change the course of the battle.
Under the complex algorithm's judgment—"If this hero unit isn't killed first, the battle will be a foregone conclusion." But the most unbelievable thing is that even before the hero's attack begins, the monsters prioritize targeting the character that should be eliminated first. Yes, this is very Chinese. 😑😑😑