Nice graphics But essentially, it's Overwatch with Brawl Stars environment.
Let's see how it goes...
This game needs to fix shooting precision and balancing for its heroes and perhaps tiers for players or far batter matchmaking (and smarter bots).
Since the heroes are unbalanced, having two same characters in a team can be to OP. That's a bummer.
Worse, this game also often gives me the same stupid bots (I assume players are smarter and more adaptable to the match) as team mates and trophies can be reduce up to -9 trophies per game (so far) when losing (when winning you get +8 or - 7). This was happened to me 3 matches in a row.
I think they also pit a pre-made team with a random players team.
Well in just 15-30 seconds from the matchmaking and the starting match, it's pretty easy to see who will win (or whether you have a chance to fight back). Especially if you play crystal Assault or payload race.
So, yeah... The matchmaking and the reward can be weird.
Tasks in the game are very generic. They are not even Stage specific. Only win 5 match with X or do xxx damages in Y. Something like that.
There are metrics that are not visible like character's speed, skill speed, range. For example, Skadi's and Mark's skill take more time to launch compared with Iris' or Ruby's.
If that Johnny something can keep on disappear, than Mark detection should get the same treatment (and team mates can also see the enemies).
I don't know what happened but my shoots are often unregistered. Perhaps because of lags or different connection speed between players
OTOH, I also get damage when I move to the side of opponent and they still shoot the place where I was.
Strangely, I also can get hit when enemy shot above my head. I don't know whether the hit area is pretty big or that aiming assistance is the reason.
Did I mention that LAG is horrible?
In some cases it can be pretty annoying. Especially when you face a character with one hit kill like that snipper (see the image) or when you hit the opponent but it does not make damage. Again, it is weird.
There are also things like Sindri's ultimate can hit through the wall (I evaded it by moving behind the wall and that laser just cut through it and do damage); Kazama's ultimate, when there's wall beside him or at the side of the path, often bounce back.
Oh, skill and ultimate button is also often unresponsive. So when you want to do it at the right moment, well... Sometimes it doesn't happening.
About the auto fire, well... It has its own limitation. Those who play with fire button have their own ability to be creative with the attack.
So, while the art and gameplay is fun, the actual match can be a bad experience. Especially when you face a pre-made team with higher level players, and you get team mates of random players.
I know this game is on early access (and this review reflects what's in that state). But seeing how it goes and the reply from tickets, I honestly doubt that it will change that much.
My guess is there will be P2W aspect in the future where they add new heroes with a buff (and you can pay to get them), but when they are already available as a normal reward, they will get nerfed. If this is applied, the balancing will be worse. I do hope they don't go that route, it's starting to show that.
Sorry for the trouble. We are aware of the problem and are fixing it.
2022-04-01
thanks mod Aleta 😍
2022-04-11
what this game??????
2023-04-03