My current opinion of the current state of the game is 7/10.
Amazing skill and trait combination with fighting that's all great.
The random loot should be easier to see differences when equiped And I mean visually cosmetically.
The whole craft/store enhance gear thing isn't ... I'm not sure but its not even like something simple or desirable due to maybe how it's explained late in game or maybe it's the unknown or way of being displayed but I don't care for it and it's actually probably huge especially for end game power.
Pvp is not yet implemented and the bosses need to be more .. epic when slain I feel.
I want separate territory bosses that drop dedicated material for crafting then perhaps id enjoy it more.
Almost too much loot drops and I know it sounds weird but when my bag of 80 or so slots is filled every 5 minutes it gets annoying going to town to sell otherwise I feel destroying gear is a waste.
Overall I love the characters and fighting. But cosmetically it's retarded helmets don't visually appear in my opinion.
Story is straight forward. Follow or just go kill then teleport to next and repeat. That's okay I suppose. However locations are .. okay too but nothing to really brag about at all to other game devs.
Pacts are nice and fun.
I hate the buy this skin and look like this forever bullshi*
Just make gear change appearances, is that too much to ask?
I hope many more things come. Otherwise it's a beat one time and goodbye game and not a diablo end game continue to grind for cool stuff. Nothing to aim for except trait/ability bonuses.
Rare spawn or raid bosses or unique unknown things need to added for flavor but it's a good start. That's why it's in my opinion a average, okay but could be better and does have potential d&d rpg looting game.