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FFVII The First Soldier
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Revised Review: Very Final

Revised Review: Very Final

1K View2022-02-20
Clunky melee, Passable Graphics, Standard Gunplay, Class Abilities underwhelming, and Map feels okay. It's boring fast. ๐Ÿ‘Ž
The magic is the only fun part ๐Ÿช„๐Ÿ‘Œ. Shortlived with no real story tie into FF7, that's all this game is. Very Lackluster. โŒ
๐Ÿ“‘Add-on:
The game did have issues with Melee combat making anyone an easy target which locked you in an odd animation while not actually being able to damage anything with the Melee! When I played it!
And the gun play was as good as PUBG which unlike PUBG added monsters on the map making it feel less lifeless.
The game itself all over got repetitive once you realize there are certain weapons like Rocket Launchers that one shots anyone fast especially with everyone being not agile enough and magic only balanced that barely enough to make the game fun and strategic.
So yeah I just disliked it because it felt a little rushed out, it needs to be reworked when it comes to mechanics and game balance at the time it came out then.
If these issues aren't still prevalent.
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CODHEAD75
CODHEAD75
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is this game still active as I had it and said it was over when I den loaded it is it up and running again

2023-02-02

Zyeoh
Zyeoh Author
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1

I honestly don't know, I haven't visited it in a while. I will re-review it to see what's going on and if there were any fixes.

2023-04-22

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Emyrun
Emyrun
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4

Agreed.

2022-03-29

Author liked
M
M
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2

awww. sounds like u rather grind pubg with the same things but you can dominate the noobs n bots vs actual good GamePlay. go n play ur emulator games so u can dominate noobs

