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[Flash Party] V.0.8.4 Update Maintenance - Jan 6th

[Flash Party] V.0.8.4 Update Maintenance - Jan 6th

90 View2022-01-06
Hello Party players!
We will be having a maintenance on 6th Jan from 1500 to 1700 HRS (GMT+8). The version number will be updated to 0.8.4. Here are the details:
[Battle Adjustments]
[Global Adjustments]
>> Added mini jump mechanism:
During a battle, drag the joystick down and tap the Jump button to trigger.
>> Shield:
When shielding, tap the Jump button to cancel the shield action and linking to a jump immediately.
>> Grab:
Unified all Heroes' grab starting frames
During the Front Throw/Back Throw animation sequence, Heroes will be invincible (not including the restricted movement sequence after succeeding in Grabbing the opponent)
Updated the Front Throw/Back Throw animation sequence, but keeping the function the same.
>> HitBox
Excess Invisible hitbox have been removed. Hero hitboxes have been rescaled to fit the sizes. 
Added Hitboxes for Character Parts (Macalon's Tail, Heracles Feet,etc) to be consistance with the heroes. 
[Sivi Adjustments]
In the previous version, Sophia and Sivi both had mismatched hitbox and visual effects, making battles with them sometimes feels weird (e.g. Sophia's weapon has already swung into the posterior section of the movement, but the hitbox and determination was still in front of her). Therefore, in this update, we have optimized and adjusted these two Heroes' animation and visual effects so that their moves are more in line with the visual effects.
[Compiled Adjustment]
[Aerial Attack]
Slightly delayed the attack determination for the backswing so that the attack looks more synchronized visually.
Slightly decreased the attack range for the back segment of the attack
[Aerial Front Attack]
Slightly decreased the attack duration for the second stage of the attack
[Aerial Up Attack]
Removed the leg attack determination in some frames, but increased the attack range
[Aerial Down Attack]
Adjusted basic KO Strength, KO Growth, and damage values. When the opponent's KO Score is high, there will now have more possibilities to link and chain moves.
[Charged Attack]
Slightly increased attack determination range, but decreased the horizontal damage range of the attack after it has been released.
[Up Special - Sky Kick]
Removed the pulling effect
Slightly decreased the attack determination range for both sides when the move is being executed.
Slightly decreased the attack determination duration for the final KO and optimized the attack coverage range.
[Ground Down Special]
Uncharged: Slightly decreased and adjusted the attack determination range so it synchronizes with the visual performance.
Charged: Slightly decreased and adjusted the attack determination range so it synchronizes with the visual performance.
Slightly increased the start-up lag duration
[Side Special - Rocket Assault]
Slightly decreased the attack determination range for uncharged attack.
[Mikko Adjustments]
Mikko's Sticker Skill Mikko Acrobatics can ensure that he poses a strong enough threat to the opponent in front of him when executed, and his ability to move backwards also gives him more space to play footsie with the opponent. The Snowball Marble, Mikko's other Sticker Skill, makes it harder for opponents to counter during its ending lag after it explodes in the air. Therefore, we have further restricted these two skills in this adjustment.
[Sticker Skill - Mikko Acrobatics]
Decreased the backward movement speed on ground
[Sticker Skill - Snowball Marble]
Decreased the attack determination range during the rolling
Drastically increased the ending lag duration after the explosion.
[Sophia Adjustments]
Similar to Sivi, we have adjusted Sophia's skills visual effects so her moves would behave more synchronized with how it looked.
[Neutral Attack]
Slightly decreased and adjusted the attack determination range so the move is more synchronized with the visual effects.
[Aerial Up Attack]
Slightly shortened the move's start-up lag, slightly decreased and adjusted the move's attack range in the second half of the movement so the move appears more synchronized with the visual effects.
Removed the Sweet Spot and Sour Spot determination.
[Aerial Down Attack]
Decreased the attack range, but also slightly adjusted the attack determination range and prioritized the downward KO determination so the move can be used to KO downward more effectively.
Decreased the KO Strength and slomo value of the downward knock-out
[Aerial Front Attack]
Slightly decreased and adjusted the attack range determination so it appears to synchronize with the visual effects better
[Ground Down Attack]
Adjusted the attack determination of second half of the movement (where the bat swings behind the body), as wellas quickened the attack determination's trigger so it appears to synchronize with the visual effects better
[Dash Attack]
Slightly decreased the attack range determination so it appears to synchronize with the visual effects better
[Ground Up Attack]
Removed the determination for Sweet Spot
