Hello Islanders,
We are the developers of Sausage Man and we’re letting you in on some good news!
First of all, we sincerely appreciate all of you for sticking by us on this journey and for keeping us updated about your recent gaming experience. Your feedback is what allows us to create realistic action plans! As a result, we are currently working on further optimizations to performance and other ongoing issues that arose since the soft launch.
Moving on to the exciting news - a sneak peek into one of the newest pieces of content coming out in the next version, the SS1 UI Overhaul. Be sure to read on to find out more about our thought processes and goals in this journey!
Objectives
[Overall]
1. Graphic Quality Improvements
2. General User Experience Improvement
[Gameplay]
1. Reduce the time it takes to handle different battle modes and maps
2. Provide a clear goal and an instant achievement acquired from multiple modes
[Store]
1. Ensure products are properly sorted and seamlessly transited in store
[Interaction]
1. Improve visual performance, vehicle display, and personal touch
2. Integrate profile display information priorities
3. Improve the efficiency of accessing profile and the experience of interaction
[Graphic Adjustments]
1. Replaced the original UI visual with a completely new art style
2. Introduced Animation: a fairly important part of interaction design and the core of both service and visual quality
[Art Style Exploration]
We intend to deliver a better graphic design that applies to prevailing trends. Through this process, we've also tested out several practical solutions to make a difference, and we finally settled down on chic style.
Flat Design: Simple and stylish, but lacks characteristics
Comic style: Trendy, but too focused on design elements and lacks flexibility
Chic Style: Simple, trendy and distinct
[b]Major System Overhaul
[/b]
[Gameplay]
1. Added a loop footage on the right side of mode selection to illustrate the selected gameplay more intuitively
2. Added badge display of the specific mode and divided them into 7 tiers to demonstrate progress in real time
3. Removed additional descriptions and moved navigation bar to the bottom of the page
[Store]
1. Store UI overhaul to adapt to the new art style
2. Added a navigation scroll bar to help locate the desired item instantly
3. Supply Box icon image adjustments
[Interaction]
1. Redesigned the layout and arrangement of profile according to community feedback
2. Removed Rank and Season Pass records, only battle-related stats will be kept to maintain consistency.
Alright, we’ll stop here for now, so as not to spoil the upcoming surprise!
Share your thoughts in the comments as well as what you will be looking forward to see in the future!
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Pónganlo en español
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