The game is simple and fun to play (can stop anytime). It has replay value and great potential. More archetypes can be implemented, but starter characters is enough to progress.
I like that levels is defined by stages completed instead of exp gained over time, and rule fragment and soul mark will define your gameplay.
Current issues I face is UI (Soul Mark feature is difficult to find and navigate), translation of word choice, and cut scenes (Have to use JP language to continue from black screen)