pro:
- the music are getting better and better, and there are multiple music genres in this game :)
- dynamic charts. the round judgement spheres(?) allow notes to fly all over the place! creates a lot more possibilities for future charts
- overall good art XD
- difference difficulties to satisfy your need. the difficulties range from 1-11, and you can choose whether you want to judgement to be strict or not
neutral(personal opinions):
- the ui can be better ngl. I acknowledge that they had tried to improve their ui before, but I still feel like it could be better.
- the note colors seem a bit random. also I feel like the design of the notes are too thick hmm
cons:
- many of the charts require memorizing as the notes sometimes come out too randomly and suddenly. you don't have time to react to sudden charges of notes, and sometimes the charts will be a bit hard to understand since they are too fancy.
- this might be me but I feel like the charts are not very fun to play. they are very decorative but not very pretty, and some of them don't feel smooth while playing
- the color choices of the charts suck. why did they fit colors like bright pink with bright green together >:0. it'll look a lot better if they just use the color scheme of the art.
random suggestions:
- can there be chpt that allows us the scroll all of the songs without changing song packs? :P
(side note: there is, in fact, an "all songs" button placed at the top of the chapter selection page. the UI is just so bad that it's very easy to miss, as many UI elements look similar and the eye glazes over them in confusion. dev could benefit greatly from some courses in UX and UI design)
2022-12-23
I agree: note design and just general UI/UX is a huuuuge turnoff with orzmic. that and the absolutely atrocious calibration tool. I also agree that playing a fair few of the charts, especially on the middle difficulty (though I don't touch it, personally, but have watched my wife play them), they're just not very interesting. that said, it'd clear as day this is one, or maybe a small few, individual(s)' passion project. ignoring the UX issues, one can really only describe this game as an off-brand Phigros clone with the only major difference being that it requires for you to tap within a certain, variable, and entirely unknown range underneath the judgement line (which also is often invisible, instead marking where you must place your fingers (but... not exactly). there's just a lot of general clunkiness. it's too bad, because much of the music is really good, and there are some quite good charts available, if you can wade through all the weeds to find them. I can't get enough of rhythm games, outside of the obnoxious gacha idol games, so I've played quite a lot of orzmic, but, it certainly wouldn't be the first game I'd recommend to anyone outside of rhythm game enthusiasts. Phigros still stands, in my eyes, as the king of mobile rhythm games.
2022-12-23