2023-05-07

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They asked for a review number and what we thought, basically a copy paste of its current state.
I like the overall system for combat. Getting the gauge up and properly balancing it can be enjoyable. Story was ok for the information that was actually new to me, as I'm pretty sure most of us have played FF7 at some point, maybe Zack's was something people might not have known.Most of the rest is kinda in the 2nd category. For no good reason, the game has the camera have a seizure and spaz about, despite the fact that it's necessary at times to be able to click on things to retarget and know what the enemy might be doing, whether it's a gauge or potentially missing an attack name. The reward structure is just straight up awful. One of the things you really need to balance out is getting the player to come in and accept the grind, it's there, but it's not a burden. Not only are the rates low, but amounts are high and it can take an absurd amount of time to get even the smallest amount. Most people were literally exploiting cactuars, which was then removed and restructured to continue doing it in other ways, because your standard rates are just that bad, dropping out and coming back with more drops is just the better option. Then, you put these items down like they're common, when you don't even wish to post what their rates even are. When I first started, some people said newer players would basically latch off early before they even get to this point, with how bad this is and the other issues as well that can negatively effect it, not doing you any favors. Auto battle is unfinished. It's not just bad, it's not just a little fixing, it's unfinished. If I got away and use auto, they don't use their most potent abilities that they build up to. Other gachas have put these in a way that they'll trigger when needed or circumstance, like wait for a boss. This game opts to not use it at all, a bold strategy, I'm sure it saved some money. The swapping is programmed in a "Eh, close enough." way that the auto will linger on defense, when it's basically done with it. If you were in control, you could swap, heal, then swap back, as you don't need it to linger. This game programs it to linger, making it a pretty big certainty, that you'll be missing out on maximum damage. This also helps make effects that boost you damage when had maximum on auto, almost worthless. The AI is just bizarre. My best advice here when I see most games do this kind of thing, if you don't know what you're doing, don't put it in your product. At bare minimum, you'll be dealing with 2 AI, 3 on auto. You can babysit them, but that still takes like half a charge on swapping and since units swap positions, can be obnoxious at times. Units don't seem to be programmed to actually take advantage when they should, like if a unit is in a weakened state, they'll usually hoard their gauge, even in the most dumb of situations. As of recently, I lost two cactaurs on Shiva because of this, because my AI Barret decided he needed 7 gauges before attacking a sliver jumping fish. I don't have time to babysit his actions, he drools on the ground, I defend, people die, cactuars show up at low rate, can't carry with just Glenn. Thanks by the way. Units will do this with healing as well, even if you go into it, they'll wait till the very end of the 7th gauge, then heal, despite doing it at 5. It's kinda funny that the games I remember that used AI would utilize a gambit system and make it so good that you could just auto fights. This one barely even works. Weapons are nonsensical at most points. Physical weapons will be loaded for magic damage, have mag+ R abilities, all sorts of things that make them garbage fodder. Then on top of that, you have the hidden effects, I love these in gachas, where the animations of a weapon can also make sure to stick some more nails in that coffin. Stamps are probably one of the better ways for me to say I don't believe the %, at least for itself. For something that is down by 10% to a combination of 2 and up, it sure shows up to swarm the board. I wonder what that'd look like with a third party. Rates are pretty standard fair after that, though it is a bit impressive to somehow make a 5 star ticket worthless, as it's very unlikely to land on the unit you're building into. Several units can get in the way and only so many things can be good for pure support. It can be quite easy to not see any real progression from pulling, whether it's from pulling nothing at all, as both Blues and Purples are pretty equally worthless in most cases, to just getting off units that don't even meet R ability use. It also kind of sucks that if you want to do anything really interesting in most cases, you'll need a gold weapon, despite FF7 and such allowing you to basically swap in whatever, mostly being LB differences. Want a debuff? Hope yea get lucky. The game seems prone to fixing beneficial incidents fairly quickly, cactuar was already mentioned, but the text on the keys when on release used to say 1 key a day, which worked with the season pass weekly of doing 5 Crisis Dungeons, which might still be there. Course the new buff of 30% item drops, which doesn't work on cactuars despite not being excluded in anyway in the text, is currently just being ignored, despite being put on twitter and email to you. You'll get to it when yea feel like it right? Performance started going down on Ifrit, I haven't done the rank dungeon, but I guess that's crashing and burning too. Ironic that you'd start with fire and have it just burn. While I can agree with the ranking system in some cases, where it actually affects one time rewards/ranking/etc, it mostly just comes off like a prevention tool. Since the AI isn't good, that can easily drop your rating pretty significantly, despite it being a developer problem. Even if you can handle the higher end power limits, like I recently did Shiva Very Hard with a cherry picked team, so the AI would be less dumb, like I removed Esuna fog, as Barret used it exclusively to heal 300 damage instead of doing anything useful. Removed his def debuff, as he was spamming it and not actually helping. Anywho, I got a C on it, so even if I wanted to, I'd get gutted on rewards, so I simply get to be able to be trapped in the middle ground, where I'll need to take control to go from a B, to an S on Hard. Despite the game having a conversion option for lower end 3 mats into 2s and 1s, there isn't any available for the needed 3s and 4, making the Nanos a chore for the lvl 60 through 80 uncapped weapons. The game even punishes you by having the rates of the Blue and purple items have higher spawn rates in their first displayed fields. So I can pay 20 and get a boost to those and drop out the mats I also need at the higher difficulties, or just farm the highest more and hope they drop there. Loss items on the drop list, don't, Hmmm. For improvements, AI not being a detriment is always a plus, most AI programmed well should honestly be doing a better job then a person, so the gauge shouldn't really be losing out in most cases. LB/summons added to auto. Maybe a stacking effect on Cactaurs so doing 3s wouldn't be a total disaster for your drops over fishing for them. Weapon reworks are probably out of the question, but it'd be nice if at least weapons moving forward make sense to what they are. Making animations not ridiculous without some sort of beneficial tradeoff. This one wasn't mentioned as some things aren't even skippable anyway, but having an autoskip feature in the options for boss intros, summons you do, etc. Maybe even add skips to LBs. It's a lot, but that's what I saw and hopefully things will improve for the better. I'd like the game to be something I want to come on to grind for the content that is enjoyable, not simply to just be grind that feels like there's no real progression, not at least without cheesing the system.
Mikasota7002023-10-04
Revised Review: Pretty Yet Janky
๏ปฟThe game starts you in a fantasy setting with a small story scene then a tutorial story battle with no auto, you end up auto walking a lot after meeting the main villain! And autoing story to side missions untill you get to your first city/kingdom to be Cinematic. Which takes a fair bit of time leaving you asking when is the tutorial going to stop? ๐ŸŽฅ This drains interest and stifles exploration, the game feels rushed yet dragged on at the beginning with a bunch of coincidence that lead you into the next section of overly convenient story. ๐Ÿ“–
Zyeoh1K2022-05-26
My personal review ๐Ÿ“
๐ŸŽฎ Gameplay: My observation was the longer I play gets me bored especially the 3 stage with same location trials ๐Ÿ™„๐Ÿฅฑ after that the boss. Too much laggy so that this game required a high end phone, so that I played low graphics resolution just to make normal speed. Also the shop of the game is totally boring forging a weapon and other stuff hard to understand like cotton ๐Ÿฅฑ and the giftย  a friend of what the nurse? Other ? For what!ย  Anyway I love the game because of the movie inspired but I expect something more different or update. I all have to do is to be grateful ๐Ÿ˜
The Dino PH1242024-03-11
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