Adjusted attack range determination so it appears to synchronize with the visual effects better
[Neutral Special - Rotation]
Slightly decreased the ability to edge grab determination range while executing move
[Side Special - Stomp Combo]
Slightly decreased the ability to edge grab determination range while executing move
[Down Special - Home Base Comeback]
Slightly decreased the attack duration so it appears to synchronize with the visual effects better
Slightly decreased the attack duration and attack coverage range
[Sticker Skill - Dazzling Meteor]
Removed the pulling determination and slightly decreased the edge grab determination range during the downward slash movement
[Cupid Adjustments]
As a ranged Hero, Cupid's third stage neutral attack feels a little too strong when attacking opponents in melee range. For that reason, we weakened the move's range and damage, and also changed the determination area to avoid accidentally hitting opponents behind Cupid. At the same time, we have adjusted Cupid's Aerial Attack move ranges to limit his strong aerial footsies capability.
[Neutral Attack - Third Stage]
First attack determination:
Decreased the duration and adjusted the determination range to avoid accidentally hitting opponents behind Cupid.
Decreased the KO Growth
Second attack determination:
Decreased the trigger time and decreased KO Growth.
[Aerial Attack]
Decreased the Sweet Spot's determination range
Decreased the Sour Spot's determination range
Slightly increased ending lag duration
[Heracles Adjustments]
The newest update to the metropolis' traffic law is now online, Heracles should look out from now on.
[Dash Attack]
Slightly decreased the Sweet Spot's duration and determination range to avoid hitting opponents behind Heracles.
[Alice Adjustments]
Alice's bubble solution has run out. Mr. Rabbit is running around trying to resupply.
[Neutral Special - Bubble Machine Gun]
Decreased the bubbles KO Growth
[S-17 Adjustments]
We have made some adjustments to S-17's backward counterattack capabilities, increasing possibility for her to defend her posterior then launching a counterattack backward. At the same time, we have weakened S-17's Sticker Skill's ability to pierce shields.
[Down Special - Bulwark]
Slightly increased the hitlag duration after hitting the opponent.
[Sticker Skill - Consecrating Flame]
After hitting a shielding opponent, it will immediately detonate.
[Mr. 5 Adjustments]
In this adjustment, we have kept Mr. 5's ability to link attacks while weakening his ability to lock his opponents in a grablock. At the same time, we have limited his Neutral Special and Side Special's attack range. Hopefully he will be more vigilant when conducting his investigation.
[Neutral Special - a² + b² = c²]
Increased the KO effect. Opponents who are knocked-out can drag the joystick to better control their trajectory
Decreased damage and paralysis duration
Being attack when paralyzed will clear the paralysis effect
After hitting a shielding opponent, it will immediately detonate.
[Side Special - E=mc²]
Decreased the pulling area and attack duration when used aerially.
Decreased pulling strength from top, bottom, and both sides when used on the ground.
Decreased damage and base KO Strength, and slightly raised the KO Angle.
[Aerial Front Attack]
Slightly decreased the attack determination range
Decreased damage and KO Growth
[Aerial Attack]
Increased the ending lag after landing and increased the determination period for landing lag
Increased start-up lag and decreased attack determination window
[Dash Attack]
Slightly raised the KO Angle
[Content Adjustments]
[Friendly Battle Adjustment]
Optimized the Hero Switch interface
Optimized the display algorithm for the map name
Optimized the notification to the room host when adjusting battling and spectating players.
[Other Adjustments]
Optimized and adjusted tutorials for new players and guide segments.
Optimized the mission display interface after ending a battle.
Optimized the skin display of unobtained Heroes to be able to tried-on.
Optimized some functions of the Lobby messaging system
Optimized the reward display effect when opening chests.
[Bug Fixes]
Fixed an issue where the interface level display would glitch when levelling up Heroes during the matchmaking process
Fixed an issue where the recipient may not be able to tap the Agree button when sending an invitation through the invitation list
Fixed an issue where the team color of the loading screen may not match with the actual battle team color
Fixed an issue where in some situations the game would black out abnormally
Lastly, please visit our TapTap Early Access page to download the updated game client after the maintenance. Star Chest x 2 will be sent to you as a gift (redeemable within 30 days). Please collect them via the in-game mail.
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Comments
Sesa Da Sicker
Sesa Da Sicker
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Why my in game account just disappeared after thr maintenance??

2022-01-06

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